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https://github.com/dborth/vbagx.git
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851 lines
23 KiB
C++
851 lines
23 KiB
C++
/****************************************************************************
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* Visual Boy Advance GX
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*
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* Tantric September 2008
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* softdev 2007
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*
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* video.cpp
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*
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* Video routines
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***************************************************************************/
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#include <gccore.h>
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#include <ogcsys.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <unistd.h>
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#include "vba.h"
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#include "menu.h"
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#include "input.h"
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s32 CursorX, CursorY;
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bool CursorVisible;
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bool CursorValid;
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bool TiltScreen = false;
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float TiltAngle = 0;
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u32 FrameTimer = 0;
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/*** External 2D Video ***/
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/*** 2D Video Globals ***/
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static GXRModeObj *vmode = NULL; // Graphics Mode Object
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unsigned int *xfb[2] = { NULL, NULL }; // Framebuffers
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int whichfb = 0; // Frame buffer toggle
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static Mtx GXmodelView2D;
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u8 * gameScreenTex = NULL; // a GX texture screen capture of the game
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u8 * gameScreenTex2 = NULL; // a GX texture screen capture of the game (copy)
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int screenheight = 480;
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int screenwidth = 640;
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/*** 3D GX ***/
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#define DEFAULT_FIFO_SIZE ( 256 * 1024 )
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static u8 gp_fifo[DEFAULT_FIFO_SIZE] ATTRIBUTE_ALIGN(32);
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static unsigned int copynow = GX_FALSE;
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/*** Texture memory ***/
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static u8 *texturemem = NULL;
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static int texturesize;
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static GXTexObj texobj;
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static Mtx view;
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static int vwidth, vheight;
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static int updateScaling;
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bool progressive = false;
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/* New texture based scaler */
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typedef struct tagcamera
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{
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guVector pos;
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guVector up;
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guVector view;
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}
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camera;
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/*** Square Matrix
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This structure controls the size of the image on the screen.
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***/
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static s16 square[] ATTRIBUTE_ALIGN(32) = {
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/*
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* X, Y, Z
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* Values set are for roughly 4:3 aspect
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*/
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-200, 200, 0, // 0
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200, 200, 0, // 1
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200, -200, 0, // 2
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-200, -200, 0 // 3
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};
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static camera cam = { {0.0F, 0.0F, 0.0F},
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{0.0F, 0.5F, 0.0F},
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{0.0F, 0.0F, -0.5F}
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};
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/****************************************************************************
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* VideoThreading
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***************************************************************************/
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#define TSTACK 16384
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static lwp_t vbthread;
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static unsigned char vbstack[TSTACK];
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/****************************************************************************
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* vbgetback
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*
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* This callback enables the emulator to keep running while waiting for a
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* vertical blank.
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*
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* Putting LWP to good use :)
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***************************************************************************/
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static void *
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vbgetback (void *arg)
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{
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while (1)
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{
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VIDEO_WaitVSync (); /**< Wait for video vertical blank */
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LWP_SuspendThread (vbthread);
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}
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return NULL;
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}
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/****************************************************************************
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* copy_to_xfb
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*
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* Stock code to copy the GX buffer to the current display mode.
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* Also increments the frameticker, as it's called for each vb.
