include/vpad: Minor improvments, enum links, whatever

This commit is contained in:
Ash 2018-06-23 19:52:13 +10:00
parent 864ad21a0d
commit 2f995fec41

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@ -119,7 +119,7 @@ struct VPADTouchData
//! 0 if screen is not currently being touched
uint16_t touched;
//! Bitfield of VPADTouchPadValidity to indicate how touch sample accuracy
//! Bitfield of #VPADTouchPadValidity to indicate how touch sample accuracy
uint16_t validity;
};
WUT_CHECK_OFFSET(VPADTouchData, 0x00, x);
@ -241,7 +241,7 @@ VPADShutdown();
* Read controller data from the desired Gamepad.
*
* \note
* Retail Wii U systems have a single Gamepad on channel 0.
* Retail Wii U systems have a single Gamepad on \link VPADChan::VPAD_CHAN_0 VPAD_CHAN_0. \endlink
*
* \param chan
* The channel to read from.
@ -273,7 +273,7 @@ VPADRead(VPADChan chan,
* application via VPADSetTPCalibrationParam().
*
* \note
* Retail Wii U systems have a single Gamepad on channel 0.
* Retail Wii U systems have a single Gamepad on \link VPADChan::VPAD_CHAN_0 VPAD_CHAN_0. \endlink
*
* \param chan
* Denotes which channel to get the calibration data from.
@ -451,7 +451,7 @@ VPADInitGyroZeroDriftMode(VPADChan chan);
* A custom rumble pattern can be set by setting bytes in the input buffer.
*
* \note
* Retail Wii U systems have a single Gamepad on channel 0.
* Retail Wii U systems have a single Gamepad on \link VPADChan::VPAD_CHAN_0 VPAD_CHAN_0. \endlink
*
* \param chan
* The channel of the Gamepad to rumble.
@ -478,7 +478,7 @@ VPADControlMotor(VPADChan chan,
* pattern.
*
* \note
* Retail Wii U systems have a single Gamepad on channel 0.
* Retail Wii U systems have a single Gamepad on \link VPADChan::VPAD_CHAN_0 VPAD_CHAN_0. \endlink
*
* \param chan
* The channel of the Gamepad to stop rumbling.