55 CHECK_OFFSET(
GX2Surface, 0x40, mipLevelOffset);
108 uint32_t *outAlignment);
113 uint32_t *outAlignment);
void GX2SetDepthBuffer(GX2DepthBuffer *depthBuffer)
void GX2SetColorBuffer(GX2ColorBuffer *colorBuffer, GX2RenderTarget target)
void GX2SetSurfaceSwizzle(GX2Surface *surface, uint32_t swizzle)
void GX2InitDepthBufferRegs(GX2DepthBuffer *depthBuffer)
uint32_t GX2GetSurfaceSwizzle(GX2Surface *surface)
void GX2InitColorBufferRegs(GX2ColorBuffer *colorBuffer)
void GX2InitDepthBufferHiZEnable(GX2DepthBuffer *depthBuffer, BOOL enable)
void GX2CalcSurfaceSizeAndAlignment(GX2Surface *surface)
void GX2CalcDepthBufferHiZInfo(GX2DepthBuffer *depthBuffer, uint32_t *outSize, uint32_t *outAlignment)
void GX2CopySurface(GX2Surface *src, uint32_t srcLevel, uint32_t srcDepth, GX2Surface *dst, uint32_t dstLevel, uint32_t dstDepth)
void GX2CalcColorBufferAuxInfo(GX2ColorBuffer *surface, uint32_t *outSize, uint32_t *outAlignment)
uint32_t mipLevelOffset[13]