WUT  0.1
Wii U Toolchain
Data Structures | Typedefs | Enumerations | Functions
event.h File Reference
#include <wut.h>
#include <coreinit/time.h>

Go to the source code of this file.

Data Structures

struct  GX2DisplayListOverrunData
 

Typedefs

typedef enum GX2EventType GX2EventType
 
typedef void(* GX2EventCallbackFunction) (GX2EventType, void *)
 

Enumerations

enum  GX2EventType { GX2_EVENT_TYPE_VSYNC = 2, GX2_EVENT_TYPE_FLIP = 3, GX2_EVENT_TYPE_DISPLAY_LIST_OVERRUN = 4 }
 

Functions

BOOL GX2DrawDone ()
 
void GX2WaitForVsync ()
 
void GX2WaitForFlip ()
 
void GX2SetEventCallback (GX2EventType type, GX2EventCallbackFunction func, void *userData)
 
void GX2GetEventCallback (GX2EventType type, GX2EventCallbackFunction *funcOut, void **userDataOut)
 
OSTime GX2GetRetiredTimeStamp ()
 
OSTime GX2GetLastSubmittedTimeStamp ()
 
BOOL GX2WaitTimeStamp (OSTime time)
 
void GX2GetSwapStatus (uint32_t *swapCount, uint32_t *flipCount, OSTime *lastFlip, OSTime *lastVsync)