WUT  0.1
Wii U Toolchain
Functions
Draw

Functions

void GX2SetAttribBuffer (uint32_t index, uint32_t size, uint32_t stride, void *buffer)
 
void GX2DrawEx (GX2PrimitiveMode mode, uint32_t numVertices, uint32_t offset, uint32_t numInstances)
 
void GX2DrawIndexedEx (GX2PrimitiveMode mode, uint32_t numVertices, GX2IndexType indexType, void *indices, uint32_t offset, uint32_t numInstances)
 
void GX2SetPrimitiveRestartIndex (uint32_t index)
 

Detailed Description

Function Documentation

void GX2SetAttribBuffer ( uint32_t  index,
uint32_t  size,
uint32_t  stride,
void *  buffer 
)
void GX2DrawEx ( GX2PrimitiveMode  mode,
uint32_t  numVertices,
uint32_t  offset,
uint32_t  numInstances 
)
void GX2DrawIndexedEx ( GX2PrimitiveMode  mode,
uint32_t  numVertices,
GX2IndexType  indexType,
void *  indices,
uint32_t  offset,
uint32_t  numInstances 
)
void GX2SetPrimitiveRestartIndex ( uint32_t  index)