WUT  0.1
Wii U Toolchain
procui.h
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1 #pragma once
2 #include <wut.h>
3 
10 #ifdef __cplusplus
11 extern "C" {
12 #endif
13 
14 typedef void (*ProcUISaveCallback)(void);
15 typedef uint32_t (*ProcUISaveCallbackEx)(void*);
16 typedef uint32_t (*ProcUICallback)(void*);
17 
18 typedef enum ProcUIStatus
19 {
24 } ProcUIStatus;
25 
26 uint32_t
27 ProcUICalcMemorySize(uint32_t unk);
28 
29 void
31 
32 void
34 
35 BOOL
37 
38 BOOL
40 
41 void
42 ProcUIInit(ProcUISaveCallback saveCallback);
43 
44 void
46  void *arg);
47 
48 BOOL
50 
53 
54 void
56  void *arg);
57 
58 void
60 
63 
64 #ifdef __cplusplus
65 }
66 #endif
67 
ProcUIStatus ProcUIProcessMessages(BOOL block)
ProcUIStatus ProcUISubProcessMessages(BOOL block)
void ProcUIInitEx(ProcUISaveCallbackEx saveCallback, void *arg)
ProcUIStatus
Definition: procui.h:18
uint32_t(* ProcUISaveCallbackEx)(void *)
Definition: procui.h:15
void(* ProcUISaveCallback)(void)
Definition: procui.h:14
BOOL ProcUIInShutdown()
void ProcUIClearCallbacks()
BOOL ProcUIInForeground()
void ProcUISetSaveCallback(ProcUISaveCallbackEx saveCallback, void *arg)
uint32_t(* ProcUICallback)(void *)
Definition: procui.h:16
BOOL ProcUIIsRunning()
int BOOL
Definition: wut_types.h:5
void ProcUIInit(ProcUISaveCallback saveCallback)
void ProcUIDrawDoneRelease()
uint32_t ProcUICalcMemorySize(uint32_t unk)
void ProcUIShutdown()