2010-12-08 08:26:18 +01:00
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#ifndef NUSDOWNLOADER_H
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#define NUSDOWNLOADER_H
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2010-12-10 04:50:08 +01:00
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#include <QNetworkAccessManager>
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#include <QNetworkReply>
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2010-12-08 08:26:18 +01:00
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#include "includes.h"
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#include "tiktmd.h"
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2011-01-02 07:15:26 +01:00
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#include "tools.h"
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2010-12-08 08:26:18 +01:00
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#define SHOPPING_USER_AGENT "Opera/9.00 (Nintendo Wii; U; ; 1038-58; Wii Shop Channel/1.0; en)"
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#define UPDATING_USER_AGENT "wii libnup/1.0"
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#define VIRTUAL_CONSOLE_USER_AGENT "libec-3.0.7.06111123"
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#define WIICONNECT24_USER_AGENT "WiiConnect24/1.0FC4plus1 (build 061114161108)"
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2012-01-11 06:29:59 +01:00
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//#define NUS_BASE_URL "http://ccs.shop.wii.com/ccs/download/"
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2022-03-23 05:29:41 +01:00
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#define NUS_BASE_URL "http://ccs.cdn.wup.shop.nintendo.net/ccs/download/"
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2010-12-08 08:26:18 +01:00
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2011-01-02 07:15:26 +01:00
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2010-12-08 09:47:19 +01:00
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2010-12-08 08:26:18 +01:00
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enum
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{
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IDX_CETK = 0x9000,
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IDX_TMD
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};
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struct downloadJob
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{
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QString tid;
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QString name;
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quint16 index;
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QByteArray data;
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};
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//class to download titles from nintendo update servers
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class NusDownloader : public QObject
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{
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Q_OBJECT
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public:
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explicit NusDownloader( QObject *parent = 0, const QString &cPath = QString() );
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//set the path used to cache files
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void SetCachePath( const QString &cPath = QString() );
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//get a title from NUS. if version is 0, get the latest one
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2010-12-23 17:17:46 +01:00
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void GetTitle( const NusJob &job );
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void GetTitles( const QList<NusJob> &jobs );
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2010-12-08 09:47:19 +01:00
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void Get( quint64 tid, bool decrypt, quint16 version = TITLE_LATEST_VERSION );
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2010-12-08 08:26:18 +01:00
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//TODO! this function is far from complete
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//starts getting all the titles involved for a given update
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2010-12-08 19:07:57 +01:00
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//expects strings like "4.2u" and "3.4e" ( any of the updates listed below should be working )
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2010-12-08 08:26:18 +01:00
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//returns false if it doesnt know the IOS for the given string
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// The boot2 update is not uncluded in this. ask for it separately if you want it
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bool GetUpdate( const QString & upd, bool decrypt = true );
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//get a list of titles for a given update
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//if a title is not available on NUS, a substitute is given instead ( a later version of the same title )
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2011-01-02 07:15:26 +01:00
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//to keep people from bulk DLing and installing and messing something up, any boot2 update will NOT be included
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2011-05-15 19:22:42 +02:00
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//in the list, ask for it specifically.
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2010-12-08 08:26:18 +01:00
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//lists are created from wiimpersonator logs when available. otherwise they come from examining game update partitions
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2010-12-09 12:30:25 +01:00
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2011-05-15 19:22:42 +02:00
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static QMap< quint64, quint16 > List20u();//* there are no games ive seen that contain this update. this is just a guess
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static QMap< quint64, quint16 > List22u();
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static QMap< quint64, quint16 > List30u();
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static QMap< quint64, quint16 > List31u();
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static QMap< quint64, quint16 > List32u();
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static QMap< quint64, quint16 > List33u();
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static QMap< quint64, quint16 > List34u();
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static QMap< quint64, quint16 > List40u();
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static QMap< quint64, quint16 > List41u();
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static QMap< quint64, quint16 > List42u();
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static QMap< quint64, quint16 > List43u();
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2011-05-15 19:22:42 +02:00
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static QMap< quint64, quint16 > List20e();//* there are no games ive seen that contain this update. this is just a guess
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static QMap< quint64, quint16 > List21e();
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static QMap< quint64, quint16 > List22e(); //* there are no games ive seen that contain this update. this is just a guess
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static QMap< quint64, quint16 > List30e();
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static QMap< quint64, quint16 > List31e();
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static QMap< quint64, quint16 > List32e(); //* there are no games ive seen that contain this update, i have only copied 3.1e and changed the system menu
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2010-12-17 00:37:30 +01:00
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static QMap< quint64, quint16 > List33e();
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static QMap< quint64, quint16 > List34e();
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static QMap< quint64, quint16 > List40e();
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static QMap< quint64, quint16 > List41e();
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static QMap< quint64, quint16 > List42e();
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static QMap< quint64, quint16 > List43e();
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2010-12-08 19:07:57 +01:00
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static QMap< quint64, quint16 > List35k();
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static QMap< quint64, quint16 > List41k();
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static QMap< quint64, quint16 > List42k();
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static QMap< quint64, quint16 > List43k();
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2011-05-15 19:22:42 +02:00
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static QMap< quint64, quint16 > List20j();
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static QMap< quint64, quint16 > List22j();//* there are no games ive seen that contain this update, i have only copied 2.1e and changed the system menu
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static QMap< quint64, quint16 > List30j();
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static QMap< quint64, quint16 > List31j();
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static QMap< quint64, quint16 > List32j();//* there are no games ive seen that contain this update, i have only copied 3.1j and changed the system menu
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2010-12-17 00:37:30 +01:00
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static QMap< quint64, quint16 > List33j();
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static QMap< quint64, quint16 > List34j();
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static QMap< quint64, quint16 > List40j();
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static QMap< quint64, quint16 > List41j();
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static QMap< quint64, quint16 > List42j();
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static QMap< quint64, quint16 > List43j();
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private:
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//helper function to create a job
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downloadJob CreateJob( const QString &name, quint16 index );
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//path on the PC to try and get files from and save to to avoid downloading deplicates from NUS
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QString cachePath;
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//get data from the cache and put it in the job's data
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//uses the version from currentJob
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QByteArray GetDataFromCache( const downloadJob &job );
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//saves downloaded data to the HDD for later use
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bool SaveDataToCache( const QString &path, const QByteArray &stuff );
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//check the tmd and try to ticket
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void ReadTmdAndGetTicket( const QByteArray &ba );
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bool DecryptCheckHashAndAppendData( const QByteArray &encData, quint16 idx );
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//triggered when a file is done downloading
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//! dont use const reference here, as the job is really a variable which is reused
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//! for every download
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void FileIsFinishedDownloading( downloadJob job );
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//send a fail message about the current job and skip to the next
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void CurrentJobErrored( const QString &str );
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#if 0
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//print info about a job to qDebug()
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void DbgJoB( const NusJob &job );
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#endif
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//get the path for a file in the local cache
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QString GetCachePath( quint32 idx );
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//list of stuff to do
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QList<NusJob>jobList;
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//variables to keep track of the current downloading title
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NusJob currentJob;
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Tmd curTmd;
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//variables for actually downloading something from the interwebz
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QNetworkAccessManager manager;
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QQueue< downloadJob > downloadQueue;
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QNetworkReply *currentDownload;
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QTime downloadTime;
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QString currentJobText;
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downloadJob dlJob;
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//should be true if this object is busy getting a title and false if all work is done, or a fatal error
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bool running;
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//used to help in sending the overall progress done, should be reset on fatal error or when all jobs are done
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quint32 totalJobs;
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//used to help in sending the progress for the current title
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quint32 totalTitleSize;
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quint32 TitleSizeDownloaded();
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2010-12-09 12:30:25 +01:00
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//remember the ticked key for repeated use
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2010-12-08 08:26:18 +01:00
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QByteArray decKey;
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signals:
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void SendError( const QString &message, NusJob job );//send an errer and the title the error is about
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//send an errer and the title the error is about, no more jobs will be done, and the SendDone signal will not be emited
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2011-05-17 21:02:45 +02:00
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void SendFatalErrorError( const QString &message, const NusJob &job );//currently not used
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void SendDone();//message that all jobs are done
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//send progress about the currently downloading job
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void SendDownloadProgress( int );
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//send progress about the overall progress
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void SendTotalProgress( int );
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//send progress info about the current title
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void SendTitleProgress( int );
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//sends a completed job to whoever is listening
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void SendData( const NusJob & );
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//a file is done downloading
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void finished();
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//send pretty text about what is happening
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void SendText( const QString & );
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//maybe this one is redundant
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//void SendJobFinished( downloadJob );
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public slots:
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void StartNextJob();
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void GetNextItemForCurrentTitle();
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//slots for actually downloading something from online
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void StartDownload();
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void downloadProgress( qint64 bytesReceived, qint64 bytesTotal );
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void downloadFinished();
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void downloadReadyRead();
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};
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#endif // NUSDOWNLOADER_H
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