ROP-chain-generator for Wii U PowerPC-userland exploits.
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.gitignore Adds a new rop chain. This embedds a small payload into the ROP which gets executed ("wiiuhaxx_searcher"), this payload searchs for a specifc value beginning at a certain address and expects another, bigger payload directly after this value. This "real" payload will then be executed. 2019-01-10 23:27:08 +01:00
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wiiuhaxx_searcher.s Adds a new rop chain. This embedds a small payload into the ROP which gets executed ("wiiuhaxx_searcher"), this payload searchs for a specifc value beginning at a certain address and expects another, bigger payload directly after this value. This "real" payload will then be executed. 2019-01-10 23:27:08 +01:00

README.md

README

This fork is supposed to be a common base for Wii U ROP-chains.

Building

Before using the ROP-chain, some files need to be compiled/generated, you can do it with make.

The makefile expects some binaries/files.

  • bin/rpxgadgetfinder.jar Download (requires Java 11(!))
  • tmp/532/coreinit.rpl from 00050010-1000400A OSv10 v11464
  • tmp/532/gx2.rpl from 00050010-1000400A OSv10 v11464
  • tmp/550/coreinit.rpl from 00050010-1000400A OSv10 v15702
  • tmp/550/gx2.rpl from 00050010-1000400A OSv10 v15702

When you have all needed files, you can use make.

On success, you can now find the following files:

  • wiiuhaxx_rop_sysver_*.php one for each supported firmware.
  • wiiuhaxx_loader.bin

Original README

This is a common codebase for generating ROP-chains/etc for seperate Wii U PowerPC-userland exploits. This uses addresses auto-located from coreinit, with .php for each sysver that was pre-generated. This is basically a Wii U version of this: https://github.com/yellows8/3ds_browserhax_common

Currently only binary ROP-chains are supported, hence no support for using this easily with WebKit exploits. The core1-switch ROP here doesn't work correctly currently, hence this codebase isn't usable as-is unless the current core is already core1(which isn't the case for WebKit exploits it seems). In other words, this codebase is currently only usable with non-WebKit exploits. Hence the use of php, this is intended for running under browser-based titles, but could be used with others as well if the ROP-chain(s) are usable with them.

You must specify the "sysver={val}" URL parameter for pages using this codebase, for selecting your Wii U system-version:

  • "532": 5.3.2
  • "540": 5.4.0
  • "550": 5.5.0 / 5.5.1

Usage

This codebase uses config/etc names from the 3ds repo mentioned above.

If the exploit .php has to select a sysver without using the value selected with via the URL param, that could be done with the following for example(prior to using the require_once() for the common .php): "$sysver = 550;" DO NOT set $sysver to any data directly specified by the user.

The $ropchainselect field determines which ROP-chain to use. Only one ROP-chain is implemented currently. When this param isn't specified, the codebase will select the default ROP-chain(val1).

The default ROP-chain does the following(only usable with titles which have codegen access):

    1. Runs the core1-switch ROP(see above).
    1. Loads the codebin payload into the codegen/JIT area(with the required OSSwitchSecCodeGenMode() calls before/after), and does dcache/icache flushing/invalidation.
    1. Pops addresses into registers which the codebin could then use, see source.
    1. Jumps to the codebin payload.
    1. See source.

The memory address of the codebin payload is required, see below. If the payload isn't guaranteed to always be at the exact same address all the time, storing a PowerPC NOP-sled right before the payload in memory is highly recommended(big-endian word value 0x60000000). The output of wiiuhaxx_generatepayload() is: wiiuhaxx_loader followed by the actual payload, with 4-byte alignment for the total size(see below).

Also note that this codebase itself does not need the address where the initial ROP-chain is located at all.

Example that the exploit .php can use:

<?php

...

require_once("wiiu_browserhax_common.php");

...

$generatebinrop = 1;
$payload_srcaddr = <address of payload codebin>;
$ROPHEAP = <some valid address the ROP can use for storing tmp data>;//Such as the following: $payload_srcaddr-0x1000.
generate_ropchain();

...

$payload = wiiuhaxx_generatepayload();//Binary codebin, include this in the output exploit so that it lands in memory usable by the ROP.
if($payload === FALSE)
{
	header("HTTP/1.1 500 Internal Server Error");
	die("The payload binary doesn't exist / is invalid.\n");
}

...

else if($i<{targetoffset})
{
	$writeval = $ROP_POPJUMPLR_STACK12;//ROP NOP-sled.
}
else if($i=={targetoffset})
{
	$con.= pack("N*", $ROP_POPJUMPLR_STACK12);
	$con.= pack("N*", 0x48484848);//If LR ever gets loaded from here there's no known way to recover from that automatically, this code would need manually adjusted if that ever happens.
	$i+= 0x8;
	$con.= $ROPCHAIN;
	$i+= strlen($ROPCHAIN)-4;

	//Verify that the $ROPCHAIN isn't too large somewhere in here.

	continue;
}

...
?>

A config file located at "wiiuhaxx_common_cfg.php" is also required.

  • $wiiuhaxxcfg_payloadfilepath is the filepath for the actual codebin payload to run, this will be loaded to codegen+0.
  • $wiiuhaxxcfg_loaderfilepath is the filepath for wiiuhaxx_loader.bin. This loads the above payload, since due to the NOP-sled the initial code which runs(wiiuhaxx_loader) won't (always) land at codegen+0. This can be built by running the following: "make OUTPATH={directorypath/filepath to copy the .bin to}".

For example:

<?php

$wiiuhaxxcfg_payloadfilepath = "<filepath for actual payload, such as wiiuhax_payload.bin, or for example: {projectdir}/bin/code550.bin>";//Remember that this is just an example, you can programmatically select the payload path by checking the request URL/etc if you want as well.
$wiiuhaxxcfg_loaderfilepath = "<filepath for wiiuhaxx_loader.bin>";
$wiiuhaxxcfg_searchpayloadfilepath = "<filepath for wiiuhaxx_searcher.bin>";

?>