WUT
0.1
Wii U Toolchain
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#include <wut.h>
Go to the source code of this file.
Typedefs | |
typedef void(* | ProcUISaveCallback) (void) |
typedef uint32_t(* | ProcUISaveCallbackEx) (void *) |
typedef uint32_t(* | ProcUICallback) (void *) |
typedef enum ProcUIStatus | ProcUIStatus |
Enumerations | |
enum | ProcUIStatus |
Functions | |
uint32_t | ProcUICalcMemorySize (uint32_t unk) |
void | ProcUIClearCallbacks () |
void | ProcUIDrawDoneRelease () |
BOOL | ProcUIInForeground () |
BOOL | ProcUIInShutdown () |
void | ProcUIInit (ProcUISaveCallback saveCallback) |
void | ProcUIInitEx (ProcUISaveCallbackEx saveCallback, void *arg) |
BOOL | ProcUIIsRunning () |
ProcUIStatus | ProcUIProcessMessages (BOOL block) |
void | ProcUISetSaveCallback (ProcUISaveCallbackEx saveCallback, void *arg) |
void | ProcUIShutdown () |
ProcUIStatus | ProcUISubProcessMessages (BOOL block) |