WUT
0.1
Wii U Toolchain
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OS_EVENT_MODE_AUTO :
event.h
OS_EVENT_MODE_MANUAL :
event.h
OS_EXCEPTION_TYPE_ALIGNMENT :
exception.h
OS_EXCEPTION_TYPE_BREAKPOINT :
exception.h
OS_EXCEPTION_TYPE_DECREMENTER :
exception.h
OS_EXCEPTION_TYPE_DSI :
exception.h
OS_EXCEPTION_TYPE_EXTERNAL_INTERRUPT :
exception.h
OS_EXCEPTION_TYPE_FLOATING_POINT :
exception.h
OS_EXCEPTION_TYPE_ICI :
exception.h
OS_EXCEPTION_TYPE_ISI :
exception.h
OS_EXCEPTION_TYPE_MACHINE_CHECK :
exception.h
OS_EXCEPTION_TYPE_PERFORMANCE_MONITOR :
exception.h
OS_EXCEPTION_TYPE_PROGRAM :
exception.h
OS_EXCEPTION_TYPE_SYSTEM_CALL :
exception.h
OS_EXCEPTION_TYPE_SYSTEM_INTERRUPT :
exception.h
OS_EXCEPTION_TYPE_SYSTEM_RESET :
exception.h
OS_EXCEPTION_TYPE_TRACE :
exception.h
OS_MESSAGE_QUEUE_BLOCKING :
messagequeue.h
OS_MESSAGE_QUEUE_HIGH_PRIORITY :
messagequeue.h
OS_THREAD_ATTRIB_AFFINITY_ANY :
thread.h
OS_THREAD_ATTRIB_AFFINITY_CPU0 :
thread.h
OS_THREAD_ATTRIB_AFFINITY_CPU1 :
thread.h
OS_THREAD_ATTRIB_AFFINITY_CPU2 :
thread.h
OS_THREAD_ATTRIB_DETACHED :
thread.h
OS_THREAD_ATTRIB_STACK_USAGE :
thread.h
OS_THREAD_REQUEST_CANCEL :
thread.h
OS_THREAD_REQUEST_NONE :
thread.h
OS_THREAD_REQUEST_SUSPEND :
thread.h
OS_THREAD_STATE_MORIBUND :
thread.h
OS_THREAD_STATE_NONE :
thread.h
OS_THREAD_STATE_READY :
thread.h
OS_THREAD_STATE_RUNNING :
thread.h
OS_THREAD_STATE_WAITING :
thread.h
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