WUT  0.1
Wii U Toolchain
Data Fields
GX2AttribStream Struct Reference

#include <shaders.h>

Data Fields

uint32_t location
 
uint32_t buffer
 
uint32_t offset
 
GX2AttribFormat format
 
GX2AttribIndexType type
 
uint32_t aluDivisor
 
uint32_t mask
 
GX2EndianSwapMode endianSwap
 

Detailed Description

Definition at line 338 of file shaders.h.

Field Documentation

uint32_t location

Definition at line 340 of file shaders.h.

uint32_t buffer

Definition at line 341 of file shaders.h.

uint32_t offset

Definition at line 342 of file shaders.h.

Definition at line 343 of file shaders.h.

Definition at line 344 of file shaders.h.

uint32_t aluDivisor

Definition at line 345 of file shaders.h.

uint32_t mask

Definition at line 346 of file shaders.h.

GX2EndianSwapMode endianSwap

Definition at line 347 of file shaders.h.


The documentation for this struct was generated from the following file: