wut/group__gx2r__resource.html

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<div id="projectname">WUT
&#160;<span id="projectnumber">0.1</span>
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<div id="projectbrief">Wii U Toolchain</div>
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<a href="#typedef-members">Typedefs</a> &#124;
<a href="#enum-members">Enumerations</a> </div>
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<div class="title">Resource<div class="ingroups"><a class="el" href="group__gx2r.html">gx2r</a></div></div> </div>
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<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="typedef-members"></a>
Typedefs</h2></td></tr>
<tr class="memitem:ga07e765b17ebee95441466567a81df652"><td class="memItemLeft" align="right" valign="top">typedef enum <a class="el" href="group__gx2r__resource.html#ga5038cc0d0ddfb9c5997bc24c25374985">GX2RResourceFlags</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2r__resource.html#ga07e765b17ebee95441466567a81df652">GX2RResourceFlags</a></td></tr>
<tr class="separator:ga07e765b17ebee95441466567a81df652"><td class="memSeparator" colspan="2">&#160;</td></tr>
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Enumerations</h2></td></tr>
<tr class="memitem:ga5038cc0d0ddfb9c5997bc24c25374985"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__gx2r__resource.html#ga5038cc0d0ddfb9c5997bc24c25374985">GX2RResourceFlags</a> <tr class="separator:ga5038cc0d0ddfb9c5997bc24c25374985"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<h2 class="groupheader">Typedef Documentation</h2>
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<td class="memname">typedef enum <a class="el" href="group__gx2r__resource.html#ga5038cc0d0ddfb9c5997bc24c25374985">GX2RResourceFlags</a> <a class="el" href="group__gx2r__resource.html#ga5038cc0d0ddfb9c5997bc24c25374985">GX2RResourceFlags</a></td>
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<h2 class="groupheader">Enumeration Type Documentation</h2>
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<td class="memname">enum <a class="el" href="group__gx2r__resource.html#ga5038cc0d0ddfb9c5997bc24c25374985">GX2RResourceFlags</a></td>
</tr>
</table>
</div><div class="memdoc">
<table class="fieldtable">
<tr><th colspan="2">Enumerator</th></tr><tr><td class="fieldname"><a class="anchor" id="gga5038cc0d0ddfb9c5997bc24c25374985ab1c4d39d3554314a28c9fec867f104d9"></a>GX2R_RESOURCE_BIND_TEXTURE&#160;</td><td class="fielddoc">
<p>This resource is to be used as a texture. </p>
</td></tr>
<tr><td class="fieldname"><a class="anchor" id="gga5038cc0d0ddfb9c5997bc24c25374985aaa855e9318ee54787401f8f8438e542c"></a>GX2R_RESOURCE_BIND_COLOR_BUFFER&#160;</td><td class="fielddoc">
<p>This resource is to be used as a colour buffer. </p>
</td></tr>
<tr><td class="fieldname"><a class="anchor" id="gga5038cc0d0ddfb9c5997bc24c25374985a944fd4e1f045eafb22835b4800cb5731"></a>GX2R_RESOURCE_BIND_DEPTH_BUFFER&#160;</td><td class="fielddoc">
<p>This resource is to be used as a depth buffer. </p>
</td></tr>
<tr><td class="fieldname"><a class="anchor" id="gga5038cc0d0ddfb9c5997bc24c25374985abfa0b10bbcf11af39dd2e761883969be"></a>GX2R_RESOURCE_BIND_SCAN_BUFFER&#160;</td><td class="fielddoc">
<p>This resource is to be used as a scan buffer. </p>
</td></tr>
<tr><td class="fieldname"><a class="anchor" id="gga5038cc0d0ddfb9c5997bc24c25374985a3b5fb410e9dd9ddfc866766234b8da27"></a>GX2R_RESOURCE_BIND_VERTEX_BUFFER&#160;</td><td class="fielddoc">
<p>This resource is to be used as a vertex buffer. </p>
</td></tr>
<tr><td class="fieldname"><a class="anchor" id="gga5038cc0d0ddfb9c5997bc24c25374985a5c525ba66b4edcc9ef3a583ed071fbd9"></a>GX2R_RESOURCE_BIND_INDEX_BUFFER&#160;</td><td class="fielddoc">
<p>This resource is to be used as a index buffer. </p>
</td></tr>
<tr><td class="fieldname"><a class="anchor" id="gga5038cc0d0ddfb9c5997bc24c25374985af2e8feddd1e7a5c8d109c5d1f2b5e91e"></a>GX2R_RESOURCE_BIND_UNIFORM_BLOCK&#160;</td><td class="fielddoc">
<p>This resource is to be used as a uniform block. </p>
</td></tr>
<tr><td class="fieldname"><a class="anchor" id="gga5038cc0d0ddfb9c5997bc24c25374985a6cab3a15c09fb2f54b53f5eb9686b385"></a>GX2R_RESOURCE_BIND_SHADER_PROGRAM&#160;</td><td class="fielddoc">