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***************************************************************************/
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static inline void
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copy_to_xfb (u32 arg)
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{
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if (copynow == GX_TRUE)
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{
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GX_CopyDisp (xfb[whichfb], GX_TRUE);
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GX_Flush ();
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copynow = GX_FALSE;
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}
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FrameTimer++;
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}
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/****************************************************************************
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* Scaler Support Functions
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****************************************************************************/
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static inline void draw_init(void)
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{
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GX_ClearVtxDesc ();
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GX_SetVtxDesc (GX_VA_POS, GX_INDEX8);
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GX_SetVtxDesc (GX_VA_CLR0, GX_INDEX8);
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GX_SetVtxDesc (GX_VA_TEX0, GX_DIRECT);
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GX_SetVtxAttrFmt (GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_S16, 0);
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GX_SetVtxAttrFmt (GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0);
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GX_SetVtxAttrFmt (GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
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GX_SetArray (GX_VA_POS, square, 3 * sizeof (s16));
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GX_SetNumTexGens (1);
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GX_SetNumChans (0);
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GX_SetTexCoordGen (GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
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GX_SetTevOp (GX_TEVSTAGE0, GX_REPLACE);
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GX_SetTevOrder (GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLORNULL);
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memset (&view, 0, sizeof (Mtx));
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guLookAt(view, &cam.pos, &cam.up, &cam.view);
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GX_LoadPosMtxImm (view, GX_PNMTX0);
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GX_InvVtxCache (); // update vertex cache
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GX_InitTexObj(&texobj, texturemem, vwidth, vheight, GX_TF_RGB565,
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GX_CLAMP, GX_CLAMP, GX_FALSE);
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if (!(GCSettings.render&1))
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GX_InitTexObjLOD(&texobj,GX_NEAR,GX_NEAR_MIP_NEAR,2.5,9.0,0.0,GX_FALSE,GX_FALSE,GX_ANISO_1); // original/unfiltered video mode: force texture filtering OFF
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}
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static inline void draw_vert(u8 pos, u8 c, f32 s, f32 t)
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{
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GX_Position1x8(pos);
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GX_Color1x8(c);
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GX_TexCoord2f32(s, t);
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}
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static inline void draw_square(Mtx v)
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{
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Mtx m; // model matrix.
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Mtx mv; // modelview matrix.
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if (TiltScreen)
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{
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guMtxRotDeg(m, 'z', -TiltAngle);
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guMtxScaleApply(m, m, 0.8, 0.8, 1);
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}
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else
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{
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guMtxIdentity(m);
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}
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guMtxTransApply(m, m, 0, 0, -100);
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guMtxConcat(v, m, mv);
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GX_LoadPosMtxImm(mv, GX_PNMTX0);
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GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
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draw_vert(0, 0, 0.0, 0.0);
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draw_vert(1, 0, 1.0, 0.0);
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draw_vert(2, 0, 1.0, 1.0);
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draw_vert(3, 0, 0.0, 1.0);
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GX_End();
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}
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#ifdef HW_RVL
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static inline void draw_cursor(Mtx v)
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{
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if (!CursorVisible || !CursorValid)
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return;
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GX_InitTexObj(&texobj, pointer[0]->GetImage(), 96, 96, GX_TF_RGBA8,GX_CLAMP, GX_CLAMP,GX_FALSE);
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GX_LoadTexObj(&texobj, GX_TEXMAP0);
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GX_SetBlendMode(GX_BM_BLEND,GX_BL_DSTALPHA,GX_BL_INVSRCALPHA,GX_LO_CLEAR);
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GX_SetTevOp (GX_TEVSTAGE0, GX_REPLACE);
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GX_SetVtxDesc (GX_VA_TEX0, GX_DIRECT);
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Mtx m; // model matrix.
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guMtxIdentity(m);
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guMtxScaleApply(m, m, 0.070f, 0.10f, 0.06f);
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// I needed to hack this position
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guMtxTransApply(m, m, CursorX-315, 220-CursorY, -100);
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GX_LoadPosMtxImm(m, GX_PNMTX0);
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GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
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// I needed to hack the texture coords to cut out the opaque bit around the outside
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draw_vert(0, 0, 0.4, 0.45);
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draw_vert(1, 0, 0.76, 0.45);
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draw_vert(2, 0, 0.76, 0.97);
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draw_vert(3, 0, 0.4, 0.97);
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GX_End();
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GX_ClearVtxDesc ();
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GX_SetVtxDesc (GX_VA_POS, GX_INDEX8);
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GX_SetVtxDesc (GX_VA_CLR0, GX_INDEX8);
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GX_SetVtxDesc (GX_VA_TEX0, GX_DIRECT);
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GX_SetVtxAttrFmt (GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_S16, 0);
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GX_SetVtxAttrFmt (GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0);
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GX_SetVtxAttrFmt (GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
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GX_SetArray (GX_VA_POS, square, 3 * sizeof (s16));
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GX_SetNumTexGens (1);
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GX_SetTexCoordGen (GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
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GX_InvVtxCache (); // update vertex cache
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GX_InitTexObj(&texobj, texturemem, vwidth, vheight, GX_TF_RGB565,
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GX_CLAMP, GX_CLAMP, GX_FALSE);
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if (!(GCSettings.render&1))
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GX_InitTexObjLOD(&texobj,GX_NEAR,GX_NEAR_MIP_NEAR,2.5,9.0,0.0,GX_FALSE,GX_FALSE,GX_ANISO_1); // original/unfiltered video mode: force texture filtering OFF
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}
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#endif
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/****************************************************************************
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* StopGX
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*
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* Stops GX (when exiting)
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***************************************************************************/
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void StopGX()
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{
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GX_AbortFrame();
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GX_Flush();
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VIDEO_SetBlack(TRUE);
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VIDEO_Flush();
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}
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/****************************************************************************
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* FindVideoMode
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*
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* Finds the optimal video mode, or uses the user-specified one
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* Also configures original video modes
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***************************************************************************/
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static GXRModeObj * FindVideoMode()
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{
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GXRModeObj * mode;
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// choose the desired video mode
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switch(GCSettings.videomode)
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{
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case 1: // NTSC (480i)
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mode = &TVNtsc480IntDf;
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break;
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case 2: // Progressive (480p)
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mode = &TVNtsc480Prog;
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break;
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case 3: // PAL (50Hz)
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mode = &TVPal528IntDf;
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break;
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case 4: // PAL (60Hz)
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mode = &TVEurgb60Hz480IntDf;
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break;
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default:
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mode = VIDEO_GetPreferredMode(NULL);
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#ifdef HW_DOL
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/* we have component cables, but the preferred mode is interlaced
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* why don't we switch into progressive?
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* on the Wii, the user can do this themselves on their Wii Settings */
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if(VIDEO_HaveComponentCable())
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mode = &TVNtsc480Prog;
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#endif
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break;
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}
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// configure original modes (not implemented)
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switch (mode->viTVMode >> 2)
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{
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case VI_PAL:
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// 576 lines (PAL 50hz)
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break;
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case VI_NTSC:
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// 480 lines (NTSC 60hz)
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break;
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default:
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// 480 lines (PAL 60Hz)
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break;
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}
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// check for progressive scan
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if (mode->viTVMode == VI_TVMODE_NTSC_PROG)
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progressive = true;
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else
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progressive = false;
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#ifdef HW_RVL
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// widescreen fix
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if(CONF_GetAspectRatio() == CONF_ASPECT_16_9)
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{
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mode->viWidth = VI_MAX_WIDTH_PAL;
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}
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#endif
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return mode;
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}
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/****************************************************************************
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* SetupVideoMode
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*
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* Sets up the given video mode
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***************************************************************************/
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static void SetupVideoMode(GXRModeObj * mode)
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{
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if(vmode == mode)
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return;
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VIDEO_SetPostRetraceCallback (NULL);
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copynow = GX_FALSE;
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VIDEO_Configure (mode);
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VIDEO_Flush();
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// Allocate the video buffers
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if(xfb[0]) free(MEM_K1_TO_K0(xfb[0]));
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if(xfb[1]) free(MEM_K1_TO_K0(xfb[1]));
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xfb[0] = (u32 *) MEM_K0_TO_K1 (SYS_AllocateFramebuffer (mode));
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xfb[1] = (u32 *) MEM_K0_TO_K1 (SYS_AllocateFramebuffer (mode));
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// Clear framebuffers etc.
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VIDEO_ClearFrameBuffer (mode, xfb[0], COLOR_BLACK);
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VIDEO_ClearFrameBuffer (mode, xfb[1], COLOR_BLACK);
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VIDEO_SetNextFramebuffer (xfb[0]);
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VIDEO_SetBlack (FALSE);
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VIDEO_Flush ();
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VIDEO_WaitVSync ();
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if (mode->viTVMode & VI_NON_INTERLACE)
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VIDEO_WaitVSync();
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else
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while (VIDEO_GetNextField())
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VIDEO_WaitVSync();
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VIDEO_SetPostRetraceCallback ((VIRetraceCallback)copy_to_xfb);
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vmode = mode;
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}
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/****************************************************************************
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* InitializeVideo
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*
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* This function MUST be called at startup.
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* - also sets up menu video mode
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***************************************************************************/
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void
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InitializeVideo ()
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{
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VIDEO_Init();
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GXRModeObj *rmode = FindVideoMode();
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SetupVideoMode(rmode);
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LWP_CreateThread (&vbthread, vbgetback, NULL, vbstack, TSTACK, 68);
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// Initialise GX
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GXColor background = { 0, 0, 0, 0xff };
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memset (gp_fifo, 0, DEFAULT_FIFO_SIZE);
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GX_Init (&gp_fifo, DEFAULT_FIFO_SIZE);
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GX_SetCopyClear (background, 0x00ffffff);
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GX_SetDispCopyGamma (GX_GM_1_0);
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GX_SetCullMode (GX_CULL_NONE);
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GX_CopyDisp (xfb[whichfb], GX_TRUE); // reset xfb
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GX_Flush();
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#ifdef HW_RVL
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pointer[0] = new GuiImageData(player1_point_png);
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pointer[1] = new GuiImageData(player2_point_png);
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pointer[2] = new GuiImageData(player3_point_png);
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pointer[3] = new GuiImageData(player4_point_png);
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#endif
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}
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static inline void UpdateScaling()
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{
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int xscale;
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int yscale;
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float TvAspectRatio;
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float GameboyAspectRatio;
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float MaxStretchRatio = 1.6f;
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if (GCSettings.scaling == 1)
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MaxStretchRatio = 1.3f;
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else if (GCSettings.scaling == 2)
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MaxStretchRatio = 1.6f;
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else
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MaxStretchRatio = 1.0f;
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#ifdef HW_RVL
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if (CONF_GetAspectRatio() == CONF_ASPECT_16_9)
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TvAspectRatio = 16.0f/9.0f;
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else
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TvAspectRatio = 4.0f/3.0f;
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#else
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if (GCSettings.scaling == 3)
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TvAspectRatio = 16.0f/9.0f;
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else
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TvAspectRatio = 4.0f/3.0f;
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#endif
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if (vwidth == 240) // GBA
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GameboyAspectRatio = 240.0f/160.0f; // assumes square pixels on GB Advance
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else // GB or GBC
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GameboyAspectRatio = 160.0f/144.0f; // assumes square pixels on GB Colour
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if (TvAspectRatio>GameboyAspectRatio)
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{
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yscale = 240; // half of TV resolution 640x480
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float StretchRatio = TvAspectRatio/GameboyAspectRatio;
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if (StretchRatio > MaxStretchRatio)
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StretchRatio = MaxStretchRatio;
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xscale = 240.0f*GameboyAspectRatio*StretchRatio * ((4.0f/3.0f)/TvAspectRatio);
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}
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else
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{
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xscale = 320; // half of TV resolution 640x480
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float StretchRatio = GameboyAspectRatio/TvAspectRatio;
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if (StretchRatio > MaxStretchRatio)
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StretchRatio = MaxStretchRatio;
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yscale = 320.0f/GameboyAspectRatio*StretchRatio / ((4.0f/3.0f)/TvAspectRatio);
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}
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// change zoom
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if (vwidth == 240) // GBA
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{
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xscale *= GCSettings.gbaZoomHor;
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yscale *= GCSettings.gbaZoomVert;
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}
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else
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{
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xscale *= GCSettings.gbZoomHor;
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yscale *= GCSettings.gbZoomVert;
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}
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// Set new aspect
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square[0] = square[9] = -xscale + GCSettings.xshift;
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square[3] = square[6] = xscale + GCSettings.xshift;
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square[1] = square[4] = yscale - GCSettings.yshift;
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square[7] = square[10] = -yscale - GCSettings.yshift;
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DCFlushRange (square, 32); // update memory BEFORE the GPU accesses it!
