WUT  0.1
Wii U Toolchain
Data Structures
Here are the data structures with brief descriptions:
 CGX2AAMaskReg
 CGX2AlphaTestReg
 CGX2AlphaToMaskReg
 CGX2BlendConstantColorReg
 CGX2BlendControlReg
 CGX2ColorBuffer
 CGX2ColorControlReg
 CGX2ContextState
 CGX2DepthBuffer
 CGX2DepthStencilControlReg
 CGX2DisplayListOverrunData
 CGX2LineWidthReg
 CGX2PointLimitsReg
 CGX2PointSizeReg
 CGX2PolygonControlReg
 CGX2PolygonOffsetReg
 CGX2Sampler
 CGX2ScissorReg
 CGX2ShadowState
 CGX2StencilMaskReg
 CGX2Surface
 CGX2TargetChannelMaskReg
 CGX2Texture
 CGX2ViewportReg
 CMEMExpandedHeap
 CMEMMemoryLink
 CMEMMemoryList
 CMEMUnitHeap
 CMPTask
 CMPTaskInfo
 CMPTaskQueue
 CMPTaskQueueInfo
 COSAlarm
 COSAlarmLink
 COSAlarmQueue
 COSCalendarTime
 COSCondition
 COSContext
 COSEvent
 COSFastCondition
 COSFastMutex
 COSFastMutexLink
 COSFastMutexQueue
 COSMessage
 COSMessageQueue
 COSMutex
 COSMutexLink
 COSMutexQueue
 COSRendezvous
 COSSemaphore
 COSSpinLock
 COSThread
 COSThreadLink
 COSThreadQueue
 COSThreadSimpleQueue