WUT  0.1
Wii U Toolchain
Data Fields
GX2SamplerVar Struct Reference

#include <shaders.h>

Data Fields

const char * name
 
GX2SamplerVarType type
 
uint32_t location
 

Detailed Description

Definition at line 96 of file shaders.h.

Field Documentation

const char* name

Definition at line 98 of file shaders.h.

Definition at line 99 of file shaders.h.

uint32_t location

Definition at line 100 of file shaders.h.


The documentation for this struct was generated from the following file: