Go to the source code of this file.
|
void | GX2ClearColor (GX2ColorBuffer *colorBuffer, float red, float green, float blue, float alpha) |
|
void | GX2ClearDepthStencil (GX2DepthBuffer *depthBuffer, GX2ClearFlags clearMode) |
|
void | GX2ClearDepthStencilEx (GX2DepthBuffer *depthBuffer, float depth, uint8_t stencil, GX2ClearFlags clearMode) |
|
void | GX2ClearBuffers (GX2ColorBuffer *colorBuffer, GX2DepthBuffer *depthBuffer, float red, float green, float blue, float alpha, GX2ClearFlags clearMode) |
|
void | GX2ClearBuffersEx (GX2ColorBuffer *colorBuffer, GX2DepthBuffer *depthBuffer, float red, float green, float blue, float alpha, float depth, uint8_t stencil, GX2ClearFlags clearMode) |
|
void | GX2SetClearDepth (GX2DepthBuffer *depthBuffer, float depth) |
|
void | GX2SetClearStencil (GX2DepthBuffer *depthBuffer, uint8_t stencil) |
|
void | GX2SetClearDepthStencil (GX2DepthBuffer *depthBuffer, float depth, uint8_t stencil) |
|