264 uint8_t *lowerRight);
366 uint8_t targetBlendEnable,
367 BOOL multiWriteEnable,
368 BOOL colorWriteEnable);
373 uint8_t targetBlendEnable,
374 BOOL multiWriteEnable,
375 BOOL colorWriteEnable);
380 uint8_t *targetBlendEnable,
381 BOOL *multiWriteEnable,
382 BOOL *colorWriteEnable);
397 BOOL backfaceStencil,
413 BOOL backfaceStencil,
429 BOOL *backfaceStencil,
444 uint8_t frontWriteMask,
447 uint8_t backWriteMask,
453 uint8_t frontWriteMask,
456 uint8_t backWriteMask,
462 uint8_t *frontWriteMask,
465 uint8_t *backWriteMask,
531 BOOL polyOffsetFrontEnable,
532 BOOL polyOffsetBackEnable,
533 BOOL polyOffsetParaEnable);
543 BOOL polyOffsetFrontEnable,
544 BOOL polyOffsetBackEnable,
545 BOOL polyOffsetParaEnable);
555 BOOL *polyOffsetFrontEnable,
556 BOOL *polyOffsetBackEnable,
557 BOOL *polyOffsetParaEnable);
void GX2InitStencilMaskReg(GX2StencilMaskReg *reg, uint8_t frontMask, uint8_t frontWriteMask, uint8_t frontRef, uint8_t backMask, uint8_t backWriteMask, uint8_t backRef)
void GX2SetBlendConstantColorReg(GX2BlendConstantColorReg *reg)
void GX2InitBlendControlReg(GX2BlendControlReg *reg, GX2RenderTarget target, GX2BlendMode colorSrcBlend, GX2BlendMode colorDstBlend, GX2BlendCombineMode colorCombine, BOOL useAlphaBlend, GX2BlendMode alphaSrcBlend, GX2BlendMode alphaDstBlend, GX2BlendCombineMode alphaCombine)
void GX2SetPolygonControlReg(GX2PolygonControlReg *reg)
void GX2InitPolygonOffsetReg(GX2PolygonOffsetReg *reg, float frontOffset, float frontScale, float backOffset, float backScale, float clamp)
void GX2SetViewportReg(GX2ViewportReg *reg)
void GX2SetDepthStencilControlReg(GX2DepthStencilControlReg *reg)
void GX2SetStencilMask(uint8_t frontMask, uint8_t frontWriteMask, uint8_t frontRef, uint8_t backMask, uint8_t backWriteMask, uint8_t backRef)
void GX2GetColorControlReg(GX2ColorControlReg *reg, GX2LogicOp *rop3, uint8_t *targetBlendEnable, BOOL *multiWriteEnable, BOOL *colorWriteEnable)
void GX2SetLineWidth(float width)
void GX2SetAlphaToMaskReg(GX2AlphaToMaskReg *reg)
void GX2SetScissorReg(GX2ScissorReg *reg)
void GX2SetPolygonOffset(float frontOffset, float frontScale, float backOffset, float backScale, float clamp)
void GX2SetColorControlReg(GX2ColorControlReg *reg)
void GX2GetPolygonOffsetReg(GX2PolygonOffsetReg *reg, float *frontOffset, float *frontScale, float *backOffset, float *backScale, float *clamp)
void GX2SetScissor(uint32_t x, uint32_t y, uint32_t width, uint32_t height)
void GX2InitLineWidthReg(GX2LineWidthReg *reg, float width)
void GX2SetBlendControl(GX2RenderTarget target, GX2BlendMode colorSrcBlend, GX2BlendMode colorDstBlend, GX2BlendCombineMode colorCombine, BOOL useAlphaBlend, GX2BlendMode alphaSrcBlend, GX2BlendMode alphaDstBlend, GX2BlendCombineMode alphaCombine)
void GX2SetPointLimitsReg(GX2PointLimitsReg *reg)
void GX2GetAlphaTestReg(const GX2AlphaTestReg *reg, BOOL *alphaTest, GX2CompareFunction *func, float *ref)
void GX2SetBlendControlReg(GX2BlendControlReg *reg)
void GX2SetBlendConstantColor(float red, float green, float blue, float alpha)
