WUT  0.1
Wii U Toolchain
Data Fields
GX2FetchShader Struct Reference

#include <shaders.h>

Data Fields

GX2FetchShaderType type
 
struct {
   uint32_t   sq_pgm_resources_fs
 
regs
 
uint32_t size
 
uint8_t * program
 
uint32_t attribCount
 
uint32_t numDivisors
 
uint32_t divisors [2]
 

Detailed Description

Definition at line 29 of file shaders.h.

Field Documentation

Definition at line 31 of file shaders.h.

uint32_t sq_pgm_resources_fs

Definition at line 35 of file shaders.h.

struct { ... } regs
uint32_t size

Definition at line 38 of file shaders.h.

uint8_t* program

Definition at line 39 of file shaders.h.

uint32_t attribCount

Definition at line 40 of file shaders.h.

uint32_t numDivisors

Definition at line 41 of file shaders.h.

uint32_t divisors[2]

Definition at line 42 of file shaders.h.


The documentation for this struct was generated from the following file: