WUT
0.1
Wii U Toolchain
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#include <blockheap.h>
Data Fields | |
void * | start |
First address of the data region this block has allocated. More... | |
void * | end |
End address of the data region this block has allocated. More... | |
BOOL | isFree |
TRUE if the block is free, FALSE if allocated. More... | |
MEMBlockHeapBlock * | prev |
Link to previous block, note that this is only set for allocated blocks. More... | |
MEMBlockHeapBlock * | next |
Link to next block, always set. More... | |
Definition at line 33 of file blockheap.h.
void* start |
First address of the data region this block has allocated.
Definition at line 36 of file blockheap.h.
void* end |
End address of the data region this block has allocated.
Definition at line 39 of file blockheap.h.
BOOL isFree |
TRUE if the block is free, FALSE if allocated.
Definition at line 42 of file blockheap.h.
MEMBlockHeapBlock* prev |
Link to previous block, note that this is only set for allocated blocks.
Definition at line 45 of file blockheap.h.
MEMBlockHeapBlock* next |
Link to next block, always set.
Definition at line 48 of file blockheap.h.