use case-insensitivity. seems all the nintendo tools are running on windows and in the system menu html, paths are case-insensitive. it doesnt seem like there is anywhere where they would need to be the other way
* lz77: support for unpacking archives larger than 0xffffff bytes
* nusdownloader: dont try to write files to cache if there is not one set
i only performed limited testing, but it seems to work fine. in linux, the full process took < 20 seconds. in windows, it was about 2 minutes. bad blocks are taken into account, so i personally feel that it is safer that betwiin ( but im not knocking that program at all :) )
anybody using punetwiin is encouraged to verify the content of the output file before even thinking about installing it.
*nandBin: #ifdef out code not used when not built with write ability
*nandChecker: add stuff for checking system menu against setting.txt
* add stuff for displaying title name and other information
*ohneswansenegger: fix bug which caused formatted nand to use previous content.map and uid.sys
* insert new entries in nand.bin at the start of the chain instead of at the end ( to closer mimic IOS FS behavior )
* oneswanzenegger: create /sys/cert.sys when creating a new nand.bin
* minor optimizations - using "const &" to avoid creating a duplicate for function arguments in the library files
* nandBin needs to be built with write support to create a new file
* make the button for selecting the NUS_Cache path actually do something in the 2 programs that use NUS
* default NUS_cache is up 2 directories in windoze
* allow reading bad blocks from a txt file when creating a blank nand
* fiix bug when writing supercluster
* add macros for nand attributes
* adding another example program for creating nand.bin and adding wads. it SEEMS to work as expected, but still, use it with EXTREME CAUTION
* changed default NUS_Cache path in NUS downloader to parent directly so the 2 example programs can share the same cache
* added "-all" argument for the nandBinchecker
* when checking spare data, dont check for blocks that are all 0xff ( untouched )
* dont try to check contents for DLC, since there will probably always be some missing
* adding stuff for writing a supercluster with updates information, using correct rotation
* fixed a few more bugs in this class forgot about
* move the "fakesign checker" stuff to a more appropriate place
* add a couple small functions to TMD, ticket, shardeMap
* add a new "demo" program/project nandBinCheck. it does lots of useful integrety checks on a nand.bin that will be needed when starting to actually write these things