<p>This resource is to be used as a shader program. </p>
</td></tr>
<tr><td class="fieldname"><a class="anchor" id="gga5038cc0d0ddfb9c5997bc24c25374985a3c470f710a3f43c51c3e9f27d2c0e1fe"></a>GX2R_RESOURCE_BIND_STREAM_OUTPUT&#160;</td><td class="fielddoc">
<p>This resource is to be used as a stream output. </p>
</td></tr>
<tr><td class="fieldname"><a class="anchor" id="gga5038cc0d0ddfb9c5997bc24c25374985ac411e8f8c26fee1cdaca543af7bc43ac"></a>GX2R_RESOURCE_BIND_DISPLAY_LIST&#160;</td><td class="fielddoc">
<p>This resource is to be used as a display list. </p>
</td></tr>
<tr><td class="fieldname"><a class="anchor" id="gga5038cc0d0ddfb9c5997bc24c25374985a957bccdd1d993b7594775bbeef2c5eab"></a>GX2R_RESOURCE_BIND_GS_RING_BUFFER&#160;</td><td class="fielddoc">
<p>This resource is to be used as a geometry shader ring buffer. </p>
</td></tr>
<tr><td class="fieldname"><a class="anchor" id="gga5038cc0d0ddfb9c5997bc24c25374985ab321f3b76018d6bdd5cacd491303b9f1"></a>GX2R_RESOURCE_USAGE_CPU_READ&#160;</td><td class="fielddoc">
<p>Invalidate resource for a CPU read. </p>
</td></tr>
<tr><td class="fieldname"><a class="anchor" id="gga5038cc0d0ddfb9c5997bc24c25374985acbcfb2994771c0e39ff67a5d93b4a087"></a>GX2R_RESOURCE_USAGE_CPU_WRITE&#160;</td><td class="fielddoc">
<p>Invalidate resource for a CPU write. </p>
</td></tr>
<tr><td class="fieldname"><a class="anchor" id="gga5038cc0d0ddfb9c5997bc24c25374985ac6817ead455f72a73fa265f1973cbdb9"></a>GX2R_RESOURCE_USAGE_GPU_READ&#160;</td><td class="fielddoc">
<p>Invalidate resource for a GPU read. </p>
</td></tr>
<tr><td class="fieldname"><a class="anchor" id="gga5038cc0d0ddfb9c5997bc24c25374985a56797a44601898ebec8ac0b768f9fe5e"></a>GX2R_RESOURCE_USAGE_GPU_WRITE&#160;</td><td class="fielddoc">
<p>Invalidate resource for a GPU write. </p>
</td></tr>
<tr><td class="fieldname"><a class="anchor" id="gga5038cc0d0ddfb9c5997bc24c25374985ace76be4eed21ade1e8a75586658b3220"></a>GX2R_RESOURCE_USAGE_DMA_READ&#160;</td><td class="fielddoc">
<p>Invalidate resource for a DMA read. </p>
</td></tr>
<tr><td class="fieldname"><a class="anchor" id="gga5038cc0d0ddfb9c5997bc24c25374985aa0e12d4112e4d1c835e1612242705c77"></a>GX2R_RESOURCE_USAGE_DMA_WRITE&#160;</td><td class="fielddoc">
<p>Invalidate resource for a DMA write. </p>
</td></tr>
<tr><td class="fieldname"><a class="anchor" id="gga5038cc0d0ddfb9c5997bc24c25374985a6d8e4c3f8f6ea799bdecd2f21fbd453c"></a>GX2R_RESOURCE_USAGE_FORCE_MEM1&#160;</td><td class="fielddoc">
<p>Force resource allocation to be in MEM1. </p>
</td></tr>
<tr><td class="fieldname"><a class="anchor" id="gga5038cc0d0ddfb9c5997bc24c25374985ac8729cf9a29281dc2e3011f88e8aa3d3"></a>GX2R_RESOURCE_USAGE_FORCE_MEM2&#160;</td><td class="fielddoc">
<p>Force resource allocation to be in MEM2. </p>
</td></tr>
<tr><td class="fieldname"><a class="anchor" id="gga5038cc0d0ddfb9c5997bc24c25374985a1ed473d85d90d923b468dcddd068c5f7"></a>GX2R_RESOURCE_DISABLE_CPU_INVALIDATE&#160;</td><td class="fielddoc">
<p>Disable CPU invalidation. </p>
</td></tr>
<tr><td class="fieldname"><a class="anchor" id="gga5038cc0d0ddfb9c5997bc24c25374985a9e1dcc07290acf69676fef015cbe3318"></a>GX2R_RESOURCE_DISABLE_GPU_INVALIDATE&#160;</td><td class="fielddoc">
<p>Disable GPU invalidation. </p>
</td></tr>
<tr><td class="fieldname"><a class="anchor" id="gga5038cc0d0ddfb9c5997bc24c25374985a619897f1f4fc62b5d9d949adf7f227f1"></a>GX2R_RESOURCE_LOCKED_READ_ONLY&#160;</td><td class="fielddoc">
<p>Resource is locked for read-only access. </p>
</td></tr>
<tr><td class="fieldname"><a class="anchor" id="gga5038cc0d0ddfb9c5997bc24c25374985a9cab54d67ea74753612474a20d2b9216"></a>GX2R_RESOURCE_USER_MEMORY&#160;</td><td class="fielddoc">
<p>Resource is to be allocated in user memory. </p>
</td></tr>
<tr><td class="fieldname"><a class="anchor" id="gga5038cc0d0ddfb9c5997bc24c25374985ae8602a68b2031d79d89db924272c4779"></a>GX2R_RESOURCE_LOCKED&#160;</td><td class="fielddoc">
<p>Resource is locked for all access. </p>
</td></tr>
</table>
<p>Definition at line <a class="el" href="resource_8h_source.html#l00014">14</a> of file <a class="el" href="resource_8h_source.html">resource.h</a>.</p>
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