wut
1.0.0-beta9
Wii U Toolchain
include
coreinit
core.h
Go to the documentation of this file.
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#pragma once
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#include <
wut.h
>
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#ifdef __cplusplus
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extern
"C"
{
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#endif
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uint32_t
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OSGetCoreCount
();
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uint32_t
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OSGetCoreId
();
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uint32_t
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OSGetMainCoreId
();
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BOOL
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OSIsMainCore
();
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#ifdef __cplusplus
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}
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#endif
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OSGetCoreId
uint32_t OSGetCoreId()
Gets the core executing the current thread.
OSGetMainCoreId
uint32_t OSGetMainCoreId()
Gets the main core of the system.
OSGetCoreCount
uint32_t OSGetCoreCount()
Gets the number of cores in the system.
wut.h
BOOL
int32_t BOOL
Definition:
wut_types.h:4
OSIsMainCore
BOOL OSIsMainCore()
Determines whether the current thread is running on the main core.
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