WUT  0.1
Wii U Toolchain
Data Fields
GX2DepthBuffer Struct Reference

#include <surface.h>

Data Fields

GX2Surface surface
 
uint32_t viewMip
 
uint32_t viewFirstSlice
 
uint32_t viewNumSlices
 
void * hiZPtr
 
uint32_t hiZSize
 
float depthClear
 
uint32_t stencilClear
 
uint32_t regs [7]
 

Detailed Description

Definition at line 219 of file surface.h.

Field Documentation

float depthClear

Definition at line 228 of file surface.h.

void* hiZPtr

Definition at line 226 of file surface.h.

uint32_t hiZSize

Definition at line 227 of file surface.h.

uint32_t regs[7]

Definition at line 231 of file surface.h.

uint32_t stencilClear

Definition at line 229 of file surface.h.

GX2Surface surface

Definition at line 221 of file surface.h.

uint32_t viewFirstSlice

Definition at line 224 of file surface.h.

uint32_t viewMip

Definition at line 223 of file surface.h.

uint32_t viewNumSlices

Definition at line 225 of file surface.h.


The documentation for this struct was generated from the following file: