Update README.md

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[![Build status](https://ci.appveyor.com/api/projects/status/rjmwygepioxdx1fs/branch/rewrite?svg=true)](https://ci.appveyor.com/project/exjam/wut/branch/rewrite) [![Build Status](https://travis-ci.org/decaf-emu/wut.svg?branch=rewrite)](https://travis-ci.org/decaf-emu/wut)
[![Build Status](https://travis-ci.org/decaf-emu/wut.svg?branch=rewrite)](https://travis-ci.org/decaf-emu/wut)
# wut
Let's try make a Wii U Toolchain / SDK for creating rpx/rpl.
Licensed under the terms of the GNU General Public License, version 2 or later (GPLv2+).
## Rewrite
This branch is an WIP experimental rewrite to simplify how elf2rpl works and hopefully make it more correct for more advanced C++ programs.
## Requirements
- A modern compiler with C++14/17 support
- CMake
@ -33,7 +30,6 @@ git clone --recursive https://github.com/decaf-emu/wut.git
cd wut
mkdir build && cd build
cmake -DCMAKE_INSTALL_PREFIX=<path/to/install> ../
make
make install
export WUT_ROOT=<path/to/install>
```
@ -43,6 +39,6 @@ Then for any wut project you want to build you must use the wut.toolchain.cmake
```
cd ../samples/helloworld
mkdir build && cd build
cmake -DCMAKE_TOOLCHAIN_FILE=$WUT_ROOT/share/wut.toolchain.cmake -DDEVKITPPC=$DEVKITPPC -DWUT_ROOT=$WUT_ROOT ../
cmake -DCMAKE_TOOLCHAIN_FILE=$WUT_ROOT/share/wut.toolchain.cmake ../
make
```