WUT  0.1
Wii U Toolchain
baseheap.h
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1 #pragma once
2 #include <wut.h>
3 
10 #ifdef __cplusplus
11 extern "C" {
12 #endif
13 
14 typedef uint32_t MEMBaseHeapType;
15 typedef void *MEMHeapHandle;
16 
17 enum MEMBaseHeapType
18 {
22 };
23 
24 MEMBaseHeapType
25 MEMGetArena(MEMHeapHandle handle);
26 
27 MEMHeapHandle
28 MEMGetBaseHeapHandle(MEMBaseHeapType type);
29 
30 MEMHeapHandle
31 MEMSetBaseHeapHandle(MEMBaseHeapType type,
32  MEMHeapHandle handle);
33 
34 #ifdef __cplusplus
35 }
36 #endif
37 
MEMBaseHeapType
Definition: baseheap.h:17
MEMHeapHandle MEMGetBaseHeapHandle(MEMBaseHeapType type)
void * MEMHeapHandle
Definition: baseheap.h:15
MEMHeapHandle MEMSetBaseHeapHandle(MEMBaseHeapType type, MEMHeapHandle handle)
MEMBaseHeapType MEMGetArena(MEMHeapHandle handle)