Updated README.

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yellows8 2015-12-24 20:34:06 -05:00
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@ -1,6 +1,6 @@
This is a common codebase for generating ROP-chains/etc for *seperate* Wii U PowerPC-userland exploits. This repo is *not* intended for end-users. At the time of writing there is no public exploits using this codebase by the same author of this codebase, if/when this ever changes this text will likely be removed. This uses addresses auto-located from coreinit, with .php for each sysver that was pre-generated. This is basically a Wii U version of this: https://github.com/yellows8/3ds_browserhax_common
This is a common codebase for generating ROP-chains/etc for *seperate* Wii U PowerPC-userland exploits. This repo is *not* intended for end-users. At the time of writing there is no public exploits using this codebase by the author of this codebase. This uses addresses auto-located from coreinit, with .php for each sysver that was pre-generated. This is basically a Wii U version of this: https://github.com/yellows8/3ds_browserhax_common
Currently only binary ROP-chains are supported, hence no support for using this easily with WebKit exploits. The core1-switch ROP here doesn't work correctly currently, hence this codebase isn't usable as-is unless the current core is already core1(which isn't the case for WebKit exploits it seems). This codebase was originally designed for non-WebKit exploits. Hence the use of php, this is intended for running under browser-based titles, but could be used with others as well if the ROP-chain(s) are usable with them.
Currently only binary ROP-chains are supported, hence no support for using this easily with WebKit exploits. The core1-switch ROP here doesn't work correctly currently, hence this codebase isn't usable as-is unless the current core is already core1(which isn't the case for WebKit exploits it seems). In other words, this codebase is currently only usable with non-WebKit exploits. Hence the use of php, this is intended for running under browser-based titles, but could be used with others as well if the ROP-chain(s) are usable with them.
You must specify the "sysver={val}" URL parameter for pages using this codebase, for selecting your Wii U system-version:
* "532": 5.3.2
@ -23,6 +23,8 @@ The default ROP-chain does the following(only usable with titles which have code
The memory address of the codebin payload is required, see below. If the payload isn't guaranteed to always be at the exact same address all the time, storing a PowerPC NOP-sled right before the payload in memory is highly recommended(big-endian word value 0x60000000). The output of wiiuhaxx_generatepayload() is: wiiuhaxx_loader followed by the actual payload, with 4-byte alignment for the total size(see below).
Also note that this codebase *itself* does not need the address where the initial ROP-chain is located at all.
Example that the exploit .php can use:
```
@ -42,6 +44,30 @@ generate_ropchain();
...
$payload = wiiuhaxx_generatepayload();//Binary codebin, include this in the output exploit so that it lands in memory usable by the ROP.
if($payload === FALSE)
{
header("HTTP/1.1 500 Internal Server Error");
die("The payload binary doesn't exist / is invalid.\n");
}
...
else if($i<{targetoffset})
{
$writeval = $ROP_POPJUMPLR_STACK12;//ROP NOP-sled.
}
else if($i=={targetoffset})
{
$con.= pack("N*", $ROP_POPJUMPLR_STACK12);
$con.= pack("N*", 0x48484848);//If LR ever gets loaded from here there's no known way to recover from that automatically, this code would need manually adjusted if that ever happens.
$i+= 0x8;
$con.= $ROPCHAIN;
$i+= strlen($ROPCHAIN)-4;
//Verify that the $ROPCHAIN isn't too large somewhere in here.
continue;
}
...
?>
@ -49,7 +75,7 @@ $payload = wiiuhaxx_generatepayload();//Binary codebin, include this in the outp
A config file located at "wiiuhaxx_common_cfg.php" is also required.
* $wiiuhaxxcfg_payloadfilepath is the filepath for the actual codebin payload to run, this will be loaded to codegen+0.
* $wiiuhaxxcfg_loaderfilepath is the filepath for wiiuhaxx_loader.bin. This loads the above payload, since due to the NOP-sled the initial code which runs(wiiuhaxx_loader) won't (always) land at codegen+0. This can be built by running the following: "make OUTPATH={filepath to copy the .bin to}".
* $wiiuhaxxcfg_loaderfilepath is the filepath for wiiuhaxx_loader.bin. This loads the above payload, since due to the NOP-sled the initial code which runs(wiiuhaxx_loader) won't (always) land at codegen+0. This can be built by running the following: "make OUTPATH={directorypath/filepath to copy the .bin to}".
For example: