wut
1.0.0-alpha
Wii U Toolchain
include
gx2
utils.h
Go to the documentation of this file.
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#pragma once
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#include <
wut.h
>
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#ifdef __cplusplus
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extern
"C"
{
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#endif
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typedef
enum
GX2_SQ_SEL
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{
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GX2_SQ_SEL_X
= 0,
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GX2_SQ_SEL_Y
= 1,
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GX2_SQ_SEL_Z
= 2,
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GX2_SQ_SEL_W
= 3,
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GX2_SQ_SEL_0
= 4,
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GX2_SQ_SEL_1
= 5,
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GX2_SQ_SEL_MASK
= 7,
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}
GX2_SQ_SEL
;
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#define GX2_SQ_SEL_MASK(x, y, z, w) (((x) << 24) | ((y) << 16) | ((z) << 8) | (w))
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#ifdef __cplusplus
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}
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#endif
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GX2_SQ_SEL_Y
Definition:
utils.h:17
GX2_SQ_SEL_X
Definition:
utils.h:16
GX2_SQ_SEL_MASK
#define GX2_SQ_SEL_MASK(x, y, z, w)
Definition:
utils.h:25
GX2_SQ_SEL_Z
Definition:
utils.h:18
GX2_SQ_SEL_W
Definition:
utils.h:19
GX2_SQ_SEL
GX2_SQ_SEL
Definition:
utils.h:14
wut.h
GX2_SQ_SEL_0
Definition:
utils.h:20
GX2_SQ_SEL_1
Definition:
utils.h:21
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