wut
1.0.0-beta9
Wii U Toolchain
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45 WUT_CHECK_OFFSET(
OSMessage, 0x00, message);
49 #define OS_MESSAGE_QUEUE_TAG 0x6D536751u
@ OS_MESSAGE_FLAGS_HIGH_PRIORITY
@ OS_FUNCTION_TYPE_FS_ATTACH_EVENT
@ OS_MESSAGE_FLAGS_BLOCKING
OSMessageQueue * OSGetSystemMessageQueue()
@ OS_FUNCTION_TYPE_FSA_CMD_ASYNC
BOOL OSPeekMessage(OSMessageQueue *queue, OSMessage *message)
@ OS_FUNCTION_TYPE_HIO_WRITE_ASYNC
BOOL OSReceiveMessage(OSMessageQueue *queue, OSMessage *message, OSMessageFlags flags)
void OSInitMessageQueueEx(OSMessageQueue *queue, OSMessage *messages, int32_t size, const char *name)
@ OS_FUNCTION_TYPE_FSA_PR_CMD_ASYNC_NO_ALLOC
@ OS_FUNCTION_TYPE_FS_CMD_HANDLER
BOOL OSSendMessage(OSMessageQueue *queue, OSMessage *message, OSMessageFlags flags)
@ OS_FUNCTION_TYPE_FSA_PR_CMD_ASYNC
@ OS_FUNCTION_TYPE_FSA_ATTACH_EVENT
@ OS_FUNCTION_TYPE_HIO_READ_ASYNC
void OSInitMessageQueue(OSMessageQueue *queue, OSMessage *messages, int32_t size)
@ OS_FUNCTION_TYPE_FS_STATE_CHANGE_EVENT
@ OS_FUNCTION_TYPE_HIO_OPEN
@ OS_FUNCTION_TYPE_FS_CMD_ASYNC