WUT  0.1
Wii U Toolchain
Data Fields
GX2Surface Struct Reference

#include <surface.h>

Data Fields

GX2SurfaceDim dim
 
uint32_t width
 
uint32_t height
 
uint32_t depth
 
uint32_t mipLevels
 
GX2SurfaceFormat format
 
GX2AAMode aa
 
union {
   GX2SurfaceUse   use
 
   GX2RResourceFlags   resourceFlags
 
}; 
 
uint32_t imageSize
 
void * image
 
uint32_t mipmapSize
 
void * mipmaps
 
GX2TileMode tileMode
 
uint32_t swizzle
 
uint32_t alignment
 
uint32_t pitch
 
uint32_t mipLevelOffset [13]
 

Detailed Description

Definition at line 19 of file surface.h.

Field Documentation

Definition at line 21 of file surface.h.

uint32_t width

Definition at line 22 of file surface.h.

uint32_t height

Definition at line 23 of file surface.h.

uint32_t depth

Definition at line 24 of file surface.h.

uint32_t mipLevels

Definition at line 25 of file surface.h.

Definition at line 26 of file surface.h.

Definition at line 27 of file surface.h.

Definition at line 30 of file surface.h.

GX2RResourceFlags resourceFlags

Definition at line 31 of file surface.h.

union { ... }
uint32_t imageSize

Definition at line 33 of file surface.h.

void* image

Definition at line 34 of file surface.h.

uint32_t mipmapSize

Definition at line 35 of file surface.h.

void* mipmaps

Definition at line 36 of file surface.h.

GX2TileMode tileMode

Definition at line 37 of file surface.h.

uint32_t swizzle

Definition at line 38 of file surface.h.

uint32_t alignment

Definition at line 39 of file surface.h.

uint32_t pitch

Definition at line 40 of file surface.h.

uint32_t mipLevelOffset[13]

Definition at line 41 of file surface.h.


The documentation for this struct was generated from the following file: