WUT  0.1
Wii U Toolchain
Data Fields
GX2UniformBlock Struct Reference

#include <shaders.h>

Data Fields

const char * name
 
uint32_t offset
 
uint32_t size
 

Detailed Description

Definition at line 52 of file shaders.h.

Field Documentation

const char* name

Definition at line 54 of file shaders.h.

uint32_t offset

Definition at line 55 of file shaders.h.

uint32_t size

Definition at line 56 of file shaders.h.


The documentation for this struct was generated from the following file: