wut
1.0.0-beta9
Wii U Toolchain
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uint32_t MEMResizeForMBlockFrmHeap(MEMHeapHandle heap, uint32_t addr, uint32_t size)
MEMHeapHandle MEMCreateFrmHeapEx(void *heap, uint32_t size, uint32_t flags)
MEMFrmHeapState * previousState
void * MEMAllocFromFrmHeapEx(MEMHeapHandle heap, uint32_t size, int alignment)
uint32_t MEMGetAllocatableSizeForFrmHeapEx(MEMHeapHandle heap, int alignment)
void MEMFreeToFrmHeap(MEMHeapHandle heap, MEMFrmHeapFreeMode mode)
MEMFrmHeapState * previous
BOOL MEMFreeByStateToFrmHeap(MEMHeapHandle heap, uint32_t tag)
void * MEMDestroyFrmHeap(MEMHeapHandle heap)
BOOL MEMRecordStateForFrmHeap(MEMHeapHandle heap, uint32_t tag)
uint32_t MEMAdjustFrmHeap(MEMHeapHandle heap)