Enumerator |
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GX2R_RESOURCE_BIND_TEXTURE |
This resource is to be used as a texture.
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GX2R_RESOURCE_BIND_COLOR_BUFFER |
This resource is to be used as a colour buffer.
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GX2R_RESOURCE_BIND_DEPTH_BUFFER |
This resource is to be used as a depth buffer.
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GX2R_RESOURCE_BIND_SCAN_BUFFER |
This resource is to be used as a scan buffer.
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GX2R_RESOURCE_BIND_VERTEX_BUFFER |
This resource is to be used as a vertex buffer.
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GX2R_RESOURCE_BIND_INDEX_BUFFER |
This resource is to be used as a index buffer.
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GX2R_RESOURCE_BIND_UNIFORM_BLOCK |
This resource is to be used as a uniform block.
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GX2R_RESOURCE_BIND_SHADER_PROGRAM |
This resource is to be used as a shader program.
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GX2R_RESOURCE_BIND_STREAM_OUTPUT |
This resource is to be used as a stream output.
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GX2R_RESOURCE_BIND_DISPLAY_LIST |
This resource is to be used as a display list.
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GX2R_RESOURCE_BIND_GS_RING_BUFFER |
This resource is to be used as a geometry shader ring buffer.
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GX2R_RESOURCE_USAGE_CPU_READ |
Invalidate resource for a CPU read.
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GX2R_RESOURCE_USAGE_CPU_WRITE |
Invalidate resource for a CPU write.
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GX2R_RESOURCE_USAGE_GPU_READ |
Invalidate resource for a GPU read.
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GX2R_RESOURCE_USAGE_GPU_WRITE |
Invalidate resource for a GPU write.
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GX2R_RESOURCE_USAGE_DMA_READ |
Invalidate resource for a DMA read.
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GX2R_RESOURCE_USAGE_DMA_WRITE |
Invalidate resource for a DMA write.
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GX2R_RESOURCE_USAGE_FORCE_MEM1 |
Force resource allocation to be in MEM1.
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GX2R_RESOURCE_USAGE_FORCE_MEM2 |
Force resource allocation to be in MEM2.
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GX2R_RESOURCE_DISABLE_CPU_INVALIDATE |
Disable CPU invalidation.
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GX2R_RESOURCE_DISABLE_GPU_INVALIDATE |
Disable GPU invalidation.
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GX2R_RESOURCE_LOCKED_READ_ONLY |
Resource is locked for read-only access.
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GX2R_RESOURCE_USER_MEMORY |
Resource is to be allocated in user memory.
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GX2R_RESOURCE_LOCKED |
Resource is locked for all access.
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