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draw_init ();
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memset(&view, 0, sizeof(Mtx));
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guLookAt(view, &cam.pos, &cam.up, &cam.view);
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GX_SetViewport(0, 0, vmode->fbWidth, vmode->efbHeight, 0, 1);
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updateScaling = 0;
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}
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/****************************************************************************
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* ResetVideo_Emu
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*
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* Reset the video/rendering mode for the emulator rendering
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****************************************************************************/
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void
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ResetVideo_Emu ()
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{
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Mtx44 p;
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GXRModeObj * rmode = FindVideoMode();
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SetupVideoMode(rmode); // reconfigure VI
|
|
|
|
// reconfigure GX
|
|
GX_SetViewport (0, 0, rmode->fbWidth, rmode->efbHeight, 0, 1);
|
|
GX_SetDispCopyYScale ((f32) rmode->xfbHeight / (f32) rmode->efbHeight);
|
|
GX_SetScissor (0, 0, rmode->fbWidth, rmode->efbHeight);
|
|
|
|
GX_SetDispCopySrc (0, 0, rmode->fbWidth, rmode->efbHeight);
|
|
GX_SetDispCopyDst (rmode->fbWidth, rmode->xfbHeight);
|
|
GX_SetCopyFilter (rmode->aa, rmode->sample_pattern, (GCSettings.render == 1) ? GX_TRUE : GX_FALSE, rmode->vfilter); // deflickering filter only for filtered mode
|
|
|
|
GX_SetFieldMode (rmode->field_rendering, ((rmode->viHeight == 2 * rmode->xfbHeight) ? GX_ENABLE : GX_DISABLE));
|
|
|
|
if (rmode->aa)
|
|
GX_SetPixelFmt(GX_PF_RGB565_Z16, GX_ZC_LINEAR);
|
|
else
|
|
GX_SetPixelFmt(GX_PF_RGB8_Z24, GX_ZC_LINEAR);
|
|
|
|
GX_SetCullMode (GX_CULL_NONE);
|
|
GX_SetDispCopyGamma (GX_GM_1_0);
|
|
GX_SetBlendMode(GX_BM_BLEND,GX_BL_DSTALPHA,GX_BL_INVSRCALPHA,GX_LO_CLEAR);
|
|
|
|
guOrtho(p, 480/2, -(480/2), -(640/2), 640/2, 100, 1000); // matrix, t, b, l, r, n, f
|
|
GX_LoadProjectionMtx (p, GX_ORTHOGRAPHIC);
|
|
|
|
// reinitialize texture
|
|
GX_InvalidateTexAll ();
|
|
GX_InitTexObj (&texobj, texturemem, vwidth, vheight, GX_TF_RGB565, GX_CLAMP, GX_CLAMP, GX_FALSE); // initialize the texture obj we are going to use
|
|
if (!(GCSettings.render&1))
|
|
GX_InitTexObjLOD(&texobj,GX_NEAR,GX_NEAR_MIP_NEAR,2.5,9.0,0.0,GX_FALSE,GX_FALSE,GX_ANISO_1); // original/unfiltered video mode: force texture filtering OFF
|
|
|
|
GX_Flush();
|
|
draw_init();
|
|
|
|
// set aspect ratio
|
|
updateScaling = 1;
|
|
}
|
|
|
|
void GX_Render_Init(int width, int height)
|
|
{
|
|
if (texturemem)
|
|
