WUT
0.1
Wii U Toolchain
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#include <shaders.h>
Data Fields | |
GX2FetchShaderType | type |
struct { | |
uint32_t sq_pgm_resources_fs | |
} | regs |
uint32_t | size |
uint8_t * | program |
uint32_t | attribCount |
uint32_t | numDivisors |
uint32_t | divisors [2] |
GX2FetchShaderType type |
struct { ... } regs |