WUT
0.1
Wii U Toolchain
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#include <shaders.h>
Data Fields | |
uint32_t | location |
uint32_t | buffer |
uint32_t | offset |
GX2AttribFormat | format |
GX2AttribIndexType | type |
uint32_t | aluDivisor |
uint32_t | mask |
GX2EndianSwapMode | endianSwap |
GX2AttribFormat format |
GX2AttribIndexType type |
GX2EndianSwapMode endianSwap |