WUT
0.1
Wii U Toolchain
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#include <thread.h>
Data Fields | |
OSContext | context |
uint32_t | tag |
OSThreadState | state |
OSThreadAttributes | attr |
uint16_t | id |
int32_t | suspendCounter |
int32_t | priority |
int32_t | basePriority |
int32_t | exitValue |
OSThreadQueue * | queue |
OSThreadLink | link |
OSThreadQueue | joinQueue |
OSMutex * | mutex |
OSMutexQueue | mutexQueue |
OSThreadLink | activeLink |
void * | stackStart |
void * | stackEnd |
OSThreadEntryPointFn | entryPoint |
uint32_t | specific [0x10] |
const char * | name |
void * | userStackPointer |
OSThreadCleanupCallbackFn | cleanupCallback |
OSThreadDeallocatorFn | deallocator |
uint32_t | cancelState |
OSThreadRequest | requestFlag |
int32_t | needSuspend |
int32_t | suspendResult |
OSThreadQueue | suspendQueue |
OSThreadLink activeLink |
OSThreadAttributes attr |
OSThreadCleanupCallbackFn cleanupCallback |
OSThreadDeallocatorFn deallocator |
OSThreadEntryPointFn entryPoint |
OSThreadQueue joinQueue |
OSThreadLink link |
OSMutexQueue mutexQueue |
OSThreadQueue* queue |
OSThreadRequest requestFlag |
OSThreadState state |
OSThreadQueue suspendQueue |