35 uint32_t sq_pgm_resources_fs;
125 uint32_t sq_pgm_resources_vs;
126 uint32_t vgt_primitiveid_en;
127 uint32_t spi_vs_out_config;
128 uint32_t num_spi_vs_out_id;
129 uint32_t spi_vs_out_id[10];
130 uint32_t pa_cl_vs_out_cntl;
131 uint32_t sq_vtx_semantic_clear;
132 uint32_t num_sq_vtx_semantic;
133 uint32_t sq_vtx_semantic[32];
134 uint32_t vgt_strmout_buffer_en;
135 uint32_t vgt_vertex_reuse_block_cntl;
136 uint32_t vgt_hos_reuse_depth;
178 WUT_CHECK_OFFSET(
GX2VertexShader, 0xC8, regs.vgt_vertex_reuse_block_cntl);
205 uint32_t sq_pgm_resources_ps;
206 uint32_t sq_pgm_exports_ps;
207 uint32_t spi_ps_in_control_0;
208 uint32_t spi_ps_in_control_1;
209 uint32_t num_spi_ps_input_cntl;
210 uint32_t spi_ps_input_cntls[32];
211 uint32_t cb_shader_mask;
212 uint32_t cb_shader_control;
213 uint32_t db_shader_control;
214 uint32_t spi_input_z;
242 WUT_CHECK_OFFSET(
GX2PixelShader, 0x10, regs.num_spi_ps_input_cntl);
268 uint32_t sq_pgm_resources_gs;
269 uint32_t vgt_gs_out_prim_type;
270 uint32_t vgt_gs_mode;
271 uint32_t pa_cl_vs_out_cntl;
272 uint32_t sq_pgm_resources_vs;
273 uint32_t sq_gs_vert_itemsize;
274 uint32_t spi_vs_out_config;
275 uint32_t num_spi_vs_out_id;
276 uint32_t spi_vs_out_id[10];
277 uint32_t vgt_strmout_buffer_en;
373 uint32_t attribCount,
429 uint32_t numVsGpr, uint32_t numVsStackEntries,
430 uint32_t numGsGpr, uint32_t numGsStackEntries,
431 uint32_t numPsGpr, uint32_t numPsStackEntries);