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12 lines
388 B
C
12 lines
388 B
C
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#pragma once
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#include "WUD/content/partitions/WiiUGMPartition.h"
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#include "WUD/entities/FST/FST.h"
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#include "WUD/entities/TMD/Content.h"
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#include <memory>
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#include <optional>
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class WUDUtils {
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public:
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static std::optional<uint64_t> getOffsetOfContent(const std::shared_ptr<WiiUGMPartition> &gamePartition, const std::shared_ptr<FST> &fst, const std::shared_ptr<Content> &content);
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};
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