WUT  0.1
Wii U Toolchain
Data Fields
GX2UniformInitialValue Struct Reference

#include <shaders.h>

Data Fields

float value [4]
 
uint32_t offset
 

Detailed Description

Definition at line 78 of file shaders.h.

Field Documentation

float value[4]

Definition at line 80 of file shaders.h.

uint32_t offset

Definition at line 81 of file shaders.h.


The documentation for this struct was generated from the following file: