WUT  0.1
Wii U Toolchain
Data Fields
GX2UniformVar Struct Reference

#include <shaders.h>

Data Fields

const char * name
 
GX2ShaderVarType type
 
uint32_t count
 
uint32_t offset
 
int32_t block
 

Detailed Description

Definition at line 64 of file shaders.h.

Field Documentation

const char* name

Definition at line 66 of file shaders.h.

Definition at line 67 of file shaders.h.

uint32_t count

Definition at line 68 of file shaders.h.

uint32_t offset

Definition at line 69 of file shaders.h.

int32_t block

Definition at line 70 of file shaders.h.


The documentation for this struct was generated from the following file: