wut
1.0.0-beta9
Wii U Toolchain
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static nn::Result Initialize()
Initialise the Auto Connect library.
static nn::Result Connect(ConfigIdNum id)
Connects to a network, using the configuration represented by the given ConfigIdNum.
static void Finalize()
Cleanup the Auto Connect library.
nn::Result GetStartupId__Q2_2nn2acFPQ3_2nn2ac11ConfigIdNum(ConfigIdNum *id)
nn::Result Connect__Q2_2nn2acFQ3_2nn2ac11ConfigIdNum(ConfigIdNum id)
nn::Result GetAssignedAddress__Q2_2nn2acFPUl(uint32_t *ip)
uint32_t ConfigIdNum
An ID number representing a network configuration.
Result value type used by nn libraries.
static nn::Result GetStartupId(ConfigIdNum *id)
Gets the default connection configuration id.
void Finalize__Q2_2nn2acFv()
static nn::Result GetAssignedAddress(uint32_t *ip)
Gets the IP address assosciated with the currently active connection.
nn::Result Initialize__Q2_2nn2acFv()