WUT
0.1
Wii U Toolchain
|
#include <shaders.h>
Data Fields | |
struct { | |
uint32_t sq_pgm_resources_ps | |
uint32_t sq_pgm_exports_ps | |
uint32_t spi_ps_in_control_0 | |
uint32_t spi_ps_in_control_1 | |
uint32_t num_spi_ps_input_cntl | |
uint32_t spi_ps_input_cntls [32] | |
uint32_t cb_shader_mask | |
uint32_t cb_shader_control | |
uint32_t db_shader_control | |
uint32_t spi_input_z | |
} | regs |
uint32_t | size |
uint8_t * | program |
GX2ShaderMode | mode |
uint32_t | uniformBlockCount |
GX2UniformBlock * | uniformBlocks |
uint32_t | uniformVarCount |
GX2UniformVar * | uniformVars |
uint32_t | initialValueCount |
GX2UniformInitialValue * | initialValues |
uint32_t | loopVarCount |
GX2LoopVar * | loopVars |
uint32_t | samplerVarCount |
GX2SamplerVar * | samplerVars |
struct { ... } regs |
GX2ShaderMode mode |
GX2UniformBlock* uniformBlocks |
GX2UniformVar* uniformVars |
GX2UniformInitialValue* initialValues |
GX2LoopVar* loopVars |
GX2SamplerVar* samplerVars |