wut
1.0.0-beta9
Wii U Toolchain
include
nn
ac
ac_c.h
Go to the documentation of this file.
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#pragma once
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#include <
wut.h
>
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#include <
nn/result.h
>
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#ifdef __cplusplus
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extern
"C"
{
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#endif
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typedef
uint32_t
ACConfigId
;
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NNResult
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ACInitialize
();
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void
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ACFinalize
();
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NNResult
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ACGetStartupId
(
ACConfigId
*configId);
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NNResult
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ACConnectWithConfigId
(
ACConfigId
configId);
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NNResult
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ACGetAssignedAddress
(uint32_t *ip);
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#ifdef __cplusplus
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}
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#endif
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ACGetAssignedAddress
NNResult ACGetAssignedAddress(uint32_t *ip)
Gets the IP address assosciated with the currently active connection.
ACConnectWithConfigId
NNResult ACConnectWithConfigId(ACConfigId configId)
Connects to a network, using the configuration represented by the given ACConfigId.
ACConfigId
uint32_t ACConfigId
An ID number representing a network configuration.
Definition:
ac_c.h:20
wut.h
ACFinalize
void ACFinalize()
Cleanup the Auto Connect library.
ACInitialize
NNResult ACInitialize()
Initialise the Auto Connect library.
ACGetStartupId
NNResult ACGetStartupId(ACConfigId *configId)
Gets the default connection configuration id.
result.h
NNResult
Result structure for nn libraries.
Definition:
result.h:19
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