void GX2InitBlendConstantColorReg(GX2BlendConstantColorReg *reg, float red, float green, float blue, float alpha)
void GX2GetLineWidthReg(GX2LineWidthReg *reg, float *width)
void GX2GetBlendControlReg(GX2BlendControlReg *reg, GX2RenderTarget *target, GX2BlendMode *colorSrcBlend, GX2BlendMode *colorDstBlend, GX2BlendCombineMode *colorCombine, BOOL *useAlphaBlend, GX2BlendMode *alphaSrcBlend, GX2BlendMode *alphaDstBlend, GX2BlendCombineMode *alphaCombine)
void GX2SetPointSizeReg(GX2PointSizeReg *reg)
void GX2SetAAMaskReg(GX2AAMaskReg *reg)
void GX2InitViewportReg(GX2ViewportReg *reg, float x, float y, float width, float height, float nearZ, float farZ)
void GX2GetAlphaToMaskReg(const GX2AlphaToMaskReg *reg, BOOL *alphaToMask, GX2AlphaToMaskMode *mode)
void GX2GetScissorReg(GX2ScissorReg *reg, uint32_t *x, uint32_t *y, uint32_t *width, uint32_t *height)
void GX2SetPointSize(float width, float height)
void GX2GetAAMaskReg(GX2AAMaskReg *reg, uint8_t *upperLeft, uint8_t *upperRight, uint8_t *lowerLeft, uint8_t *lowerRight)
void GX2GetDepthStencilControlReg(GX2DepthStencilControlReg *reg, BOOL *depthTest, BOOL *depthWrite, GX2CompareFunction *depthCompare, BOOL *stencilTest, BOOL *backfaceStencil, GX2CompareFunction *frontStencilFunc, GX2StencilFunction *frontStencilZPass, GX2StencilFunction *frontStencilZFail, GX2StencilFunction *frontStencilFail, GX2CompareFunction *backStencilFunc, GX2StencilFunction *backStencilZPass, GX2StencilFunction *backStencilZFail, GX2StencilFunction *backStencilFail)
void GX2InitAAMaskReg(GX2AAMaskReg *reg, uint8_t upperLeft, uint8_t upperRight, uint8_t lowerLeft, uint8_t lowerRight)
void GX2SetAlphaTestReg(GX2AlphaTestReg *reg)
void GX2SetPointLimits(float min, float max)
void GX2GetStencilMaskReg(GX2StencilMaskReg *reg, uint8_t *frontMask, uint8_t *frontWriteMask, uint8_t *frontRef, uint8_t *backMask, uint8_t *backWriteMask, uint8_t *backRef)
void GX2InitPointSizeReg(GX2PointSizeReg *reg, float width, float height)
void GX2SetColorControl(GX2LogicOp rop3, uint8_t targetBlendEnable, BOOL multiWriteEnable, BOOL colorWriteEnable)
void GX2SetCullOnlyControl(GX2FrontFace frontFace, BOOL cullFront, BOOL cullBack)
void GX2InitPolygonControlReg(GX2PolygonControlReg *reg, GX2FrontFace frontFace, BOOL cullFront, BOOL cullBack, BOOL polyMode, GX2PolygonMode polyModeFront, GX2PolygonMode polyModeBack, BOOL polyOffsetFrontEnable, BOOL polyOffsetBackEnable, BOOL polyOffsetParaEnable)
void GX2InitTargetChannelMasksReg(GX2TargetChannelMaskReg *reg, GX2ChannelMask mask0, GX2ChannelMask mask1, GX2ChannelMask mask2, GX2ChannelMask mask3, GX2ChannelMask mask4, GX2ChannelMask mask5, GX2ChannelMask mask6, GX2ChannelMask mask7)
void GX2SetStencilMaskReg(GX2StencilMaskReg *reg)
void GX2SetPolygonOffsetReg(GX2PolygonOffsetReg *reg)
void GX2GetPointLimitsReg(GX2PointLimitsReg *reg, float *min, float *max)
void GX2GetViewportReg(GX2ViewportReg *reg, float *x, float *y, float *width, float *height, float *nearZ, float *farZ)
