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Update README.md
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[![Build status](https://ci.appveyor.com/api/projects/status/rjmwygepioxdx1fs/branch/rewrite?svg=true)](https://ci.appveyor.com/project/exjam/wut/branch/rewrite) [![Build Status](https://travis-ci.org/decaf-emu/wut.svg?branch=rewrite)](https://travis-ci.org/decaf-emu/wut)
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[![Build Status](https://travis-ci.org/decaf-emu/wut.svg?branch=rewrite)](https://travis-ci.org/decaf-emu/wut)
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# wut
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Let's try make a Wii U Toolchain / SDK for creating rpx/rpl.
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Licensed under the terms of the GNU General Public License, version 2 or later (GPLv2+).
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## Rewrite
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This branch is an WIP experimental rewrite to simplify how elf2rpl works and hopefully make it more correct for more advanced C++ programs.
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## Requirements
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- A modern compiler with C++14/17 support
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- CMake
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@ -33,7 +30,6 @@ git clone --recursive https://github.com/decaf-emu/wut.git
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cd wut
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mkdir build && cd build
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cmake -DCMAKE_INSTALL_PREFIX=<path/to/install> ../
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make
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make install
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export WUT_ROOT=<path/to/install>
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```
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@ -43,6 +39,6 @@ Then for any wut project you want to build you must use the wut.toolchain.cmake
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```
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cd ../samples/helloworld
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mkdir build && cd build
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cmake -DCMAKE_TOOLCHAIN_FILE=$WUT_ROOT/share/wut.toolchain.cmake -DDEVKITPPC=$DEVKITPPC -DWUT_ROOT=$WUT_ROOT ../
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cmake -DCMAKE_TOOLCHAIN_FILE=$WUT_ROOT/share/wut.toolchain.cmake ../
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make
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```
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