WUT  0.1
Wii U Toolchain
state.h
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1 #pragma once
2 #include <wut.h>
3 
10 #ifdef __cplusplus
11 extern "C" {
12 #endif
13 
14 typedef enum GX2InitAttributes
15 {
22 
23 void
24 GX2Init(uint32_t *attributes);
25 
26 void
27 GX2Shutdown();
28 
29 #ifdef __cplusplus
30 }
31 #endif
32 
void GX2Shutdown()
GX2InitAttributes
Definition: state.h:14
void GX2Init(uint32_t *attributes)