free(texturemem);
|
|
|
|
/*** Allocate 32byte aligned texture memory ***/
|
|
texturesize = (width * height) * 2;
|
|
|
|
texturemem = (u8 *) memalign(32, texturesize);
|
|
|
|
memset(texturemem, 0, texturesize);
|
|
|
|
/*** Setup for first call to scaler ***/
|
|
vwidth = width;
|
|
vheight = height;
|
|
}
|
|
|
|
/****************************************************************************
|
|
* GX_Render
|
|
*
|
|
* Pass in a buffer, width and height to update as a tiled RGB565 texture
|
|
****************************************************************************/
|
|
void GX_Render(int width, int height, u8 * buffer, int pitch)
|
|
{
|
|
int h, w;
|
|
long long int *dst = (long long int *) texturemem;
|
|
long long int *src1 = (long long int *) buffer;
|
|
long long int *src2 = (long long int *) (buffer + pitch);
|
|
long long int *src3 = (long long int *) (buffer + (pitch * 2));
|
|
long long int *src4 = (long long int *) (buffer + (pitch * 3));
|
|
int rowpitch = (pitch >> 3) * 3;
|
|
int rowadjust = ( pitch % 8 ) * 4;
|
|
char *ra = NULL;
|
|
|
|
vwidth = width;
|
|
vheight = height;
|
|
|
|
// Ensure previous vb has complete
|
|
while ((LWP_ThreadIsSuspended (vbthread) == 0) || (copynow == GX_TRUE))
|
|
usleep (50);
|
|
|
|
whichfb ^= 1;
|
|
|
|
if(updateScaling)
|
|
UpdateScaling();
|
|
|
|
// clear texture objects
|
|
GX_InvVtxCache();
|
|
GX_InvalidateTexAll();
|
|
GX_SetTevOp(GX_TEVSTAGE0, GX_DECAL);
|
|
GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
|
|
|
|
for (h = 0; h < vheight; h += 4)
|
|
{
|
|
for (w = 0; w < (vwidth >> 2); w++)
|
|
{
|
|
*dst++ = *src1++;
|
|
*dst++ = *src2++;
|
|
*dst++ = *src3++;
|
|
*dst++ = *src4++;
|
|
}
|
|
|
|
src1 += rowpitch;
|
|
src2 += rowpitch;
|
|
src3 += rowpitch;
|
|
src4 += rowpitch;
|
|
|
|
if ( rowadjust )
|
|
{
|
|
ra = (char *)src1;
|
|
src1 = (long long int *)(ra + rowadjust);
|
|
ra = (char *)src2;
|
|
src2 = (long long int *)(ra + rowadjust);
|
|
ra = (char *)src3;
|
|
src3 = (long long int *)(ra + rowadjust);
|
|
ra = (char *)src4;
|
|
src4 = (long long int *)(ra + rowadjust);
|
|
}
|
|
}
|
|
|
|
// load texture into GX
|
|
DCFlushRange(texturemem, texturesize);
|
|
|
|
GX_SetNumChans(1);
|
|
GX_SetZMode(GX_TRUE, GX_LEQUAL, GX_TRUE);
|
|
GX_SetColorUpdate(GX_TRUE);
|
|
GX_LoadTexObj(&texobj, GX_TEXMAP0);
|
|
|
|
draw_square(view); // render textured quad
|
|
#ifdef HW_RVL
|
|
draw_cursor(view); // render cursor
|
|
#endif
|
|
GX_DrawDone();
|
|
|
|
if(ScreenshotRequested)
|
|
{
|
|
ScreenshotRequested = 0;
|
|
TakeScreenshot();
|
|
ConfigRequested = 1;
|
|
}
|
|
|
|
// EFB is ready to be copied into XFB
|
|
VIDEO_SetNextFramebuffer(xfb[whichfb]);
|
|
VIDEO_Flush();
|
|
copynow = GX_TRUE;
|
|
|
|
// Return to caller, don't waste time waiting for vb
|
|
LWP_ResumeThread (vbthread);
|
|
}
|
|
|
|
/****************************************************************************
|
|
* TakeScreenshot
|
|
*
|
|
* Copies the current screen into a GX texture
|
|
***************************************************************************/
|
|
void TakeScreenshot()
|
|
{
|
|
int texSize = vmode->fbWidth * vmode->efbHeight * 4;
|
|
|
|
if(gameScreenTex) free(gameScreenTex);
|
|
gameScreenTex = (u8 *)memalign(32, texSize);
|
|
if(gameScreenTex == NULL) return;
|
|
GX_SetTexCopySrc(0, 0, vmode->fbWidth, vmode->efbHeight);
|
|
GX_SetTexCopyDst(vmode->fbWidth, vmode->efbHeight, GX_TF_RGBA8, GX_FALSE);
|
|
GX_CopyTex(gameScreenTex, GX_FALSE);
|
|
GX_PixModeSync();
|
|
DCFlushRange(gameScreenTex, texSize);
|
|
|
|
#ifdef HW_RVL
|
|
if(gameScreenTex2) free(gameScreenTex2);
|
|
gameScreenTex2 = (u8 *)memalign(32, texSize);
|
|
if(gameScreenTex2 == NULL) return;
|
|
GX_CopyTex(gameScreenTex2, GX_FALSE);
|
|
GX_PixModeSync();
|
|
DCFlushRange(gameScreenTex2, texSize);
|
|
#endif
|
|
}
|
|
|
|
/****************************************************************************
|
|
* ResetVideo_Menu
|
|
*
|
|
* Reset the video/rendering mode for the menu
|
|
****************************************************************************/
|
|
void
|
|
ResetVideo_Menu ()
|
|
{
|
|
Mtx44 p;
|
|
f32 yscale;
|
|
u32 xfbHeight;
|
|
GXRModeObj * rmode = FindVideoMode();
|
|
|
|
SetupVideoMode(rmode); // reconfigure VI
|
|
|
|
// clears the bg to color and clears the z buffer
|
|
GXColor background = {0, 0, 0, 255};
|
|
GX_SetCopyClear (background, 0x00ffffff);
|
|
|
|
yscale = GX_GetYScaleFactor(vmode->efbHeight,vmode->xfbHeight);
|
|
xfbHeight = GX_SetDispCopyYScale(yscale);
|
|
GX_SetScissor(0,0,vmode->fbWidth,vmode->efbHeight);
|
|
GX_SetDispCopySrc(0,0,vmode->fbWidth,vmode->efbHeight);
|
|
GX_SetDispCopyDst(vmode->fbWidth,xfbHeight);
|
|
GX_SetCopyFilter(vmode->aa,vmode->sample_pattern,GX_TRUE,vmode->vfilter);
|
|
GX_SetFieldMode(vmode->field_rendering,((vmode->viHeight==2*vmode->xfbHeight)?GX_ENABLE:GX_DISABLE));
|
|
|
|
if (vmode->aa)
|
|
GX_SetPixelFmt(GX_PF_RGB565_Z16, GX_ZC_LINEAR);
|
|
else
|
|
GX_SetPixelFmt(GX_PF_RGB8_Z24, GX_ZC_LINEAR);
|
|
|
|
// setup the vertex descriptor
|
|
// tells the flipper to expect direct data
|
|
GX_ClearVtxDesc();
|
|
GX_InvVtxCache ();
|
|
GX_InvalidateTexAll();
|
|
|
|
GX_SetVtxDesc(GX_VA_TEX0, GX_NONE);
|
|
GX_SetVtxDesc(GX_VA_POS, GX_DIRECT);
|
|
GX_SetVtxDesc (GX_VA_CLR0, GX_DIRECT);
|
|
|
|
GX_SetVtxAttrFmt (GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
|
|
GX_SetVtxAttrFmt (GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0);
|
|
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
|
|
GX_SetZMode (GX_FALSE, GX_LEQUAL, GX_TRUE);
|
|
|
|
GX_SetNumChans(1);
|
|
GX_SetNumTexGens(1);
|
|
GX_SetTevOp (GX_TEVSTAGE0, GX_PASSCLR);
|
|
GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
|
|
GX_SetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
|
|
|
|
guMtxIdentity(GXmodelView2D);
|
|
guMtxTransApply (GXmodelView2D, GXmodelView2D, 0.0F, 0.0F, -50.0F);
|
|
GX_LoadPosMtxImm(GXmodelView2D,GX_PNMTX0);
|
|
|
|
guOrtho(p,0,479,0,639,0,300);
|
|
GX_LoadProjectionMtx(p, GX_ORTHOGRAPHIC);
|
|
|
|
GX_SetViewport(0,0,vmode->fbWidth,vmode->efbHeight,0,1);
|
|
GX_SetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR);
|
|
GX_SetAlphaUpdate(GX_TRUE);
|
|
}
|
|
|
|
/****************************************************************************
|
|
* Menu_Render
|
|
*
|
|
* Renders everything current sent to GX, and flushes video
|
|
***************************************************************************/
|
|
void Menu_Render()
|
|
{
|
|
whichfb ^= 1; // flip framebuffer
|
|
GX_SetZMode(GX_TRUE, GX_LEQUAL, GX_TRUE);
|
|
GX_SetColorUpdate(GX_TRUE);
|
|
GX_CopyDisp(xfb[whichfb],GX_TRUE);
|
|
GX_DrawDone();
|
|
VIDEO_SetNextFramebuffer(xfb[whichfb]);
|
|
VIDEO_Flush();
|
|
VIDEO_WaitVSync();
|
|
}
|
|
|
|
/****************************************************************************
|
|
* Menu_DrawImg
|
|
*
|
|
* Draws the specified image on screen using GX
|
|
***************************************************************************/
|
|
void Menu_DrawImg(f32 xpos, f32 ypos, u16 width, u16 height, u8 data[],
|
|
f32 degrees, f32 scaleX, f32 scaleY, u8 alpha)
|
|
{
|
|
if(data == NULL)
|
|
return;
|
|
|
|
GXTexObj texObj;
|
|
|
|
GX_InitTexObj(&texObj, data, width,height, GX_TF_RGBA8,GX_CLAMP, GX_CLAMP,GX_FALSE);
|
|
GX_LoadTexObj(&texObj, GX_TEXMAP0);
|
|
GX_InvalidateTexAll();
|
|
|
|
GX_SetTevOp (GX_TEVSTAGE0, GX_MODULATE);
|
|
GX_SetVtxDesc (GX_VA_TEX0, GX_DIRECT);
|
|
|
|
Mtx m,m1,m2, mv;
|
|
width *=.5;
|
|
height*=.5;
|
|
guMtxIdentity (m1);
|
|
guMtxScaleApply(m1,m1,scaleX,scaleY,1.0);
|
|
guVector axis = (guVector) {0 , 0, 1 };
|
|
guMtxRotAxisDeg (m2, &axis, degrees);
|
|
guMtxConcat(m2,m1,m);
|
|
|
|
guMtxTransApply(m,m, xpos+width,ypos+height,0);
|
|
guMtxConcat (GXmodelView2D, m, mv);
|
|
GX_LoadPosMtxImm (mv, GX_PNMTX0);
|
|
|
|
GX_Begin(GX_QUADS, GX_VTXFMT0,4);
|
|
GX_Position3f32(-width, -height, 0);
|
|
GX_Color4u8(0xFF,0xFF,0xFF,alpha);
|
|
GX_TexCoord2f32(0, 0);
|
|
|
|
GX_Position3f32(width, -height, 0);
|
|
GX_Color4u8(0xFF,0xFF,0xFF,alpha);
|
|
GX_TexCoord2f32(1, 0);
|
|
|
|
GX_Position3f32(width, height, 0);
|
|
GX_Color4u8(0xFF,0xFF,0xFF,alpha);
|
|
GX_TexCoord2f32(1, 1);
|
|
|
|
GX_Position3f32(-width, height, 0);
|
|
GX_Color4u8(0xFF,0xFF,0xFF,alpha);
|
|
GX_TexCoord2f32(0, 1);
|
|
GX_End();
|
|
GX_LoadPosMtxImm (GXmodelView2D, GX_PNMTX0);
|
|
|
|
GX_SetTevOp (GX_TEVSTAGE0, GX_PASSCLR);
|
|
GX_SetVtxDesc (GX_VA_TEX0, GX_NONE);
|
|
}
|
|
|
|
/****************************************************************************
|
|
* Menu_DrawRectangle
|
|
*
|
|
* Draws a rectangle at the specified coordinates using GX
|
|
***************************************************************************/
|
|
void Menu_DrawRectangle(f32 x, f32 y, f32 width, f32 height, GXColor color, u8 filled)
|
|
{
|
|
u8 fmt;
|
|
long n;
|
|
int i;
|
|
f32 x2 = x+width;
|
|
f32 y2 = y+height;
|
|
guVector v[] = {{x,y,0.0f}, {x2,y,0.0f}, {x2,y2,0.0f}, {x,y2,0.0f}, {x,y,0.0f}};
|
|
|
|
if(!filled)
|
|
{
|
|
fmt = GX_LINESTRIP;
|
|
n = 5;
|
|
}
|
|
else
|
|
{
|
|
fmt = GX_TRIANGLEFAN;
|
|
n = 4;
|
|
}
|
|
|
|
GX_Begin(fmt, GX_VTXFMT0, n);
|
|
for(i=0; i<n; i++)
|
|
{
|
|
GX_Position3f32(v[i].x, v[i].y, v[i].z);
|
|
GX_Color4u8(color.r, color.g, color.b, color.a);
|
|
}
|
|
GX_End();
|
|
}
|