void GX2GetTargetChannelMasksReg(GX2TargetChannelMaskReg *reg, GX2ChannelMask *mask0, GX2ChannelMask *mask1, GX2ChannelMask *mask2, GX2ChannelMask *mask3, GX2ChannelMask *mask4, GX2ChannelMask *mask5, GX2ChannelMask *mask6, GX2ChannelMask *mask7)
void GX2SetPolygonControl(GX2FrontFace frontFace, BOOL cullFront, BOOL cullBack, BOOL polyMode, GX2PolygonMode polyModeFront, GX2PolygonMode polyModeBack, BOOL polyOffsetFrontEnable, BOOL polyOffsetBackEnable, BOOL polyOffsetParaEnable)
void GX2SetAlphaToMask(BOOL alphaToMask, GX2AlphaToMaskMode mode)
void GX2SetViewport(float x, float y, float width, float height, float nearZ, float farZ)
void GX2SetLineWidthReg(GX2LineWidthReg *reg)
void GX2InitScissorReg(GX2ScissorReg *reg, uint32_t x, uint32_t y, uint32_t width, uint32_t height)
void GX2InitPointLimitsReg(GX2PointLimitsReg *reg, float min, float max)
void GX2SetAAMask(uint8_t upperLeft, uint8_t upperRight, uint8_t lowerLeft, uint8_t lowerRight)
void GX2GetPolygonControlReg(GX2PolygonControlReg *reg, GX2FrontFace *frontFace, BOOL *cullFront, BOOL *cullBack, BOOL *polyMode, GX2PolygonMode *polyModeFront, GX2PolygonMode *polyModeBack, BOOL *polyOffsetFrontEnable, BOOL *polyOffsetBackEnable, BOOL *polyOffsetParaEnable)
void GX2SetDepthOnlyControl(BOOL depthTest, BOOL depthWrite, GX2CompareFunction depthCompare)
void GX2InitAlphaTestReg(GX2AlphaTestReg *reg, BOOL alphaTest, GX2CompareFunction func, float ref)
void GX2GetPointSizeReg(GX2PointSizeReg *reg, float *width, float *height)
void GX2InitAlphaToMaskReg(GX2AlphaToMaskReg *reg, BOOL alphaToMask, GX2AlphaToMaskMode mode)
void GX2GetBlendConstantColorReg(GX2BlendConstantColorReg *reg, float *red, float *green, float *blue, float *alpha)
void GX2SetTargetChannelMasksReg(GX2TargetChannelMaskReg *reg)
void GX2SetTargetChannelMasks(GX2ChannelMask mask0, GX2ChannelMask mask1, GX2ChannelMask mask2, GX2ChannelMask mask3, GX2ChannelMask mask4, GX2ChannelMask mask5, GX2ChannelMask mask6, GX2ChannelMask mask7)
void GX2SetAlphaTest(BOOL alphaTest, GX2CompareFunction func, float ref)
void GX2InitDepthStencilControlReg(GX2DepthStencilControlReg *reg, BOOL depthTest, BOOL depthWrite, GX2CompareFunction depthCompare, BOOL stencilTest, BOOL backfaceStencil, GX2CompareFunction frontStencilFunc, GX2StencilFunction frontStencilZPass, GX2StencilFunction frontStencilZFail, GX2StencilFunction frontStencilFail, GX2CompareFunction backStencilFunc, GX2StencilFunction backStencilZPass, GX2StencilFunction backStencilZFail, GX2StencilFunction backStencilFail)
void GX2InitColorControlReg(GX2ColorControlReg *reg, GX2LogicOp rop3, uint8_t targetBlendEnable, BOOL multiWriteEnable, BOOL colorWriteEnable)
void GX2SetDepthStencilControl(BOOL depthTest, BOOL depthWrite, GX2CompareFunction depthCompare, BOOL stencilTest, BOOL backfaceStencil, GX2CompareFunction frontStencilFunc, GX2StencilFunction frontStencilZPass, GX2StencilFunction frontStencilZFail, GX2StencilFunction frontStencilFail, GX2CompareFunction backStencilFunc, GX2StencilFunction backStencilZPass, GX2StencilFunction backStencilZFail, GX2StencilFunction backStencilFail)