WUT  0.1
Wii U Toolchain
Data Fields
GX2AttribVar Struct Reference

#include <shaders.h>

Data Fields

const char * name
 
GX2ShaderVarType type
 
uint32_t count
 
uint32_t location
 

Detailed Description

Definition at line 107 of file shaders.h.

Field Documentation

const char* name

Definition at line 109 of file shaders.h.

Definition at line 110 of file shaders.h.

uint32_t count

Definition at line 111 of file shaders.h.

uint32_t location

Definition at line 112 of file shaders.h.


The documentation for this struct was generated from the following file: