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<div id="projectname">wut
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 <span id="projectnumber">1.0.0-beta9</span>
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<div id="projectbrief">Wii U Toolchain</div>
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<li class="navelem"><a class="el" href="dir_d44c64559bbebec7f509842c48db8b23.html">include</a></li><li class="navelem"><a class="el" href="dir_64fe89c4a61f5742775721f1d8222d0c.html">gx2</a></li> </ul>
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<div class="title">shaders.h</div> </div>
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<a href="shaders_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="preprocessor">#pragma once</span></div>
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<div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="preprocessor">#include <<a class="code" href="wut_8h.html">wut.h</a>></span></div>
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<div class="line"><a name="l00003"></a><span class="lineno"> 3</span> <span class="preprocessor">#include "<a class="code" href="enum_8h.html">enum.h</a>"</span></div>
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<div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="preprocessor">#include "<a class="code" href="sampler_8h.html">sampler.h</a>"</span></div>
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<div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="preprocessor">#include "<a class="code" href="buffer_8h.html">gx2r/buffer.h</a>"</span></div>
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<div class="line"><a name="l00006"></a><span class="lineno"> 6</span>  </div>
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<div class="line"><a name="l00013"></a><span class="lineno"> 13</span> <span class="preprocessor">#ifdef __cplusplus</span></div>
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<div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="keyword">extern</span> <span class="stringliteral">"C"</span> {</div>
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<div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="preprocessor">#endif</span></div>
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<div class="line"><a name="l00016"></a><span class="lineno"> 16</span>  </div>
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<div class="line"><a name="l00017"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#gaeacdc726c12e64a6017eb5a8e2c4f469"> 17</a></span> <span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code" href="group__gx2__shader.html#structGX2AttribVar">GX2AttribVar</a> <a class="code" href="group__gx2__shader.html#structGX2AttribVar">GX2AttribVar</a>;</div>
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<div class="line"><a name="l00018"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#ga0a09059999b45a3cc91c54624a3e2e06"> 18</a></span> <span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code" href="group__gx2__shader.html#structGX2AttribStream">GX2AttribStream</a> <a class="code" href="group__gx2__shader.html#structGX2AttribStream">GX2AttribStream</a>;</div>
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<div class="line"><a name="l00019"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#ga5130c0612c00d77663ec672de1504d3f"> 19</a></span> <span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code" href="group__gx2__shader.html#structGX2FetchShader">GX2FetchShader</a> <a class="code" href="group__gx2__shader.html#structGX2FetchShader">GX2FetchShader</a>;</div>
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<div class="line"><a name="l00020"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#gaa0e01b50e94bb7b1a9221f28cb74391d"> 20</a></span> <span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a> <a class="code" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a>;</div>
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<div class="line"><a name="l00021"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#ga4ea5d0009738cf9b1c2ac0479d801f3b"> 21</a></span> <span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code" href="group__gx2__shader.html#structGX2LoopVar">GX2LoopVar</a> <a class="code" href="group__gx2__shader.html#structGX2LoopVar">GX2LoopVar</a>;</div>
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<div class="line"><a name="l00022"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#gabdc2bcc7c275952e963a2f485c4c1a20"> 22</a></span> <span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a> <a class="code" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a>;</div>
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<div class="line"><a name="l00023"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#ga48b5732cb13373a0ece237a3a9f12ed2"> 23</a></span> <span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code" href="group__gx2__shader.html#structGX2SamplerVar">GX2SamplerVar</a> <a class="code" href="group__gx2__shader.html#structGX2SamplerVar">GX2SamplerVar</a>;</div>
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<div class="line"><a name="l00024"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#gaecaa3990a0cb13ae2932524f278e9999"> 24</a></span> <span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code" href="group__gx2__shader.html#structGX2UniformBlock">GX2UniformBlock</a> <a class="code" href="group__gx2__shader.html#structGX2UniformBlock">GX2UniformBlock</a>;</div>
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<div class="line"><a name="l00025"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#ga08e92b5335b8ba521e1ccdf2d7187c1c"> 25</a></span> <span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code" href="group__gx2__shader.html#structGX2UniformVar">GX2UniformVar</a> <a class="code" href="group__gx2__shader.html#structGX2UniformVar">GX2UniformVar</a>;</div>
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<div class="line"><a name="l00026"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#ga3a21c3b92ae9280b58e05bc3801130b6"> 26</a></span> <span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code" href="group__gx2__shader.html#structGX2UniformInitialValue">GX2UniformInitialValue</a> <a class="code" href="group__gx2__shader.html#structGX2UniformInitialValue">GX2UniformInitialValue</a>;</div>
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<div class="line"><a name="l00027"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#gacad67e4e403defcd16435e10909658b1"> 27</a></span> <span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a> <a class="code" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a>;</div>
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<div class="line"><a name="l00028"></a><span class="lineno"> 28</span>  </div>
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<div class="line"><a name="l00029"></a><span class="lineno"><a class="line" href="group__gx2__shader.html"> 29</a></span> <span class="keyword">struct </span><a class="code" href="group__gx2__shader.html#structGX2FetchShader">GX2FetchShader</a></div>
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<div class="line"><a name="l00030"></a><span class="lineno"> 30</span> {</div>
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<div class="line"><a name="l00031"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a733cf6ff463e8d6828f40daae3a0c188"> 31</a></span>  <a class="code" href="group__gx2__enum.html#ga55fd38b8208385b84ba5dbd3a5ef10fe">GX2FetchShaderType</a> <a class="code" href="group__gx2__shader.html#a733cf6ff463e8d6828f40daae3a0c188">type</a>;</div>
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<div class="line"><a name="l00032"></a><span class="lineno"> 32</span>  </div>
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<div class="line"><a name="l00033"></a><span class="lineno"><a class="line" href="group__gx2__shader.html"> 33</a></span>  <span class="keyword">struct</span></div>
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<div class="line"><a name="l00034"></a><span class="lineno"> 34</span>  {</div>
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<div class="line"><a name="l00035"></a><span class="lineno"> 35</span>  uint32_t sq_pgm_resources_fs;</div>
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<div class="line"><a name="l00036"></a><span class="lineno"> 36</span>  } <a class="code" href="group__gx2__shader.html#a7f8fa3f7e945746d9d15cbbb8da30baf">regs</a>;</div>
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<div class="line"><a name="l00037"></a><span class="lineno"> 37</span>  </div>
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<div class="line"><a name="l00038"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#ab2c6b258f02add8fdf4cfc7c371dd772"> 38</a></span>  uint32_t <a class="code" href="group__gx2__shader.html#ab2c6b258f02add8fdf4cfc7c371dd772">size</a>;</div>
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<div class="line"><a name="l00039"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#af5ef574c353d6881fd517e032f3e0876"> 39</a></span>  <span class="keywordtype">void</span> *<a class="code" href="group__gx2__shader.html#af5ef574c353d6881fd517e032f3e0876">program</a>;</div>
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<div class="line"><a name="l00040"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a6f2020045859b420a2714f34107f74ed"> 40</a></span>  uint32_t <a class="code" href="group__gx2__shader.html#a6f2020045859b420a2714f34107f74ed">attribCount</a>;</div>
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<div class="line"><a name="l00041"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a3e48f985eb6924a8f793efb2ac1b6658"> 41</a></span>  uint32_t <a class="code" href="group__gx2__shader.html#a3e48f985eb6924a8f793efb2ac1b6658">numDivisors</a>;</div>
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<div class="line"><a name="l00042"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a51903de270bc66ccfaa183a3cd4f20a6"> 42</a></span>  uint32_t <a class="code" href="group__gx2__shader.html#a51903de270bc66ccfaa183a3cd4f20a6">divisors</a>[2];</div>
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<div class="line"><a name="l00043"></a><span class="lineno"> 43</span> };</div>
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<div class="line"><a name="l00044"></a><span class="lineno"> 44</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2FetchShader">GX2FetchShader</a>, 0x0, type);</div>
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<div class="line"><a name="l00045"></a><span class="lineno"> 45</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2FetchShader">GX2FetchShader</a>, 0x4, regs.sq_pgm_resources_fs);</div>
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<div class="line"><a name="l00046"></a><span class="lineno"> 46</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2FetchShader">GX2FetchShader</a>, 0x8, size);</div>
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<div class="line"><a name="l00047"></a><span class="lineno"> 47</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2FetchShader">GX2FetchShader</a>, 0xc, program);</div>
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<div class="line"><a name="l00048"></a><span class="lineno"> 48</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2FetchShader">GX2FetchShader</a>, 0x10, attribCount);</div>
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<div class="line"><a name="l00049"></a><span class="lineno"> 49</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2FetchShader">GX2FetchShader</a>, 0x14, numDivisors);</div>
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<div class="line"><a name="l00050"></a><span class="lineno"> 50</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2FetchShader">GX2FetchShader</a>, 0x18, divisors);</div>
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<div class="line"><a name="l00051"></a><span class="lineno"> 51</span> WUT_CHECK_SIZE(<a class="code" href="group__gx2__shader.html#structGX2FetchShader">GX2FetchShader</a>, 0x20);</div>
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<div class="line"><a name="l00052"></a><span class="lineno"> 52</span>  </div>
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<div class="line"><a name="l00053"></a><span class="lineno"><a class="line" href="group__gx2__shader.html"> 53</a></span> <span class="keyword">struct </span><a class="code" href="group__gx2__shader.html#structGX2UniformBlock">GX2UniformBlock</a></div>
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<div class="line"><a name="l00054"></a><span class="lineno"> 54</span> {</div>
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<div class="line"><a name="l00055"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a8f8f80d37794cde9472343e4487ba3eb"> 55</a></span>  <span class="keyword">const</span> <span class="keywordtype">char</span> *<a class="code" href="group__gx2__shader.html#a8f8f80d37794cde9472343e4487ba3eb">name</a>;</div>
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<div class="line"><a name="l00056"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a894bdfa2d603d8343f8ef01dda6fcd23"> 56</a></span>  uint32_t <a class="code" href="group__gx2__shader.html#a894bdfa2d603d8343f8ef01dda6fcd23">offset</a>;</div>
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<div class="line"><a name="l00057"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#ab2c6b258f02add8fdf4cfc7c371dd772"> 57</a></span>  uint32_t <a class="code" href="group__gx2__shader.html#ab2c6b258f02add8fdf4cfc7c371dd772">size</a>;</div>
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<div class="line"><a name="l00058"></a><span class="lineno"> 58</span> };</div>
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<div class="line"><a name="l00059"></a><span class="lineno"> 59</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2UniformBlock">GX2UniformBlock</a>, 0x00, name);</div>
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<div class="line"><a name="l00060"></a><span class="lineno"> 60</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2UniformBlock">GX2UniformBlock</a>, 0x04, offset);</div>
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<div class="line"><a name="l00061"></a><span class="lineno"> 61</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2UniformBlock">GX2UniformBlock</a>, 0x08, size);</div>
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<div class="line"><a name="l00062"></a><span class="lineno"> 62</span> WUT_CHECK_SIZE(<a class="code" href="group__gx2__shader.html#structGX2UniformBlock">GX2UniformBlock</a>, 0x0C);</div>
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<div class="line"><a name="l00063"></a><span class="lineno"> 63</span>  </div>
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<div class="line"><a name="l00064"></a><span class="lineno"><a class="line" href="group__gx2__shader.html"> 64</a></span> <span class="keyword">struct </span><a class="code" href="group__gx2__shader.html#structGX2UniformVar">GX2UniformVar</a></div>
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<div class="line"><a name="l00065"></a><span class="lineno"> 65</span> {</div>
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<div class="line"><a name="l00066"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a8f8f80d37794cde9472343e4487ba3eb"> 66</a></span>  <span class="keyword">const</span> <span class="keywordtype">char</span> *<a class="code" href="group__gx2__shader.html#a8f8f80d37794cde9472343e4487ba3eb">name</a>;</div>
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<div class="line"><a name="l00067"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a45df8a4b60044354111eeca3e22c5de8"> 67</a></span>  <a class="code" href="group__gx2__enum.html#ga5ec633b49a54d9ab9bfc7123e6fce5e3">GX2ShaderVarType</a> <a class="code" href="group__gx2__shader.html#a45df8a4b60044354111eeca3e22c5de8">type</a>;</div>
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<div class="line"><a name="l00068"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a86988a65e0d3ece7990c032c159786d6"> 68</a></span>  uint32_t <a class="code" href="group__gx2__shader.html#a86988a65e0d3ece7990c032c159786d6">count</a>;</div>
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<div class="line"><a name="l00069"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a894bdfa2d603d8343f8ef01dda6fcd23"> 69</a></span>  uint32_t <a class="code" href="group__gx2__shader.html#a894bdfa2d603d8343f8ef01dda6fcd23">offset</a>;</div>
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<div class="line"><a name="l00070"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a5fc5c5d6db60bd614f826b6ba46abd29"> 70</a></span>  int32_t <a class="code" href="group__gx2__shader.html#a5fc5c5d6db60bd614f826b6ba46abd29">block</a>;</div>
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<div class="line"><a name="l00071"></a><span class="lineno"> 71</span> };</div>
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<div class="line"><a name="l00072"></a><span class="lineno"> 72</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2UniformVar">GX2UniformVar</a>, 0x00, name);</div>
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<div class="line"><a name="l00073"></a><span class="lineno"> 73</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2UniformVar">GX2UniformVar</a>, 0x04, type);</div>
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<div class="line"><a name="l00074"></a><span class="lineno"> 74</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2UniformVar">GX2UniformVar</a>, 0x08, count);</div>
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<div class="line"><a name="l00075"></a><span class="lineno"> 75</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2UniformVar">GX2UniformVar</a>, 0x0C, offset);</div>
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<div class="line"><a name="l00076"></a><span class="lineno"> 76</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2UniformVar">GX2UniformVar</a>, 0x10, block);</div>
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<div class="line"><a name="l00077"></a><span class="lineno"> 77</span> WUT_CHECK_SIZE(<a class="code" href="group__gx2__shader.html#structGX2UniformVar">GX2UniformVar</a>, 0x14);</div>
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<div class="line"><a name="l00078"></a><span class="lineno"> 78</span>  </div>
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<div class="line"><a name="l00079"></a><span class="lineno"><a class="line" href="group__gx2__shader.html"> 79</a></span> <span class="keyword">struct </span><a class="code" href="group__gx2__shader.html#structGX2UniformInitialValue">GX2UniformInitialValue</a></div>
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<div class="line"><a name="l00080"></a><span class="lineno"> 80</span> {</div>
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<div class="line"><a name="l00081"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a6b330af43261f372e7d0f540d1842871"> 81</a></span>  <span class="keywordtype">float</span> <a class="code" href="group__gx2__shader.html#a6b330af43261f372e7d0f540d1842871">value</a>[4];</div>
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<div class="line"><a name="l00082"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a894bdfa2d603d8343f8ef01dda6fcd23"> 82</a></span>  uint32_t <a class="code" href="group__gx2__shader.html#a894bdfa2d603d8343f8ef01dda6fcd23">offset</a>;</div>
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<div class="line"><a name="l00083"></a><span class="lineno"> 83</span> };</div>
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<div class="line"><a name="l00084"></a><span class="lineno"> 84</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2UniformInitialValue">GX2UniformInitialValue</a>, 0x00, value);</div>
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<div class="line"><a name="l00085"></a><span class="lineno"> 85</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2UniformInitialValue">GX2UniformInitialValue</a>, 0x10, offset);</div>
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<div class="line"><a name="l00086"></a><span class="lineno"> 86</span> WUT_CHECK_SIZE(<a class="code" href="group__gx2__shader.html#structGX2UniformInitialValue">GX2UniformInitialValue</a>, 0x14);</div>
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<div class="line"><a name="l00087"></a><span class="lineno"> 87</span>  </div>
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<div class="line"><a name="l00088"></a><span class="lineno"><a class="line" href="group__gx2__shader.html"> 88</a></span> <span class="keyword">struct </span><a class="code" href="group__gx2__shader.html#structGX2LoopVar">GX2LoopVar</a></div>
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<div class="line"><a name="l00089"></a><span class="lineno"> 89</span> {</div>
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<div class="line"><a name="l00090"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a894bdfa2d603d8343f8ef01dda6fcd23"> 90</a></span>  uint32_t <a class="code" href="group__gx2__shader.html#a894bdfa2d603d8343f8ef01dda6fcd23">offset</a>;</div>
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<div class="line"><a name="l00091"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#ae7f66047e6e39ba2bb6af8b95f00d1dd"> 91</a></span>  uint32_t <a class="code" href="group__gx2__shader.html#ae7f66047e6e39ba2bb6af8b95f00d1dd">value</a>;</div>
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<div class="line"><a name="l00092"></a><span class="lineno"> 92</span> };</div>
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<div class="line"><a name="l00093"></a><span class="lineno"> 93</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2LoopVar">GX2LoopVar</a>, 0x00, offset);</div>
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<div class="line"><a name="l00094"></a><span class="lineno"> 94</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2LoopVar">GX2LoopVar</a>, 0x04, value);</div>
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<div class="line"><a name="l00095"></a><span class="lineno"> 95</span> WUT_CHECK_SIZE(<a class="code" href="group__gx2__shader.html#structGX2LoopVar">GX2LoopVar</a>, 0x08);</div>
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<div class="line"><a name="l00096"></a><span class="lineno"> 96</span>  </div>
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<div class="line"><a name="l00097"></a><span class="lineno"><a class="line" href="group__gx2__shader.html"> 97</a></span> <span class="keyword">struct </span><a class="code" href="group__gx2__shader.html#structGX2SamplerVar">GX2SamplerVar</a></div>
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<div class="line"><a name="l00098"></a><span class="lineno"> 98</span> {</div>
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<div class="line"><a name="l00099"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a8f8f80d37794cde9472343e4487ba3eb"> 99</a></span>  <span class="keyword">const</span> <span class="keywordtype">char</span> *<a class="code" href="group__gx2__shader.html#a8f8f80d37794cde9472343e4487ba3eb">name</a>;</div>
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<div class="line"><a name="l00100"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#aac899b90ed693be192f545780f75ff37"> 100</a></span>  <a class="code" href="group__gx2__enum.html#gab28c2b81a7f6f2a39e1237480dfa81c6">GX2SamplerVarType</a> <a class="code" href="group__gx2__shader.html#aac899b90ed693be192f545780f75ff37">type</a>;</div>
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<div class="line"><a name="l00101"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a8f37ff59738c23420be43a6b1ba69769"> 101</a></span>  uint32_t <a class="code" href="group__gx2__shader.html#a8f37ff59738c23420be43a6b1ba69769">location</a>;</div>
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<div class="line"><a name="l00102"></a><span class="lineno"> 102</span> };</div>
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<div class="line"><a name="l00103"></a><span class="lineno"> 103</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2SamplerVar">GX2SamplerVar</a>, 0x00, name);</div>
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<div class="line"><a name="l00104"></a><span class="lineno"> 104</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2SamplerVar">GX2SamplerVar</a>, 0x04, type);</div>
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<div class="line"><a name="l00105"></a><span class="lineno"> 105</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2SamplerVar">GX2SamplerVar</a>, 0x08, location);</div>
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<div class="line"><a name="l00106"></a><span class="lineno"> 106</span> WUT_CHECK_SIZE(<a class="code" href="group__gx2__shader.html#structGX2SamplerVar">GX2SamplerVar</a>, 0x0C);</div>
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<div class="line"><a name="l00107"></a><span class="lineno"> 107</span>  </div>
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<div class="line"><a name="l00108"></a><span class="lineno"><a class="line" href="group__gx2__shader.html"> 108</a></span> <span class="keyword">struct </span><a class="code" href="group__gx2__shader.html#structGX2AttribVar">GX2AttribVar</a></div>
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<div class="line"><a name="l00109"></a><span class="lineno"> 109</span> {</div>
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<div class="line"><a name="l00110"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a8f8f80d37794cde9472343e4487ba3eb"> 110</a></span>  <span class="keyword">const</span> <span class="keywordtype">char</span> *<a class="code" href="group__gx2__shader.html#a8f8f80d37794cde9472343e4487ba3eb">name</a>;</div>
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<div class="line"><a name="l00111"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a45df8a4b60044354111eeca3e22c5de8"> 111</a></span>  <a class="code" href="group__gx2__enum.html#ga5ec633b49a54d9ab9bfc7123e6fce5e3">GX2ShaderVarType</a> <a class="code" href="group__gx2__shader.html#a45df8a4b60044354111eeca3e22c5de8">type</a>;</div>
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|
<div class="line"><a name="l00112"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a86988a65e0d3ece7990c032c159786d6"> 112</a></span>  uint32_t <a class="code" href="group__gx2__shader.html#a86988a65e0d3ece7990c032c159786d6">count</a>;</div>
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<div class="line"><a name="l00113"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a8f37ff59738c23420be43a6b1ba69769"> 113</a></span>  uint32_t <a class="code" href="group__gx2__shader.html#a8f37ff59738c23420be43a6b1ba69769">location</a>;</div>
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<div class="line"><a name="l00114"></a><span class="lineno"> 114</span> };</div>
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<div class="line"><a name="l00115"></a><span class="lineno"> 115</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2AttribVar">GX2AttribVar</a>, 0x00, name);</div>
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<div class="line"><a name="l00116"></a><span class="lineno"> 116</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2AttribVar">GX2AttribVar</a>, 0x04, type);</div>
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<div class="line"><a name="l00117"></a><span class="lineno"> 117</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2AttribVar">GX2AttribVar</a>, 0x08, count);</div>
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<div class="line"><a name="l00118"></a><span class="lineno"> 118</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2AttribVar">GX2AttribVar</a>, 0x0C, location);</div>
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<div class="line"><a name="l00119"></a><span class="lineno"> 119</span> WUT_CHECK_SIZE(<a class="code" href="group__gx2__shader.html#structGX2AttribVar">GX2AttribVar</a>, 0x10);</div>
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<div class="line"><a name="l00120"></a><span class="lineno"> 120</span>  </div>
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<div class="line"><a name="l00121"></a><span class="lineno"><a class="line" href="group__gx2__shader.html"> 121</a></span> <span class="keyword">struct </span><a class="code" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a></div>
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<div class="line"><a name="l00122"></a><span class="lineno"> 122</span> {</div>
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<div class="line"><a name="l00123"></a><span class="lineno"><a class="line" href="group__gx2__shader.html"> 123</a></span>  <span class="keyword">struct</span></div>
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<div class="line"><a name="l00124"></a><span class="lineno"> 124</span>  {</div>
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<div class="line"><a name="l00125"></a><span class="lineno"> 125</span>  uint32_t sq_pgm_resources_vs;</div>
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<div class="line"><a name="l00126"></a><span class="lineno"> 126</span>  uint32_t vgt_primitiveid_en;</div>
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<div class="line"><a name="l00127"></a><span class="lineno"> 127</span>  uint32_t spi_vs_out_config;</div>
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<div class="line"><a name="l00128"></a><span class="lineno"> 128</span>  uint32_t num_spi_vs_out_id;</div>
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<div class="line"><a name="l00129"></a><span class="lineno"> 129</span>  uint32_t spi_vs_out_id[10];</div>
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<div class="line"><a name="l00130"></a><span class="lineno"> 130</span>  uint32_t pa_cl_vs_out_cntl;</div>
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<div class="line"><a name="l00131"></a><span class="lineno"> 131</span>  uint32_t sq_vtx_semantic_clear;</div>
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<div class="line"><a name="l00132"></a><span class="lineno"> 132</span>  uint32_t num_sq_vtx_semantic;</div>
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<div class="line"><a name="l00133"></a><span class="lineno"> 133</span>  uint32_t sq_vtx_semantic[32];</div>
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<div class="line"><a name="l00134"></a><span class="lineno"> 134</span>  uint32_t vgt_strmout_buffer_en;</div>
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<div class="line"><a name="l00135"></a><span class="lineno"> 135</span>  uint32_t vgt_vertex_reuse_block_cntl;</div>
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<div class="line"><a name="l00136"></a><span class="lineno"> 136</span>  uint32_t vgt_hos_reuse_depth;</div>
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<div class="line"><a name="l00137"></a><span class="lineno"> 137</span>  } <a class="code" href="group__gx2__shader.html#acfa2b81d3e3571287261086bb1f15e54">regs</a>;</div>
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<div class="line"><a name="l00138"></a><span class="lineno"> 138</span>  </div>
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<div class="line"><a name="l00139"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#ab2c6b258f02add8fdf4cfc7c371dd772"> 139</a></span>  uint32_t <a class="code" href="group__gx2__shader.html#ab2c6b258f02add8fdf4cfc7c371dd772">size</a>;</div>
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<div class="line"><a name="l00140"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#af5ef574c353d6881fd517e032f3e0876"> 140</a></span>  <span class="keywordtype">void</span> *<a class="code" href="group__gx2__shader.html#af5ef574c353d6881fd517e032f3e0876">program</a>;</div>
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<div class="line"><a name="l00141"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a80b833f04b3c09b9063389cb2d114dec"> 141</a></span>  <a class="code" href="group__gx2__enum.html#gaac67e4b13d65301cfb2a2de9a0802f36">GX2ShaderMode</a> <a class="code" href="group__gx2__shader.html#a80b833f04b3c09b9063389cb2d114dec">mode</a>;</div>
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<div class="line"><a name="l00142"></a><span class="lineno"> 142</span>  </div>
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<div class="line"><a name="l00143"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#af4e48f42772a021d4755617833d1cd26"> 143</a></span>  uint32_t <a class="code" href="group__gx2__shader.html#af4e48f42772a021d4755617833d1cd26">uniformBlockCount</a>;</div>
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<div class="line"><a name="l00144"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a34e5750418218697a2bad5ab268dcec4"> 144</a></span>  <a class="code" href="group__gx2__shader.html#structGX2UniformBlock">GX2UniformBlock</a> *<a class="code" href="group__gx2__shader.html#a34e5750418218697a2bad5ab268dcec4">uniformBlocks</a>;</div>
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<div class="line"><a name="l00145"></a><span class="lineno"> 145</span>  </div>
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<div class="line"><a name="l00146"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#aa19b2f9d2b337a4e4f1fd240b812390b"> 146</a></span>  uint32_t <a class="code" href="group__gx2__shader.html#aa19b2f9d2b337a4e4f1fd240b812390b">uniformVarCount</a>;</div>
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<div class="line"><a name="l00147"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#aeb8318940be97e975cf0323cf1c8a411"> 147</a></span>  <a class="code" href="group__gx2__shader.html#structGX2UniformVar">GX2UniformVar</a> *<a class="code" href="group__gx2__shader.html#aeb8318940be97e975cf0323cf1c8a411">uniformVars</a>;</div>
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<div class="line"><a name="l00148"></a><span class="lineno"> 148</span>  </div>
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<div class="line"><a name="l00149"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a109a52fe0bd7aded4e1575f5e75a2948"> 149</a></span>  uint32_t <a class="code" href="group__gx2__shader.html#a109a52fe0bd7aded4e1575f5e75a2948">initialValueCount</a>;</div>
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<div class="line"><a name="l00150"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#afaf46715c65e8a81d1d215edc9dcfe44"> 150</a></span>  <a class="code" href="group__gx2__shader.html#structGX2UniformInitialValue">GX2UniformInitialValue</a> *<a class="code" href="group__gx2__shader.html#afaf46715c65e8a81d1d215edc9dcfe44">initialValues</a>;</div>
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<div class="line"><a name="l00151"></a><span class="lineno"> 151</span>  </div>
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<div class="line"><a name="l00152"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a9304dafa20b588a8b4a9fd2a1b17733c"> 152</a></span>  uint32_t <a class="code" href="group__gx2__shader.html#a9304dafa20b588a8b4a9fd2a1b17733c">loopVarCount</a>;</div>
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<div class="line"><a name="l00153"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a9247234a664bc816bc8c626395d43859"> 153</a></span>  <a class="code" href="group__gx2__shader.html#structGX2LoopVar">GX2LoopVar</a> *<a class="code" href="group__gx2__shader.html#a9247234a664bc816bc8c626395d43859">loopVars</a>;</div>
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<div class="line"><a name="l00154"></a><span class="lineno"> 154</span>  </div>
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<div class="line"><a name="l00155"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a721354b689956649a42bc1ee10c43534"> 155</a></span>  uint32_t <a class="code" href="group__gx2__shader.html#a721354b689956649a42bc1ee10c43534">samplerVarCount</a>;</div>
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<div class="line"><a name="l00156"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a33c633a07c1e1c4cd28d0ded6efdc993"> 156</a></span>  <a class="code" href="group__gx2__shader.html#structGX2SamplerVar">GX2SamplerVar</a> *<a class="code" href="group__gx2__shader.html#a33c633a07c1e1c4cd28d0ded6efdc993">samplerVars</a>;</div>
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<div class="line"><a name="l00157"></a><span class="lineno"> 157</span>  </div>
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<div class="line"><a name="l00158"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a1fea65cb184bc06a98b3671a7ed73072"> 158</a></span>  uint32_t <a class="code" href="group__gx2__shader.html#a1fea65cb184bc06a98b3671a7ed73072">attribVarCount</a>;</div>
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<div class="line"><a name="l00159"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a014d3eb5405796d96ecb6b3c2ea7fc26"> 159</a></span>  <a class="code" href="group__gx2__shader.html#structGX2AttribVar">GX2AttribVar</a> *<a class="code" href="group__gx2__shader.html#a014d3eb5405796d96ecb6b3c2ea7fc26">attribVars</a>;</div>
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<div class="line"><a name="l00160"></a><span class="lineno"> 160</span>  </div>
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<div class="line"><a name="l00161"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#ab1adf8f22b9a70ad083651f9c0533595"> 161</a></span>  uint32_t <a class="code" href="group__gx2__shader.html#ab1adf8f22b9a70ad083651f9c0533595">ringItemsize</a>;</div>
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<div class="line"><a name="l00162"></a><span class="lineno"> 162</span>  </div>
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<div class="line"><a name="l00163"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#af9760da507d9fe80a1481d1233f51753"> 163</a></span>  <a class="code" href="wut__types_8h.html#a975dbe9e4396bf9e0064ce01827fa372">BOOL</a> <a class="code" href="group__gx2__shader.html#af9760da507d9fe80a1481d1233f51753">hasStreamOut</a>;</div>
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<div class="line"><a name="l00164"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a67a05a136d4aa2fc486420556289d391"> 164</a></span>  uint32_t <a class="code" href="group__gx2__shader.html#a67a05a136d4aa2fc486420556289d391">streamOutStride</a>[4];</div>
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<div class="line"><a name="l00165"></a><span class="lineno"> 165</span>  </div>
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<div class="line"><a name="l00166"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a25b16e3b4fe30d7d64d91d16e34bf846"> 166</a></span>  <a class="code" href="group__gx2r__buffer.html#structGX2RBuffer">GX2RBuffer</a> <a class="code" href="group__gx2__shader.html#a25b16e3b4fe30d7d64d91d16e34bf846">gx2rBuffer</a>;</div>
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<div class="line"><a name="l00167"></a><span class="lineno"> 167</span> };</div>
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<div class="line"><a name="l00168"></a><span class="lineno"> 168</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a>, 0x00, regs.sq_pgm_resources_vs);</div>
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<div class="line"><a name="l00169"></a><span class="lineno"> 169</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a>, 0x04, regs.vgt_primitiveid_en);</div>
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<div class="line"><a name="l00170"></a><span class="lineno"> 170</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a>, 0x08, regs.spi_vs_out_config);</div>
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<div class="line"><a name="l00171"></a><span class="lineno"> 171</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a>, 0x0C, regs.num_spi_vs_out_id);</div>
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<div class="line"><a name="l00172"></a><span class="lineno"> 172</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a>, 0x10, regs.spi_vs_out_id);</div>
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<div class="line"><a name="l00173"></a><span class="lineno"> 173</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a>, 0x38, regs.pa_cl_vs_out_cntl);</div>
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<div class="line"><a name="l00174"></a><span class="lineno"> 174</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a>, 0x3C, regs.sq_vtx_semantic_clear);</div>
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<div class="line"><a name="l00175"></a><span class="lineno"> 175</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a>, 0x40, regs.num_sq_vtx_semantic);</div>
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<div class="line"><a name="l00176"></a><span class="lineno"> 176</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a>, 0x44, regs.sq_vtx_semantic);</div>
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<div class="line"><a name="l00177"></a><span class="lineno"> 177</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a>, 0xC4, regs.vgt_strmout_buffer_en);</div>
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<div class="line"><a name="l00178"></a><span class="lineno"> 178</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a>, 0xC8, regs.vgt_vertex_reuse_block_cntl);</div>
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<div class="line"><a name="l00179"></a><span class="lineno"> 179</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a>, 0xCC, regs.vgt_hos_reuse_depth);</div>
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<div class="line"><a name="l00180"></a><span class="lineno"> 180</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a>, 0xD0, size);</div>
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<div class="line"><a name="l00181"></a><span class="lineno"> 181</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a>, 0xD4, program);</div>
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<div class="line"><a name="l00182"></a><span class="lineno"> 182</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a>, 0xD8, mode);</div>
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<div class="line"><a name="l00183"></a><span class="lineno"> 183</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a>, 0xDc, uniformBlockCount);</div>
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<div class="line"><a name="l00184"></a><span class="lineno"> 184</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a>, 0xE0, uniformBlocks);</div>
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<div class="line"><a name="l00185"></a><span class="lineno"> 185</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a>, 0xE4, uniformVarCount);</div>
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<div class="line"><a name="l00186"></a><span class="lineno"> 186</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a>, 0xE8, uniformVars);</div>
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<div class="line"><a name="l00187"></a><span class="lineno"> 187</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a>, 0xEc, initialValueCount);</div>
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<div class="line"><a name="l00188"></a><span class="lineno"> 188</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a>, 0xF0, initialValues);</div>
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<div class="line"><a name="l00189"></a><span class="lineno"> 189</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a>, 0xF4, loopVarCount);</div>
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<div class="line"><a name="l00190"></a><span class="lineno"> 190</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a>, 0xF8, loopVars);</div>
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|
<div class="line"><a name="l00191"></a><span class="lineno"> 191</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a>, 0xFc, samplerVarCount);</div>
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<div class="line"><a name="l00192"></a><span class="lineno"> 192</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a>, 0x100, samplerVars);</div>
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<div class="line"><a name="l00193"></a><span class="lineno"> 193</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a>, 0x104, attribVarCount);</div>
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<div class="line"><a name="l00194"></a><span class="lineno"> 194</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a>, 0x108, attribVars);</div>
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<div class="line"><a name="l00195"></a><span class="lineno"> 195</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a>, 0x10c, ringItemsize);</div>
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<div class="line"><a name="l00196"></a><span class="lineno"> 196</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a>, 0x110, hasStreamOut);</div>
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<div class="line"><a name="l00197"></a><span class="lineno"> 197</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a>, 0x114, streamOutStride);</div>
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<div class="line"><a name="l00198"></a><span class="lineno"> 198</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a>, 0x124, gx2rBuffer);</div>
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<div class="line"><a name="l00199"></a><span class="lineno"> 199</span> WUT_CHECK_SIZE(<a class="code" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a>, 0x134);</div>
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<div class="line"><a name="l00200"></a><span class="lineno"> 200</span>  </div>
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<div class="line"><a name="l00201"></a><span class="lineno"><a class="line" href="group__gx2__shader.html"> 201</a></span> <span class="keyword">struct </span><a class="code" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a></div>
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<div class="line"><a name="l00202"></a><span class="lineno"> 202</span> {</div>
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<div class="line"><a name="l00203"></a><span class="lineno"><a class="line" href="group__gx2__shader.html"> 203</a></span>  <span class="keyword">struct</span></div>
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<div class="line"><a name="l00204"></a><span class="lineno"> 204</span>  {</div>
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<div class="line"><a name="l00205"></a><span class="lineno"> 205</span>  uint32_t sq_pgm_resources_ps;</div>
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<div class="line"><a name="l00206"></a><span class="lineno"> 206</span>  uint32_t sq_pgm_exports_ps;</div>
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<div class="line"><a name="l00207"></a><span class="lineno"> 207</span>  uint32_t spi_ps_in_control_0;</div>
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<div class="line"><a name="l00208"></a><span class="lineno"> 208</span>  uint32_t spi_ps_in_control_1;</div>
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<div class="line"><a name="l00209"></a><span class="lineno"> 209</span>  uint32_t num_spi_ps_input_cntl;</div>
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<div class="line"><a name="l00210"></a><span class="lineno"> 210</span>  uint32_t spi_ps_input_cntls[32];</div>
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<div class="line"><a name="l00211"></a><span class="lineno"> 211</span>  uint32_t cb_shader_mask;</div>
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<div class="line"><a name="l00212"></a><span class="lineno"> 212</span>  uint32_t cb_shader_control;</div>
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<div class="line"><a name="l00213"></a><span class="lineno"> 213</span>  uint32_t db_shader_control;</div>
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<div class="line"><a name="l00214"></a><span class="lineno"> 214</span>  uint32_t spi_input_z;</div>
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<div class="line"><a name="l00215"></a><span class="lineno"> 215</span>  } <a class="code" href="group__gx2__shader.html#a774b54c7881b10fcb6677bcc3cd90646">regs</a>;</div>
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<div class="line"><a name="l00216"></a><span class="lineno"> 216</span>  </div>
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<div class="line"><a name="l00217"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#ab2c6b258f02add8fdf4cfc7c371dd772"> 217</a></span>  uint32_t <a class="code" href="group__gx2__shader.html#ab2c6b258f02add8fdf4cfc7c371dd772">size</a>;</div>
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<div class="line"><a name="l00218"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#af5ef574c353d6881fd517e032f3e0876"> 218</a></span>  <span class="keywordtype">void</span> *<a class="code" href="group__gx2__shader.html#af5ef574c353d6881fd517e032f3e0876">program</a>;</div>
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<div class="line"><a name="l00219"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a80b833f04b3c09b9063389cb2d114dec"> 219</a></span>  <a class="code" href="group__gx2__enum.html#gaac67e4b13d65301cfb2a2de9a0802f36">GX2ShaderMode</a> <a class="code" href="group__gx2__shader.html#a80b833f04b3c09b9063389cb2d114dec">mode</a>;</div>
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<div class="line"><a name="l00220"></a><span class="lineno"> 220</span>  </div>
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<div class="line"><a name="l00221"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#af4e48f42772a021d4755617833d1cd26"> 221</a></span>  uint32_t <a class="code" href="group__gx2__shader.html#af4e48f42772a021d4755617833d1cd26">uniformBlockCount</a>;</div>
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<div class="line"><a name="l00222"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a34e5750418218697a2bad5ab268dcec4"> 222</a></span>  <a class="code" href="group__gx2__shader.html#structGX2UniformBlock">GX2UniformBlock</a> *<a class="code" href="group__gx2__shader.html#a34e5750418218697a2bad5ab268dcec4">uniformBlocks</a>;</div>
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<div class="line"><a name="l00223"></a><span class="lineno"> 223</span>  </div>
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<div class="line"><a name="l00224"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#aa19b2f9d2b337a4e4f1fd240b812390b"> 224</a></span>  uint32_t <a class="code" href="group__gx2__shader.html#aa19b2f9d2b337a4e4f1fd240b812390b">uniformVarCount</a>;</div>
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<div class="line"><a name="l00225"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#aeb8318940be97e975cf0323cf1c8a411"> 225</a></span>  <a class="code" href="group__gx2__shader.html#structGX2UniformVar">GX2UniformVar</a> *<a class="code" href="group__gx2__shader.html#aeb8318940be97e975cf0323cf1c8a411">uniformVars</a>;</div>
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<div class="line"><a name="l00226"></a><span class="lineno"> 226</span>  </div>
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<div class="line"><a name="l00227"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a109a52fe0bd7aded4e1575f5e75a2948"> 227</a></span>  uint32_t <a class="code" href="group__gx2__shader.html#a109a52fe0bd7aded4e1575f5e75a2948">initialValueCount</a>;</div>
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<div class="line"><a name="l00228"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#afaf46715c65e8a81d1d215edc9dcfe44"> 228</a></span>  <a class="code" href="group__gx2__shader.html#structGX2UniformInitialValue">GX2UniformInitialValue</a> *<a class="code" href="group__gx2__shader.html#afaf46715c65e8a81d1d215edc9dcfe44">initialValues</a>;</div>
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<div class="line"><a name="l00229"></a><span class="lineno"> 229</span>  </div>
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<div class="line"><a name="l00230"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a9304dafa20b588a8b4a9fd2a1b17733c"> 230</a></span>  uint32_t <a class="code" href="group__gx2__shader.html#a9304dafa20b588a8b4a9fd2a1b17733c">loopVarCount</a>;</div>
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<div class="line"><a name="l00231"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a9247234a664bc816bc8c626395d43859"> 231</a></span>  <a class="code" href="group__gx2__shader.html#structGX2LoopVar">GX2LoopVar</a> *<a class="code" href="group__gx2__shader.html#a9247234a664bc816bc8c626395d43859">loopVars</a>;</div>
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<div class="line"><a name="l00232"></a><span class="lineno"> 232</span>  </div>
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<div class="line"><a name="l00233"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a721354b689956649a42bc1ee10c43534"> 233</a></span>  uint32_t <a class="code" href="group__gx2__shader.html#a721354b689956649a42bc1ee10c43534">samplerVarCount</a>;</div>
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<div class="line"><a name="l00234"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a33c633a07c1e1c4cd28d0ded6efdc993"> 234</a></span>  <a class="code" href="group__gx2__shader.html#structGX2SamplerVar">GX2SamplerVar</a> *<a class="code" href="group__gx2__shader.html#a33c633a07c1e1c4cd28d0ded6efdc993">samplerVars</a>;</div>
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<div class="line"><a name="l00235"></a><span class="lineno"> 235</span>  </div>
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<div class="line"><a name="l00236"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a25b16e3b4fe30d7d64d91d16e34bf846"> 236</a></span>  <a class="code" href="group__gx2r__buffer.html#structGX2RBuffer">GX2RBuffer</a> <a class="code" href="group__gx2__shader.html#a25b16e3b4fe30d7d64d91d16e34bf846">gx2rBuffer</a>;</div>
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<div class="line"><a name="l00237"></a><span class="lineno"> 237</span> };</div>
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<div class="line"><a name="l00238"></a><span class="lineno"> 238</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a>, 0x00, regs.sq_pgm_resources_ps);</div>
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<div class="line"><a name="l00239"></a><span class="lineno"> 239</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a>, 0x04, regs.sq_pgm_exports_ps);</div>
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<div class="line"><a name="l00240"></a><span class="lineno"> 240</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a>, 0x08, regs.spi_ps_in_control_0);</div>
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<div class="line"><a name="l00241"></a><span class="lineno"> 241</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a>, 0x0C, regs.spi_ps_in_control_1);</div>
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<div class="line"><a name="l00242"></a><span class="lineno"> 242</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a>, 0x10, regs.num_spi_ps_input_cntl);</div>
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<div class="line"><a name="l00243"></a><span class="lineno"> 243</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a>, 0x14, regs.spi_ps_input_cntls);</div>
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<div class="line"><a name="l00244"></a><span class="lineno"> 244</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a>, 0x94, regs.cb_shader_mask);</div>
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<div class="line"><a name="l00245"></a><span class="lineno"> 245</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a>, 0x98, regs.cb_shader_control);</div>
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<div class="line"><a name="l00246"></a><span class="lineno"> 246</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a>, 0x9C, regs.db_shader_control);</div>
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<div class="line"><a name="l00247"></a><span class="lineno"> 247</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a>, 0xA0, regs.spi_input_z);</div>
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<div class="line"><a name="l00248"></a><span class="lineno"> 248</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a>, 0xA4, size);</div>
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<div class="line"><a name="l00249"></a><span class="lineno"> 249</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a>, 0xA8, program);</div>
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<div class="line"><a name="l00250"></a><span class="lineno"> 250</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a>, 0xAC, mode);</div>
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<div class="line"><a name="l00251"></a><span class="lineno"> 251</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a>, 0xB0, uniformBlockCount);</div>
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<div class="line"><a name="l00252"></a><span class="lineno"> 252</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a>, 0xB4, uniformBlocks);</div>
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<div class="line"><a name="l00253"></a><span class="lineno"> 253</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a>, 0xB8, uniformVarCount);</div>
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<div class="line"><a name="l00254"></a><span class="lineno"> 254</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a>, 0xBC, uniformVars);</div>
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<div class="line"><a name="l00255"></a><span class="lineno"> 255</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a>, 0xC0, initialValueCount);</div>
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<div class="line"><a name="l00256"></a><span class="lineno"> 256</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a>, 0xC4, initialValues);</div>
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<div class="line"><a name="l00257"></a><span class="lineno"> 257</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a>, 0xC8, loopVarCount);</div>
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<div class="line"><a name="l00258"></a><span class="lineno"> 258</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a>, 0xCC, loopVars);</div>
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<div class="line"><a name="l00259"></a><span class="lineno"> 259</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a>, 0xD0, samplerVarCount);</div>
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<div class="line"><a name="l00260"></a><span class="lineno"> 260</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a>, 0xD4, samplerVars);</div>
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<div class="line"><a name="l00261"></a><span class="lineno"> 261</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a>, 0xD8, gx2rBuffer);</div>
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<div class="line"><a name="l00262"></a><span class="lineno"> 262</span> WUT_CHECK_SIZE(<a class="code" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a>, 0xE8);</div>
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<div class="line"><a name="l00263"></a><span class="lineno"> 263</span>  </div>
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<div class="line"><a name="l00264"></a><span class="lineno"><a class="line" href="group__gx2__shader.html"> 264</a></span> <span class="keyword">struct </span><a class="code" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a></div>
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<div class="line"><a name="l00265"></a><span class="lineno"> 265</span> {</div>
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<div class="line"><a name="l00266"></a><span class="lineno"><a class="line" href="group__gx2__shader.html"> 266</a></span>  <span class="keyword">struct</span></div>
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<div class="line"><a name="l00267"></a><span class="lineno"> 267</span>  {</div>
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<div class="line"><a name="l00268"></a><span class="lineno"> 268</span>  uint32_t sq_pgm_resources_gs;</div>
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<div class="line"><a name="l00269"></a><span class="lineno"> 269</span>  uint32_t vgt_gs_out_prim_type;</div>
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<div class="line"><a name="l00270"></a><span class="lineno"> 270</span>  uint32_t vgt_gs_mode;</div>
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<div class="line"><a name="l00271"></a><span class="lineno"> 271</span>  uint32_t pa_cl_vs_out_cntl;</div>
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<div class="line"><a name="l00272"></a><span class="lineno"> 272</span>  uint32_t sq_pgm_resources_vs;</div>
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<div class="line"><a name="l00273"></a><span class="lineno"> 273</span>  uint32_t sq_gs_vert_itemsize;</div>
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<div class="line"><a name="l00274"></a><span class="lineno"> 274</span>  uint32_t spi_vs_out_config;</div>
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<div class="line"><a name="l00275"></a><span class="lineno"> 275</span>  uint32_t num_spi_vs_out_id;</div>
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<div class="line"><a name="l00276"></a><span class="lineno"> 276</span>  uint32_t spi_vs_out_id[10];</div>
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<div class="line"><a name="l00277"></a><span class="lineno"> 277</span>  uint32_t vgt_strmout_buffer_en;</div>
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<div class="line"><a name="l00278"></a><span class="lineno"> 278</span>  } <a class="code" href="group__gx2__shader.html#aca27ac8b7d901a070bc86ca931449f75">regs</a>;</div>
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<div class="line"><a name="l00279"></a><span class="lineno"> 279</span>  </div>
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<div class="line"><a name="l00280"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#ab2c6b258f02add8fdf4cfc7c371dd772"> 280</a></span>  uint32_t <a class="code" href="group__gx2__shader.html#ab2c6b258f02add8fdf4cfc7c371dd772">size</a>;</div>
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<div class="line"><a name="l00281"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#af5ef574c353d6881fd517e032f3e0876"> 281</a></span>  <span class="keywordtype">void</span> *<a class="code" href="group__gx2__shader.html#af5ef574c353d6881fd517e032f3e0876">program</a>;</div>
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<div class="line"><a name="l00282"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a384a7000e84b476d3dce8bd9f7e1b4d1"> 282</a></span>  uint32_t <a class="code" href="group__gx2__shader.html#a384a7000e84b476d3dce8bd9f7e1b4d1">vertexProgramSize</a>;</div>
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<div class="line"><a name="l00283"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a37c1adf360eabcb3c5afabc0fbf9eef1"> 283</a></span>  <span class="keywordtype">void</span> *<a class="code" href="group__gx2__shader.html#a37c1adf360eabcb3c5afabc0fbf9eef1">vertexProgram</a>;</div>
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<div class="line"><a name="l00284"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a80b833f04b3c09b9063389cb2d114dec"> 284</a></span>  <a class="code" href="group__gx2__enum.html#gaac67e4b13d65301cfb2a2de9a0802f36">GX2ShaderMode</a> <a class="code" href="group__gx2__shader.html#a80b833f04b3c09b9063389cb2d114dec">mode</a>;</div>
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<div class="line"><a name="l00285"></a><span class="lineno"> 285</span>  </div>
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<div class="line"><a name="l00286"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#af4e48f42772a021d4755617833d1cd26"> 286</a></span>  uint32_t <a class="code" href="group__gx2__shader.html#af4e48f42772a021d4755617833d1cd26">uniformBlockCount</a>;</div>
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<div class="line"><a name="l00287"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a34e5750418218697a2bad5ab268dcec4"> 287</a></span>  <a class="code" href="group__gx2__shader.html#structGX2UniformBlock">GX2UniformBlock</a> *<a class="code" href="group__gx2__shader.html#a34e5750418218697a2bad5ab268dcec4">uniformBlocks</a>;</div>
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<div class="line"><a name="l00288"></a><span class="lineno"> 288</span>  </div>
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<div class="line"><a name="l00289"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#aa19b2f9d2b337a4e4f1fd240b812390b"> 289</a></span>  uint32_t <a class="code" href="group__gx2__shader.html#aa19b2f9d2b337a4e4f1fd240b812390b">uniformVarCount</a>;</div>
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<div class="line"><a name="l00290"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#aeb8318940be97e975cf0323cf1c8a411"> 290</a></span>  <a class="code" href="group__gx2__shader.html#structGX2UniformVar">GX2UniformVar</a> *<a class="code" href="group__gx2__shader.html#aeb8318940be97e975cf0323cf1c8a411">uniformVars</a>;</div>
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<div class="line"><a name="l00291"></a><span class="lineno"> 291</span>  </div>
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<div class="line"><a name="l00292"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a109a52fe0bd7aded4e1575f5e75a2948"> 292</a></span>  uint32_t <a class="code" href="group__gx2__shader.html#a109a52fe0bd7aded4e1575f5e75a2948">initialValueCount</a>;</div>
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<div class="line"><a name="l00293"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#afaf46715c65e8a81d1d215edc9dcfe44"> 293</a></span>  <a class="code" href="group__gx2__shader.html#structGX2UniformInitialValue">GX2UniformInitialValue</a> *<a class="code" href="group__gx2__shader.html#afaf46715c65e8a81d1d215edc9dcfe44">initialValues</a>;</div>
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<div class="line"><a name="l00294"></a><span class="lineno"> 294</span>  </div>
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<div class="line"><a name="l00295"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a9304dafa20b588a8b4a9fd2a1b17733c"> 295</a></span>  uint32_t <a class="code" href="group__gx2__shader.html#a9304dafa20b588a8b4a9fd2a1b17733c">loopVarCount</a>;</div>
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<div class="line"><a name="l00296"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a9247234a664bc816bc8c626395d43859"> 296</a></span>  <a class="code" href="group__gx2__shader.html#structGX2LoopVar">GX2LoopVar</a> *<a class="code" href="group__gx2__shader.html#a9247234a664bc816bc8c626395d43859">loopVars</a>;</div>
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<div class="line"><a name="l00297"></a><span class="lineno"> 297</span>  </div>
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<div class="line"><a name="l00298"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a721354b689956649a42bc1ee10c43534"> 298</a></span>  uint32_t <a class="code" href="group__gx2__shader.html#a721354b689956649a42bc1ee10c43534">samplerVarCount</a>;</div>
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<div class="line"><a name="l00299"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a33c633a07c1e1c4cd28d0ded6efdc993"> 299</a></span>  <a class="code" href="group__gx2__shader.html#structGX2SamplerVar">GX2SamplerVar</a> *<a class="code" href="group__gx2__shader.html#a33c633a07c1e1c4cd28d0ded6efdc993">samplerVars</a>;</div>
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<div class="line"><a name="l00300"></a><span class="lineno"> 300</span>  </div>
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<div class="line"><a name="l00301"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a47a3b3f47d41f72b23b55fa3d5cc5d2d"> 301</a></span>  uint32_t <a class="code" href="group__gx2__shader.html#a47a3b3f47d41f72b23b55fa3d5cc5d2d">ringItemSize</a>;</div>
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<div class="line"><a name="l00302"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#af9760da507d9fe80a1481d1233f51753"> 302</a></span>  <a class="code" href="wut__types_8h.html#a975dbe9e4396bf9e0064ce01827fa372">BOOL</a> <a class="code" href="group__gx2__shader.html#af9760da507d9fe80a1481d1233f51753">hasStreamOut</a>;</div>
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<div class="line"><a name="l00303"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a67a05a136d4aa2fc486420556289d391"> 303</a></span>  uint32_t <a class="code" href="group__gx2__shader.html#a67a05a136d4aa2fc486420556289d391">streamOutStride</a>[4];</div>
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<div class="line"><a name="l00304"></a><span class="lineno"> 304</span>  </div>
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<div class="line"><a name="l00305"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a25b16e3b4fe30d7d64d91d16e34bf846"> 305</a></span>  <a class="code" href="group__gx2r__buffer.html#structGX2RBuffer">GX2RBuffer</a> <a class="code" href="group__gx2__shader.html#a25b16e3b4fe30d7d64d91d16e34bf846">gx2rBuffer</a>;</div>
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<div class="line"><a name="l00306"></a><span class="lineno"> 306</span> };</div>
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<div class="line"><a name="l00307"></a><span class="lineno"> 307</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a>, 0x00, regs.sq_pgm_resources_gs);</div>
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<div class="line"><a name="l00308"></a><span class="lineno"> 308</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a>, 0x04, regs.vgt_gs_out_prim_type);</div>
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<div class="line"><a name="l00309"></a><span class="lineno"> 309</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a>, 0x08, regs.vgt_gs_mode);</div>
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<div class="line"><a name="l00310"></a><span class="lineno"> 310</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a>, 0x0C, regs.pa_cl_vs_out_cntl);</div>
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<div class="line"><a name="l00311"></a><span class="lineno"> 311</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a>, 0x10, regs.sq_pgm_resources_vs);</div>
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<div class="line"><a name="l00312"></a><span class="lineno"> 312</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a>, 0x14, regs.sq_gs_vert_itemsize);</div>
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<div class="line"><a name="l00313"></a><span class="lineno"> 313</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a>, 0x18, regs.spi_vs_out_config);</div>
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<div class="line"><a name="l00314"></a><span class="lineno"> 314</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a>, 0x1C, regs.num_spi_vs_out_id);</div>
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<div class="line"><a name="l00315"></a><span class="lineno"> 315</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a>, 0x20, regs.spi_vs_out_id);</div>
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<div class="line"><a name="l00316"></a><span class="lineno"> 316</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a>, 0x48, regs.vgt_strmout_buffer_en);</div>
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<div class="line"><a name="l00317"></a><span class="lineno"> 317</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a>, 0x4C, size);</div>
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<div class="line"><a name="l00318"></a><span class="lineno"> 318</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a>, 0x50, program);</div>
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<div class="line"><a name="l00319"></a><span class="lineno"> 319</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a>, 0x54, vertexProgramSize);</div>
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<div class="line"><a name="l00320"></a><span class="lineno"> 320</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a>, 0x58, vertexProgram);</div>
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<div class="line"><a name="l00321"></a><span class="lineno"> 321</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a>, 0x5C, mode);</div>
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<div class="line"><a name="l00322"></a><span class="lineno"> 322</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a>, 0x60, uniformBlockCount);</div>
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<div class="line"><a name="l00323"></a><span class="lineno"> 323</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a>, 0x64, uniformBlocks);</div>
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<div class="line"><a name="l00324"></a><span class="lineno"> 324</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a>, 0x68, uniformVarCount);</div>
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<div class="line"><a name="l00325"></a><span class="lineno"> 325</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a>, 0x6C, uniformVars);</div>
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<div class="line"><a name="l00326"></a><span class="lineno"> 326</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a>, 0x70, initialValueCount);</div>
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<div class="line"><a name="l00327"></a><span class="lineno"> 327</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a>, 0x74, initialValues);</div>
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<div class="line"><a name="l00328"></a><span class="lineno"> 328</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a>, 0x78, loopVarCount);</div>
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<div class="line"><a name="l00329"></a><span class="lineno"> 329</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a>, 0x7C, loopVars);</div>
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<div class="line"><a name="l00330"></a><span class="lineno"> 330</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a>, 0x80, samplerVarCount);</div>
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<div class="line"><a name="l00331"></a><span class="lineno"> 331</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a>, 0x84, samplerVars);</div>
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<div class="line"><a name="l00332"></a><span class="lineno"> 332</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a>, 0x88, ringItemSize);</div>
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<div class="line"><a name="l00333"></a><span class="lineno"> 333</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a>, 0x8C, hasStreamOut);</div>
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<div class="line"><a name="l00334"></a><span class="lineno"> 334</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a>, 0x90, streamOutStride);</div>
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<div class="line"><a name="l00335"></a><span class="lineno"> 335</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a>, 0xA0, gx2rBuffer);</div>
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<div class="line"><a name="l00336"></a><span class="lineno"> 336</span> WUT_CHECK_SIZE(<a class="code" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a>, 0xB0);</div>
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<div class="line"><a name="l00337"></a><span class="lineno"> 337</span>  </div>
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<div class="line"><a name="l00338"></a><span class="lineno"><a class="line" href="group__gx2__shader.html"> 338</a></span> <span class="keyword">struct </span><a class="code" href="group__gx2__shader.html#structGX2AttribStream">GX2AttribStream</a></div>
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<div class="line"><a name="l00339"></a><span class="lineno"> 339</span> {</div>
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<div class="line"><a name="l00340"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a8f37ff59738c23420be43a6b1ba69769"> 340</a></span>  uint32_t <a class="code" href="group__gx2__shader.html#a8f37ff59738c23420be43a6b1ba69769">location</a>;</div>
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<div class="line"><a name="l00341"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#ac361fef6bf135953d536299eb0b119c3"> 341</a></span>  uint32_t <a class="code" href="group__gx2__shader.html#ac361fef6bf135953d536299eb0b119c3">buffer</a>;</div>
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<div class="line"><a name="l00342"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a894bdfa2d603d8343f8ef01dda6fcd23"> 342</a></span>  uint32_t <a class="code" href="group__gx2__shader.html#a894bdfa2d603d8343f8ef01dda6fcd23">offset</a>;</div>
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<div class="line"><a name="l00343"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a480e3629a8b750c08f78f8660a6a9b89"> 343</a></span>  <a class="code" href="group__gx2__enum.html#ga41b58e48abb1dfbebca79cab46c379cb">GX2AttribFormat</a> <a class="code" href="group__gx2__shader.html#a480e3629a8b750c08f78f8660a6a9b89">format</a>;</div>
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<div class="line"><a name="l00344"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a7188ab8278ce9c5922bfdfd8cd2f91ca"> 344</a></span>  <a class="code" href="group__gx2__enum.html#gac7dc258dc5d037184a8a27a50e74ef48">GX2AttribIndexType</a> <a class="code" href="group__gx2__shader.html#a7188ab8278ce9c5922bfdfd8cd2f91ca">type</a>;</div>
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<div class="line"><a name="l00345"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#ad2f72cfa2fa2237db241c107d9208452"> 345</a></span>  uint32_t <a class="code" href="group__gx2__shader.html#ad2f72cfa2fa2237db241c107d9208452">aluDivisor</a>;</div>
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<div class="line"><a name="l00346"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#ad3bee21df6875eeccd25d3c577e0600a"> 346</a></span>  uint32_t <a class="code" href="group__gx2__shader.html#ad3bee21df6875eeccd25d3c577e0600a">mask</a>;</div>
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<div class="line"><a name="l00347"></a><span class="lineno"><a class="line" href="group__gx2__shader.html#a36155a846634b57e7140d1db7baee8a7"> 347</a></span>  <a class="code" href="group__gx2__enum.html#ga921c9d19110d75b3ed8370c9676a811c">GX2EndianSwapMode</a> <a class="code" href="group__gx2__shader.html#a36155a846634b57e7140d1db7baee8a7">endianSwap</a>;</div>
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<div class="line"><a name="l00348"></a><span class="lineno"> 348</span> };</div>
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<div class="line"><a name="l00349"></a><span class="lineno"> 349</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2AttribStream">GX2AttribStream</a>, 0x0, location);</div>
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<div class="line"><a name="l00350"></a><span class="lineno"> 350</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2AttribStream">GX2AttribStream</a>, 0x4, buffer);</div>
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<div class="line"><a name="l00351"></a><span class="lineno"> 351</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2AttribStream">GX2AttribStream</a>, 0x8, offset);</div>
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<div class="line"><a name="l00352"></a><span class="lineno"> 352</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2AttribStream">GX2AttribStream</a>, 0xc, format);</div>
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<div class="line"><a name="l00353"></a><span class="lineno"> 353</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2AttribStream">GX2AttribStream</a>, 0x10, type);</div>
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<div class="line"><a name="l00354"></a><span class="lineno"> 354</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2AttribStream">GX2AttribStream</a>, 0x14, aluDivisor);</div>
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<div class="line"><a name="l00355"></a><span class="lineno"> 355</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2AttribStream">GX2AttribStream</a>, 0x18, mask);</div>
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<div class="line"><a name="l00356"></a><span class="lineno"> 356</span> WUT_CHECK_OFFSET(<a class="code" href="group__gx2__shader.html#structGX2AttribStream">GX2AttribStream</a>, 0x1c, endianSwap);</div>
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<div class="line"><a name="l00357"></a><span class="lineno"> 357</span> WUT_CHECK_SIZE(<a class="code" href="group__gx2__shader.html#structGX2AttribStream">GX2AttribStream</a>, 0x20);</div>
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<div class="line"><a name="l00358"></a><span class="lineno"> 358</span>  </div>
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<div class="line"><a name="l00359"></a><span class="lineno"> 359</span> uint32_t</div>
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<div class="line"><a name="l00360"></a><span class="lineno"> 360</span> <a class="code" href="group__gx2__shader.html#ga13403afe89a9102463dd09fb10d70528">GX2CalcGeometryShaderInputRingBufferSize</a>(uint32_t ringItemSize);</div>
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<div class="line"><a name="l00361"></a><span class="lineno"> 361</span>  </div>
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<div class="line"><a name="l00362"></a><span class="lineno"> 362</span> uint32_t</div>
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<div class="line"><a name="l00363"></a><span class="lineno"> 363</span> <a class="code" href="group__gx2__shader.html#gaebb3b60cb9b61fdc616e7a42e749c002">GX2CalcGeometryShaderOutputRingBufferSize</a>(uint32_t ringItemSize);</div>
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<div class="line"><a name="l00364"></a><span class="lineno"> 364</span>  </div>
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<div class="line"><a name="l00365"></a><span class="lineno"> 365</span> uint32_t</div>
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<div class="line"><a name="l00366"></a><span class="lineno"> 366</span> <a class="code" href="group__gx2__shader.html#gabbafb631bb2c360f985bdad4eb350c6c">GX2CalcFetchShaderSizeEx</a>(uint32_t attribs,</div>
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<div class="line"><a name="l00367"></a><span class="lineno"> 367</span>  <a class="code" href="group__gx2__enum.html#ga55fd38b8208385b84ba5dbd3a5ef10fe">GX2FetchShaderType</a> fetchShaderType,</div>
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<div class="line"><a name="l00368"></a><span class="lineno"> 368</span>  <a class="code" href="group__gx2__enum.html#gaf45d76c396126af0bcba50fb7f7fbaee">GX2TessellationMode</a> tesellationMode);</div>
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<div class="line"><a name="l00369"></a><span class="lineno"> 369</span>  </div>
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<div class="line"><a name="l00370"></a><span class="lineno"> 370</span> <span class="keywordtype">void</span></div>
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<div class="line"><a name="l00371"></a><span class="lineno"> 371</span> <a class="code" href="group__gx2__shader.html#ga5f3a0bbed067a5549ba3f75688403dac">GX2InitFetchShaderEx</a>(<a class="code" href="group__gx2__shader.html#structGX2FetchShader">GX2FetchShader</a> *fetchShader,</div>
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<div class="line"><a name="l00372"></a><span class="lineno"> 372</span>  uint8_t *buffer,</div>
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<div class="line"><a name="l00373"></a><span class="lineno"> 373</span>  uint32_t attribCount,</div>
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<div class="line"><a name="l00374"></a><span class="lineno"> 374</span>  <a class="code" href="group__gx2__shader.html#structGX2AttribStream">GX2AttribStream</a> *attribs,</div>
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<div class="line"><a name="l00375"></a><span class="lineno"> 375</span>  <a class="code" href="group__gx2__enum.html#ga55fd38b8208385b84ba5dbd3a5ef10fe">GX2FetchShaderType</a> type,</div>
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<div class="line"><a name="l00376"></a><span class="lineno"> 376</span>  <a class="code" href="group__gx2__enum.html#gaf45d76c396126af0bcba50fb7f7fbaee">GX2TessellationMode</a> tessMode);</div>
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<div class="line"><a name="l00377"></a><span class="lineno"> 377</span>  </div>
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<div class="line"><a name="l00378"></a><span class="lineno"> 378</span> <span class="keywordtype">void</span></div>
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<div class="line"><a name="l00379"></a><span class="lineno"> 379</span> <a class="code" href="group__gx2__shader.html#ga8475f3b74dd84ec68840c3913e050042">GX2SetFetchShader</a>(<a class="code" href="group__gx2__shader.html#structGX2FetchShader">GX2FetchShader</a> *shader);</div>
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<div class="line"><a name="l00380"></a><span class="lineno"> 380</span>  </div>
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<div class="line"><a name="l00381"></a><span class="lineno"> 381</span> <span class="keywordtype">void</span></div>
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<div class="line"><a name="l00382"></a><span class="lineno"> 382</span> <a class="code" href="group__gx2__shader.html#gabe63ee5fa306154d9c9c7bb1dc5caaba">GX2SetVertexShader</a>(<a class="code" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a> *shader);</div>
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<div class="line"><a name="l00383"></a><span class="lineno"> 383</span>  </div>
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<div class="line"><a name="l00384"></a><span class="lineno"> 384</span> <span class="keywordtype">void</span></div>
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<div class="line"><a name="l00385"></a><span class="lineno"> 385</span> <a class="code" href="group__gx2__shader.html#ga270a6a738183bd48738cab4997dd5bb0">GX2SetPixelShader</a>(<a class="code" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a> *shader);</div>
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<div class="line"><a name="l00386"></a><span class="lineno"> 386</span>  </div>
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<div class="line"><a name="l00387"></a><span class="lineno"> 387</span> <span class="keywordtype">void</span></div>
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<div class="line"><a name="l00388"></a><span class="lineno"> 388</span> <a class="code" href="group__gx2__shader.html#gaa230df3c1f9c72960418710710c6c2c4">GX2SetGeometryShader</a>(<a class="code" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a> *shader);</div>
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<div class="line"><a name="l00389"></a><span class="lineno"> 389</span>  </div>
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<div class="line"><a name="l00390"></a><span class="lineno"> 390</span> <span class="keywordtype">void</span></div>
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<div class="line"><a name="l00391"></a><span class="lineno"> 391</span> <a class="code" href="group__gx2__shader.html#ga5cba4d4b9e554efcc99e55156c9e2d38">GX2SetVertexSampler</a>(<a class="code" href="group__gx2__sampler.html#structGX2Sampler">GX2Sampler</a> *sampler,</div>
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<div class="line"><a name="l00392"></a><span class="lineno"> 392</span>  uint32_t <span class="keywordtype">id</span>);</div>
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<div class="line"><a name="l00393"></a><span class="lineno"> 393</span>  </div>
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<div class="line"><a name="l00394"></a><span class="lineno"> 394</span> <span class="keywordtype">void</span></div>
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<div class="line"><a name="l00395"></a><span class="lineno"> 395</span> <a class="code" href="group__gx2__shader.html#gaef5e5e5fb0425250b8105c25f322ea10">GX2SetPixelSampler</a>(<a class="code" href="group__gx2__sampler.html#structGX2Sampler">GX2Sampler</a> *sampler,</div>
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<div class="line"><a name="l00396"></a><span class="lineno"> 396</span>  uint32_t <span class="keywordtype">id</span>);</div>
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<div class="line"><a name="l00397"></a><span class="lineno"> 397</span>  </div>
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<div class="line"><a name="l00398"></a><span class="lineno"> 398</span> <span class="keywordtype">void</span></div>
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<div class="line"><a name="l00399"></a><span class="lineno"> 399</span> <a class="code" href="group__gx2__shader.html#gae51b1e15aeb7bdfce7cedb2a86733d2a">GX2SetGeometrySampler</a>(<a class="code" href="group__gx2__sampler.html#structGX2Sampler">GX2Sampler</a> *sampler,</div>
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<div class="line"><a name="l00400"></a><span class="lineno"> 400</span>  uint32_t <span class="keywordtype">id</span>);</div>
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<div class="line"><a name="l00401"></a><span class="lineno"> 401</span>  </div>
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<div class="line"><a name="l00402"></a><span class="lineno"> 402</span> <span class="keywordtype">void</span></div>
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<div class="line"><a name="l00403"></a><span class="lineno"> 403</span> <a class="code" href="group__gx2__shader.html#gac6d69c7e85803e3b62e2ecea984dcf92">GX2SetVertexUniformReg</a>(uint32_t offset,</div>
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<div class="line"><a name="l00404"></a><span class="lineno"> 404</span>  uint32_t count,</div>
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<div class="line"><a name="l00405"></a><span class="lineno"> 405</span>  uint32_t *data);</div>
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<div class="line"><a name="l00406"></a><span class="lineno"> 406</span>  </div>
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<div class="line"><a name="l00407"></a><span class="lineno"> 407</span> <span class="keywordtype">void</span></div>
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<div class="line"><a name="l00408"></a><span class="lineno"> 408</span> <a class="code" href="group__gx2__shader.html#ga6dba529cedb805c10b44cda02df66f72">GX2SetPixelUniformReg</a>(uint32_t offset,</div>
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<div class="line"><a name="l00409"></a><span class="lineno"> 409</span>  uint32_t count,</div>
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<div class="line"><a name="l00410"></a><span class="lineno"> 410</span>  uint32_t *data);</div>
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<div class="line"><a name="l00411"></a><span class="lineno"> 411</span>  </div>
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<div class="line"><a name="l00412"></a><span class="lineno"> 412</span> <span class="keywordtype">void</span></div>
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<div class="line"><a name="l00413"></a><span class="lineno"> 413</span> <a class="code" href="group__gx2__shader.html#ga72650d926a0a8498513b37e6e7c8c17d">GX2SetVertexUniformBlock</a>(uint32_t location,</div>
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<div class="line"><a name="l00414"></a><span class="lineno"> 414</span>  uint32_t size,</div>
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<div class="line"><a name="l00415"></a><span class="lineno"> 415</span>  <span class="keyword">const</span> <span class="keywordtype">void</span> *data);</div>
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<div class="line"><a name="l00416"></a><span class="lineno"> 416</span>  </div>
|
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<div class="line"><a name="l00417"></a><span class="lineno"> 417</span> <span class="keywordtype">void</span></div>
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<div class="line"><a name="l00418"></a><span class="lineno"> 418</span> <a class="code" href="group__gx2__shader.html#ga7b30cb1144cde386487b249b4a9b89ec">GX2SetPixelUniformBlock</a>(uint32_t location,</div>
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<div class="line"><a name="l00419"></a><span class="lineno"> 419</span>  uint32_t size,</div>
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<div class="line"><a name="l00420"></a><span class="lineno"> 420</span>  <span class="keyword">const</span> <span class="keywordtype">void</span> *data);</div>
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<div class="line"><a name="l00421"></a><span class="lineno"> 421</span>  </div>
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<div class="line"><a name="l00422"></a><span class="lineno"> 422</span> <span class="keywordtype">void</span></div>
|
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<div class="line"><a name="l00423"></a><span class="lineno"> 423</span> <a class="code" href="group__gx2__shader.html#ga1f30e7b3eab50097db753ad962a3804f">GX2SetGeometryUniformBlock</a>(uint32_t location,</div>
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<div class="line"><a name="l00424"></a><span class="lineno"> 424</span>  uint32_t size,</div>
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<div class="line"><a name="l00425"></a><span class="lineno"> 425</span>  <span class="keyword">const</span> <span class="keywordtype">void</span> *data);</div>
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<div class="line"><a name="l00426"></a><span class="lineno"> 426</span>  </div>
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<div class="line"><a name="l00427"></a><span class="lineno"> 427</span> <span class="keywordtype">void</span></div>
|
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<div class="line"><a name="l00428"></a><span class="lineno"> 428</span> <a class="code" href="group__gx2__shader.html#ga2b6bd57f146ff02f4ed791c7741910eb">GX2SetShaderModeEx</a>(<a class="code" href="group__gx2__enum.html#gaac67e4b13d65301cfb2a2de9a0802f36">GX2ShaderMode</a> mode,</div>
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<div class="line"><a name="l00429"></a><span class="lineno"> 429</span>  uint32_t numVsGpr, uint32_t numVsStackEntries,</div>
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<div class="line"><a name="l00430"></a><span class="lineno"> 430</span>  uint32_t numGsGpr, uint32_t numGsStackEntries,</div>
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<div class="line"><a name="l00431"></a><span class="lineno"> 431</span>  uint32_t numPsGpr, uint32_t numPsStackEntries);</div>
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<div class="line"><a name="l00432"></a><span class="lineno"> 432</span>  </div>
|
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<div class="line"><a name="l00433"></a><span class="lineno"> 433</span> <span class="keywordtype">void</span></div>
|
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<div class="line"><a name="l00434"></a><span class="lineno"> 434</span> <a class="code" href="group__gx2__shader.html#ga5304f07456a6ee422f90e0fb9ae092ea">GX2SetStreamOutEnable</a>(<a class="code" href="wut__types_8h.html#a975dbe9e4396bf9e0064ce01827fa372">BOOL</a> enable);</div>
|
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<div class="line"><a name="l00435"></a><span class="lineno"> 435</span>  </div>
|
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<div class="line"><a name="l00436"></a><span class="lineno"> 436</span> <span class="keywordtype">void</span></div>
|
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<div class="line"><a name="l00437"></a><span class="lineno"> 437</span> <a class="code" href="group__gx2__shader.html#ga2d47ecf0fcc2cb6ba31eb388974138fd">GX2SetGeometryShaderInputRingBuffer</a>(<span class="keywordtype">void</span> *buffer,</div>
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<div class="line"><a name="l00438"></a><span class="lineno"> 438</span>  uint32_t size);</div>
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<div class="line"><a name="l00439"></a><span class="lineno"> 439</span>  </div>
|
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<div class="line"><a name="l00440"></a><span class="lineno"> 440</span> <span class="keywordtype">void</span></div>
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<div class="line"><a name="l00441"></a><span class="lineno"> 441</span> <a class="code" href="group__gx2__shader.html#ga8066ae8ce8a4307a814d69b6b51f2389">GX2SetGeometryShaderOutputRingBuffer</a>(<span class="keywordtype">void</span> *buffer,</div>
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<div class="line"><a name="l00442"></a><span class="lineno"> 442</span>  uint32_t size);</div>
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<div class="line"><a name="l00443"></a><span class="lineno"> 443</span>  </div>
|
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<div class="line"><a name="l00444"></a><span class="lineno"> 444</span> uint32_t</div>
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<div class="line"><a name="l00445"></a><span class="lineno"> 445</span> <a class="code" href="group__gx2__shader.html#ga67e2aafe6a4744a35156228c0a438d3a">GX2GetPixelShaderGPRs</a>(<a class="code" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a> *shader);</div>
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<div class="line"><a name="l00446"></a><span class="lineno"> 446</span>  </div>
|
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<div class="line"><a name="l00447"></a><span class="lineno"> 447</span> uint32_t</div>
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<div class="line"><a name="l00448"></a><span class="lineno"> 448</span> <a class="code" href="group__gx2__shader.html#ga90c1fb0cf493f6e5271aa8fefe715d26">GX2GetPixelShaderStackEntries</a>(<a class="code" href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a> *shader);</div>
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<div class="line"><a name="l00449"></a><span class="lineno"> 449</span>  </div>
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<div class="line"><a name="l00450"></a><span class="lineno"> 450</span> uint32_t</div>
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<div class="line"><a name="l00451"></a><span class="lineno"> 451</span> <a class="code" href="group__gx2__shader.html#ga5b2678bcb77aad93622701376307b5c3">GX2GetVertexShaderGPRs</a>(<a class="code" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a> *shader);</div>
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<div class="line"><a name="l00452"></a><span class="lineno"> 452</span>  </div>
|
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<div class="line"><a name="l00453"></a><span class="lineno"> 453</span> uint32_t</div>
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<div class="line"><a name="l00454"></a><span class="lineno"> 454</span> <a class="code" href="group__gx2__shader.html#gabae27f01e633fe23cd5be2f319e6d55a">GX2GetVertexShaderStackEntries</a>(<a class="code" href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a> *shader);</div>
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<div class="line"><a name="l00455"></a><span class="lineno"> 455</span>  </div>
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<div class="line"><a name="l00456"></a><span class="lineno"> 456</span> uint32_t</div>
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<div class="line"><a name="l00457"></a><span class="lineno"> 457</span> <a class="code" href="group__gx2__shader.html#gac0f3a24fa33bb8d778e0f823bf5592f7">GX2GetGeometryShaderGPRs</a>(<a class="code" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a> *shader);</div>
|
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<div class="line"><a name="l00458"></a><span class="lineno"> 458</span>  </div>
|
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<div class="line"><a name="l00459"></a><span class="lineno"> 459</span> uint32_t</div>
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<div class="line"><a name="l00460"></a><span class="lineno"> 460</span> <a class="code" href="group__gx2__shader.html#ga46521313cd6ecf5980935acdc068401b">GX2GetGeometryShaderStackEntries</a>(<a class="code" href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a> *shader);</div>
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<div class="line"><a name="l00461"></a><span class="lineno"> 461</span>  </div>
|
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<div class="line"><a name="l00462"></a><span class="lineno"> 462</span> <span class="preprocessor">#ifdef __cplusplus</span></div>
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<div class="line"><a name="l00463"></a><span class="lineno"> 463</span> }</div>
|
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<div class="line"><a name="l00464"></a><span class="lineno"> 464</span> <span class="preprocessor">#endif</span></div>
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<div class="line"><a name="l00465"></a><span class="lineno"> 465</span>  </div>
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</div><!-- fragment --></div><!-- contents -->
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<div class="ttc" id="agroup__gx2__shader_html_a8f8f80d37794cde9472343e4487ba3eb"><div class="ttname"><a href="group__gx2__shader.html#a8f8f80d37794cde9472343e4487ba3eb">GX2UniformBlock::name</a></div><div class="ttdeci">const char * name</div><div class="ttdef"><b>Definition:</b> <a href="shaders_8h_source.html#l00055">shaders.h:55</a></div></div>
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<div class="ttc" id="agroup__gx2__shader_html_ab2c6b258f02add8fdf4cfc7c371dd772"><div class="ttname"><a href="group__gx2__shader.html#ab2c6b258f02add8fdf4cfc7c371dd772">GX2FetchShader::size</a></div><div class="ttdeci">uint32_t size</div><div class="ttdef"><b>Definition:</b> <a href="shaders_8h_source.html#l00038">shaders.h:38</a></div></div>
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<div class="ttc" id="agroup__gx2__shader_html_gaef5e5e5fb0425250b8105c25f322ea10"><div class="ttname"><a href="group__gx2__shader.html#gaef5e5e5fb0425250b8105c25f322ea10">GX2SetPixelSampler</a></div><div class="ttdeci">void GX2SetPixelSampler(GX2Sampler *sampler, uint32_t id)</div></div>
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<div class="ttc" id="agroup__gx2__shader_html_ga270a6a738183bd48738cab4997dd5bb0"><div class="ttname"><a href="group__gx2__shader.html#ga270a6a738183bd48738cab4997dd5bb0">GX2SetPixelShader</a></div><div class="ttdeci">void GX2SetPixelShader(GX2PixelShader *shader)</div></div>
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<div class="ttc" id="agroup__gx2__shader_html_structGX2AttribStream"><div class="ttname"><a href="group__gx2__shader.html#structGX2AttribStream">GX2AttribStream</a></div><div class="ttdef"><b>Definition:</b> <a href="shaders_8h_source.html#l00338">shaders.h:338</a></div></div>
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<div class="ttc" id="agroup__gx2__shader_html_a7188ab8278ce9c5922bfdfd8cd2f91ca"><div class="ttname"><a href="group__gx2__shader.html#a7188ab8278ce9c5922bfdfd8cd2f91ca">GX2AttribStream::type</a></div><div class="ttdeci">GX2AttribIndexType type</div><div class="ttdef"><b>Definition:</b> <a href="shaders_8h_source.html#l00344">shaders.h:344</a></div></div>
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<div class="ttc" id="agroup__gx2__shader_html_ac361fef6bf135953d536299eb0b119c3"><div class="ttname"><a href="group__gx2__shader.html#ac361fef6bf135953d536299eb0b119c3">GX2AttribStream::buffer</a></div><div class="ttdeci">uint32_t buffer</div><div class="ttdef"><b>Definition:</b> <a href="shaders_8h_source.html#l00341">shaders.h:341</a></div></div>
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<div class="ttc" id="agroup__gx2__shader_html_ga72650d926a0a8498513b37e6e7c8c17d"><div class="ttname"><a href="group__gx2__shader.html#ga72650d926a0a8498513b37e6e7c8c17d">GX2SetVertexUniformBlock</a></div><div class="ttdeci">void GX2SetVertexUniformBlock(uint32_t location, uint32_t size, const void *data)</div></div>
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<div class="ttc" id="agroup__gx2__shader_html_a774b54c7881b10fcb6677bcc3cd90646"><div class="ttname"><a href="group__gx2__shader.html#a774b54c7881b10fcb6677bcc3cd90646">GX2PixelShader::regs</a></div><div class="ttdeci">struct GX2PixelShader::@7 regs</div></div>
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<div class="ttc" id="agroup__gx2__enum_html_ga5ec633b49a54d9ab9bfc7123e6fce5e3"><div class="ttname"><a href="group__gx2__enum.html#ga5ec633b49a54d9ab9bfc7123e6fce5e3">GX2ShaderVarType</a></div><div class="ttdeci">GX2ShaderVarType</div><div class="ttdef"><b>Definition:</b> <a href="enum_8h_source.html#l00297">enum.h:297</a></div></div>
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<div class="ttc" id="agroup__gx2__shader_html_a80b833f04b3c09b9063389cb2d114dec"><div class="ttname"><a href="group__gx2__shader.html#a80b833f04b3c09b9063389cb2d114dec">GX2VertexShader::mode</a></div><div class="ttdeci">GX2ShaderMode mode</div><div class="ttdef"><b>Definition:</b> <a href="shaders_8h_source.html#l00141">shaders.h:141</a></div></div>
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<div class="ttc" id="agroup__gx2__shader_html_ga6dba529cedb805c10b44cda02df66f72"><div class="ttname"><a href="group__gx2__shader.html#ga6dba529cedb805c10b44cda02df66f72">GX2SetPixelUniformReg</a></div><div class="ttdeci">void GX2SetPixelUniformReg(uint32_t offset, uint32_t count, uint32_t *data)</div></div>
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<div class="ttc" id="agroup__gx2__shader_html_a014d3eb5405796d96ecb6b3c2ea7fc26"><div class="ttname"><a href="group__gx2__shader.html#a014d3eb5405796d96ecb6b3c2ea7fc26">GX2VertexShader::attribVars</a></div><div class="ttdeci">GX2AttribVar * attribVars</div><div class="ttdef"><b>Definition:</b> <a href="shaders_8h_source.html#l00159">shaders.h:159</a></div></div>
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<div class="ttc" id="agroup__gx2__shader_html_structGX2UniformInitialValue"><div class="ttname"><a href="group__gx2__shader.html#structGX2UniformInitialValue">GX2UniformInitialValue</a></div><div class="ttdef"><b>Definition:</b> <a href="shaders_8h_source.html#l00079">shaders.h:79</a></div></div>
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<div class="ttc" id="agroup__gx2__shader_html_a7f8fa3f7e945746d9d15cbbb8da30baf"><div class="ttname"><a href="group__gx2__shader.html#a7f8fa3f7e945746d9d15cbbb8da30baf">GX2FetchShader::regs</a></div><div class="ttdeci">struct GX2FetchShader::@5 regs</div></div>
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<div class="ttc" id="agroup__gx2__shader_html_ad2f72cfa2fa2237db241c107d9208452"><div class="ttname"><a href="group__gx2__shader.html#ad2f72cfa2fa2237db241c107d9208452">GX2AttribStream::aluDivisor</a></div><div class="ttdeci">uint32_t aluDivisor</div><div class="ttdef"><b>Definition:</b> <a href="shaders_8h_source.html#l00345">shaders.h:345</a></div></div>
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<div class="ttc" id="agroup__gx2__shader_html_ab1adf8f22b9a70ad083651f9c0533595"><div class="ttname"><a href="group__gx2__shader.html#ab1adf8f22b9a70ad083651f9c0533595">GX2VertexShader::ringItemsize</a></div><div class="ttdeci">uint32_t ringItemsize</div><div class="ttdef"><b>Definition:</b> <a href="shaders_8h_source.html#l00161">shaders.h:161</a></div></div>
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<div class="ttc" id="agroup__gx2__shader_html_gac6d69c7e85803e3b62e2ecea984dcf92"><div class="ttname"><a href="group__gx2__shader.html#gac6d69c7e85803e3b62e2ecea984dcf92">GX2SetVertexUniformReg</a></div><div class="ttdeci">void GX2SetVertexUniformReg(uint32_t offset, uint32_t count, uint32_t *data)</div></div>
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<div class="ttc" id="agroup__gx2__shader_html_a67a05a136d4aa2fc486420556289d391"><div class="ttname"><a href="group__gx2__shader.html#a67a05a136d4aa2fc486420556289d391">GX2VertexShader::streamOutStride</a></div><div class="ttdeci">uint32_t streamOutStride[4]</div><div class="ttdef"><b>Definition:</b> <a href="shaders_8h_source.html#l00164">shaders.h:164</a></div></div>
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<div class="ttc" id="agroup__gx2__shader_html_a109a52fe0bd7aded4e1575f5e75a2948"><div class="ttname"><a href="group__gx2__shader.html#a109a52fe0bd7aded4e1575f5e75a2948">GX2VertexShader::initialValueCount</a></div><div class="ttdeci">uint32_t initialValueCount</div><div class="ttdef"><b>Definition:</b> <a href="shaders_8h_source.html#l00149">shaders.h:149</a></div></div>
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<div class="ttc" id="agroup__gx2__shader_html_a6b330af43261f372e7d0f540d1842871"><div class="ttname"><a href="group__gx2__shader.html#a6b330af43261f372e7d0f540d1842871">GX2UniformInitialValue::value</a></div><div class="ttdeci">float value[4]</div><div class="ttdef"><b>Definition:</b> <a href="shaders_8h_source.html#l00081">shaders.h:81</a></div></div>
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<div class="ttc" id="agroup__gx2__shader_html_gac0f3a24fa33bb8d778e0f823bf5592f7"><div class="ttname"><a href="group__gx2__shader.html#gac0f3a24fa33bb8d778e0f823bf5592f7">GX2GetGeometryShaderGPRs</a></div><div class="ttdeci">uint32_t GX2GetGeometryShaderGPRs(GX2GeometryShader *shader)</div></div>
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<div class="ttc" id="agroup__gx2__shader_html_a45df8a4b60044354111eeca3e22c5de8"><div class="ttname"><a href="group__gx2__shader.html#a45df8a4b60044354111eeca3e22c5de8">GX2UniformVar::type</a></div><div class="ttdeci">GX2ShaderVarType type</div><div class="ttdef"><b>Definition:</b> <a href="shaders_8h_source.html#l00067">shaders.h:67</a></div></div>
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<div class="ttc" id="agroup__gx2r__buffer_html_structGX2RBuffer"><div class="ttname"><a href="group__gx2r__buffer.html#structGX2RBuffer">GX2RBuffer</a></div><div class="ttdef"><b>Definition:</b> <a href="buffer_8h_source.html#l00017">buffer.h:17</a></div></div>
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<div class="ttc" id="agroup__gx2__enum_html_ga921c9d19110d75b3ed8370c9676a811c"><div class="ttname"><a href="group__gx2__enum.html#ga921c9d19110d75b3ed8370c9676a811c">GX2EndianSwapMode</a></div><div class="ttdeci">GX2EndianSwapMode</div><div class="ttdef"><b>Definition:</b> <a href="enum_8h_source.html#l00164">enum.h:164</a></div></div>
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<div class="ttc" id="agroup__gx2__shader_html_ga8066ae8ce8a4307a814d69b6b51f2389"><div class="ttname"><a href="group__gx2__shader.html#ga8066ae8ce8a4307a814d69b6b51f2389">GX2SetGeometryShaderOutputRingBuffer</a></div><div class="ttdeci">void GX2SetGeometryShaderOutputRingBuffer(void *buffer, uint32_t size)</div></div>
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<div class="ttc" id="agroup__gx2__shader_html_gabbafb631bb2c360f985bdad4eb350c6c"><div class="ttname"><a href="group__gx2__shader.html#gabbafb631bb2c360f985bdad4eb350c6c">GX2CalcFetchShaderSizeEx</a></div><div class="ttdeci">uint32_t GX2CalcFetchShaderSizeEx(uint32_t attribs, GX2FetchShaderType fetchShaderType, GX2TessellationMode tesellationMode)</div></div>
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<div class="ttc" id="agroup__gx2__shader_html_a5fc5c5d6db60bd614f826b6ba46abd29"><div class="ttname"><a href="group__gx2__shader.html#a5fc5c5d6db60bd614f826b6ba46abd29">GX2UniformVar::block</a></div><div class="ttdeci">int32_t block</div><div class="ttdef"><b>Definition:</b> <a href="shaders_8h_source.html#l00070">shaders.h:70</a></div></div>
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<div class="ttc" id="asampler_8h_html"><div class="ttname"><a href="sampler_8h.html">sampler.h</a></div></div>
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<div class="ttc" id="agroup__gx2__shader_html_aa19b2f9d2b337a4e4f1fd240b812390b"><div class="ttname"><a href="group__gx2__shader.html#aa19b2f9d2b337a4e4f1fd240b812390b">GX2VertexShader::uniformVarCount</a></div><div class="ttdeci">uint32_t uniformVarCount</div><div class="ttdef"><b>Definition:</b> <a href="shaders_8h_source.html#l00146">shaders.h:146</a></div></div>
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<div class="ttc" id="agroup__gx2__shader_html_a37c1adf360eabcb3c5afabc0fbf9eef1"><div class="ttname"><a href="group__gx2__shader.html#a37c1adf360eabcb3c5afabc0fbf9eef1">GX2GeometryShader::vertexProgram</a></div><div class="ttdeci">void * vertexProgram</div><div class="ttdef"><b>Definition:</b> <a href="shaders_8h_source.html#l00283">shaders.h:283</a></div></div>
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<div class="ttc" id="agroup__gx2__shader_html_ga13403afe89a9102463dd09fb10d70528"><div class="ttname"><a href="group__gx2__shader.html#ga13403afe89a9102463dd09fb10d70528">GX2CalcGeometryShaderInputRingBufferSize</a></div><div class="ttdeci">uint32_t GX2CalcGeometryShaderInputRingBufferSize(uint32_t ringItemSize)</div></div>
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<div class="ttc" id="agroup__gx2__shader_html_a51903de270bc66ccfaa183a3cd4f20a6"><div class="ttname"><a href="group__gx2__shader.html#a51903de270bc66ccfaa183a3cd4f20a6">GX2FetchShader::divisors</a></div><div class="ttdeci">uint32_t divisors[2]</div><div class="ttdef"><b>Definition:</b> <a href="shaders_8h_source.html#l00042">shaders.h:42</a></div></div>
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<div class="ttc" id="agroup__gx2__shader_html_a47a3b3f47d41f72b23b55fa3d5cc5d2d"><div class="ttname"><a href="group__gx2__shader.html#a47a3b3f47d41f72b23b55fa3d5cc5d2d">GX2GeometryShader::ringItemSize</a></div><div class="ttdeci">uint32_t ringItemSize</div><div class="ttdef"><b>Definition:</b> <a href="shaders_8h_source.html#l00301">shaders.h:301</a></div></div>
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<div class="ttc" id="agroup__gx2__shader_html_a33c633a07c1e1c4cd28d0ded6efdc993"><div class="ttname"><a href="group__gx2__shader.html#a33c633a07c1e1c4cd28d0ded6efdc993">GX2VertexShader::samplerVars</a></div><div class="ttdeci">GX2SamplerVar * samplerVars</div><div class="ttdef"><b>Definition:</b> <a href="shaders_8h_source.html#l00156">shaders.h:156</a></div></div>
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<div class="ttc" id="awut_8h_html"><div class="ttname"><a href="wut_8h.html">wut.h</a></div></div>
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<div class="ttc" id="agroup__gx2__enum_html_gaac67e4b13d65301cfb2a2de9a0802f36"><div class="ttname"><a href="group__gx2__enum.html#gaac67e4b13d65301cfb2a2de9a0802f36">GX2ShaderMode</a></div><div class="ttdeci">GX2ShaderMode</div><div class="ttdef"><b>Definition:</b> <a href="enum_8h_source.html#l00289">enum.h:289</a></div></div>
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<div class="ttc" id="agroup__gx2__shader_html_ga7b30cb1144cde386487b249b4a9b89ec"><div class="ttname"><a href="group__gx2__shader.html#ga7b30cb1144cde386487b249b4a9b89ec">GX2SetPixelUniformBlock</a></div><div class="ttdeci">void GX2SetPixelUniformBlock(uint32_t location, uint32_t size, const void *data)</div></div>
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<div class="ttc" id="agroup__gx2__enum_html_ga41b58e48abb1dfbebca79cab46c379cb"><div class="ttname"><a href="group__gx2__enum.html#ga41b58e48abb1dfbebca79cab46c379cb">GX2AttribFormat</a></div><div class="ttdeci">GX2AttribFormat</div><div class="ttdef"><b>Definition:</b> <a href="enum_8h_source.html#l00044">enum.h:44</a></div></div>
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<div class="ttc" id="agroup__gx2__shader_html_a894bdfa2d603d8343f8ef01dda6fcd23"><div class="ttname"><a href="group__gx2__shader.html#a894bdfa2d603d8343f8ef01dda6fcd23">GX2UniformBlock::offset</a></div><div class="ttdeci">uint32_t offset</div><div class="ttdef"><b>Definition:</b> <a href="shaders_8h_source.html#l00056">shaders.h:56</a></div></div>
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<div class="ttc" id="agroup__gx2__enum_html_ga55fd38b8208385b84ba5dbd3a5ef10fe"><div class="ttname"><a href="group__gx2__enum.html#ga55fd38b8208385b84ba5dbd3a5ef10fe">GX2FetchShaderType</a></div><div class="ttdeci">GX2FetchShaderType</div><div class="ttdef"><b>Definition:</b> <a href="enum_8h_source.html#l00172">enum.h:172</a></div></div>
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<div class="ttc" id="agroup__gx2__shader_html_structGX2UniformBlock"><div class="ttname"><a href="group__gx2__shader.html#structGX2UniformBlock">GX2UniformBlock</a></div><div class="ttdef"><b>Definition:</b> <a href="shaders_8h_source.html#l00053">shaders.h:53</a></div></div>
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<div class="ttc" id="agroup__gx2__shader_html_structGX2GeometryShader"><div class="ttname"><a href="group__gx2__shader.html#structGX2GeometryShader">GX2GeometryShader</a></div><div class="ttdef"><b>Definition:</b> <a href="shaders_8h_source.html#l00264">shaders.h:264</a></div></div>
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<div class="ttc" id="agroup__gx2__shader_html_gae51b1e15aeb7bdfce7cedb2a86733d2a"><div class="ttname"><a href="group__gx2__shader.html#gae51b1e15aeb7bdfce7cedb2a86733d2a">GX2SetGeometrySampler</a></div><div class="ttdeci">void GX2SetGeometrySampler(GX2Sampler *sampler, uint32_t id)</div></div>
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<div class="ttc" id="agroup__gx2__shader_html_ga5cba4d4b9e554efcc99e55156c9e2d38"><div class="ttname"><a href="group__gx2__shader.html#ga5cba4d4b9e554efcc99e55156c9e2d38">GX2SetVertexSampler</a></div><div class="ttdeci">void GX2SetVertexSampler(GX2Sampler *sampler, uint32_t id)</div></div>
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<div class="ttc" id="agroup__gx2__shader_html_aeb8318940be97e975cf0323cf1c8a411"><div class="ttname"><a href="group__gx2__shader.html#aeb8318940be97e975cf0323cf1c8a411">GX2VertexShader::uniformVars</a></div><div class="ttdeci">GX2UniformVar * uniformVars</div><div class="ttdef"><b>Definition:</b> <a href="shaders_8h_source.html#l00147">shaders.h:147</a></div></div>
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<div class="ttc" id="agroup__gx2__shader_html_structGX2UniformVar"><div class="ttname"><a href="group__gx2__shader.html#structGX2UniformVar">GX2UniformVar</a></div><div class="ttdef"><b>Definition:</b> <a href="shaders_8h_source.html#l00064">shaders.h:64</a></div></div>
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<div class="ttc" id="agroup__gx2__enum_html_gaf45d76c396126af0bcba50fb7f7fbaee"><div class="ttname"><a href="group__gx2__enum.html#gaf45d76c396126af0bcba50fb7f7fbaee">GX2TessellationMode</a></div><div class="ttdeci">GX2TessellationMode</div><div class="ttdef"><b>Definition:</b> <a href="enum_8h_source.html#l00419">enum.h:419</a></div></div>
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<div class="ttc" id="agroup__gx2__shader_html_aac899b90ed693be192f545780f75ff37"><div class="ttname"><a href="group__gx2__shader.html#aac899b90ed693be192f545780f75ff37">GX2SamplerVar::type</a></div><div class="ttdeci">GX2SamplerVarType type</div><div class="ttdef"><b>Definition:</b> <a href="shaders_8h_source.html#l00100">shaders.h:100</a></div></div>
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<div class="ttc" id="agroup__gx2__shader_html_a25b16e3b4fe30d7d64d91d16e34bf846"><div class="ttname"><a href="group__gx2__shader.html#a25b16e3b4fe30d7d64d91d16e34bf846">GX2VertexShader::gx2rBuffer</a></div><div class="ttdeci">GX2RBuffer gx2rBuffer</div><div class="ttdef"><b>Definition:</b> <a href="shaders_8h_source.html#l00166">shaders.h:166</a></div></div>
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<div class="ttc" id="agroup__gx2__shader_html_ga2b6bd57f146ff02f4ed791c7741910eb"><div class="ttname"><a href="group__gx2__shader.html#ga2b6bd57f146ff02f4ed791c7741910eb">GX2SetShaderModeEx</a></div><div class="ttdeci">void GX2SetShaderModeEx(GX2ShaderMode mode, uint32_t numVsGpr, uint32_t numVsStackEntries, uint32_t numGsGpr, uint32_t numGsStackEntries, uint32_t numPsGpr, uint32_t numPsStackEntries)</div></div>
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<div class="ttc" id="agroup__gx2__shader_html_ga67e2aafe6a4744a35156228c0a438d3a"><div class="ttname"><a href="group__gx2__shader.html#ga67e2aafe6a4744a35156228c0a438d3a">GX2GetPixelShaderGPRs</a></div><div class="ttdeci">uint32_t GX2GetPixelShaderGPRs(GX2PixelShader *shader)</div></div>
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<div class="ttc" id="agroup__gx2__shader_html_a9247234a664bc816bc8c626395d43859"><div class="ttname"><a href="group__gx2__shader.html#a9247234a664bc816bc8c626395d43859">GX2VertexShader::loopVars</a></div><div class="ttdeci">GX2LoopVar * loopVars</div><div class="ttdef"><b>Definition:</b> <a href="shaders_8h_source.html#l00153">shaders.h:153</a></div></div>
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<div class="ttc" id="agroup__gx2__shader_html_a36155a846634b57e7140d1db7baee8a7"><div class="ttname"><a href="group__gx2__shader.html#a36155a846634b57e7140d1db7baee8a7">GX2AttribStream::endianSwap</a></div><div class="ttdeci">GX2EndianSwapMode endianSwap</div><div class="ttdef"><b>Definition:</b> <a href="shaders_8h_source.html#l00347">shaders.h:347</a></div></div>
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<div class="ttc" id="agroup__gx2__shader_html_af4e48f42772a021d4755617833d1cd26"><div class="ttname"><a href="group__gx2__shader.html#af4e48f42772a021d4755617833d1cd26">GX2VertexShader::uniformBlockCount</a></div><div class="ttdeci">uint32_t uniformBlockCount</div><div class="ttdef"><b>Definition:</b> <a href="shaders_8h_source.html#l00143">shaders.h:143</a></div></div>
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<div class="ttc" id="agroup__gx2__shader_html_structGX2AttribVar"><div class="ttname"><a href="group__gx2__shader.html#structGX2AttribVar">GX2AttribVar</a></div><div class="ttdef"><b>Definition:</b> <a href="shaders_8h_source.html#l00108">shaders.h:108</a></div></div>
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<div class="ttc" id="agroup__gx2__shader_html_ga5304f07456a6ee422f90e0fb9ae092ea"><div class="ttname"><a href="group__gx2__shader.html#ga5304f07456a6ee422f90e0fb9ae092ea">GX2SetStreamOutEnable</a></div><div class="ttdeci">void GX2SetStreamOutEnable(BOOL enable)</div></div>
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<div class="ttc" id="agroup__gx2__shader_html_a6f2020045859b420a2714f34107f74ed"><div class="ttname"><a href="group__gx2__shader.html#a6f2020045859b420a2714f34107f74ed">GX2FetchShader::attribCount</a></div><div class="ttdeci">uint32_t attribCount</div><div class="ttdef"><b>Definition:</b> <a href="shaders_8h_source.html#l00040">shaders.h:40</a></div></div>
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<div class="ttc" id="agroup__gx2__shader_html_af5ef574c353d6881fd517e032f3e0876"><div class="ttname"><a href="group__gx2__shader.html#af5ef574c353d6881fd517e032f3e0876">GX2FetchShader::program</a></div><div class="ttdeci">void * program</div><div class="ttdef"><b>Definition:</b> <a href="shaders_8h_source.html#l00039">shaders.h:39</a></div></div>
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<div class="ttc" id="agroup__gx2__shader_html_a34e5750418218697a2bad5ab268dcec4"><div class="ttname"><a href="group__gx2__shader.html#a34e5750418218697a2bad5ab268dcec4">GX2VertexShader::uniformBlocks</a></div><div class="ttdeci">GX2UniformBlock * uniformBlocks</div><div class="ttdef"><b>Definition:</b> <a href="shaders_8h_source.html#l00144">shaders.h:144</a></div></div>
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<div class="ttc" id="agroup__gx2__shader_html_structGX2VertexShader"><div class="ttname"><a href="group__gx2__shader.html#structGX2VertexShader">GX2VertexShader</a></div><div class="ttdef"><b>Definition:</b> <a href="shaders_8h_source.html#l00121">shaders.h:121</a></div></div>
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<div class="ttc" id="agroup__gx2__enum_html_gac7dc258dc5d037184a8a27a50e74ef48"><div class="ttname"><a href="group__gx2__enum.html#gac7dc258dc5d037184a8a27a50e74ef48">GX2AttribIndexType</a></div><div class="ttdeci">GX2AttribIndexType</div><div class="ttdef"><b>Definition:</b> <a href="enum_8h_source.html#l00068">enum.h:68</a></div></div>
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<div class="ttc" id="abuffer_8h_html"><div class="ttname"><a href="buffer_8h.html">buffer.h</a></div></div>
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<div class="ttc" id="agroup__gx2__shader_html_a3e48f985eb6924a8f793efb2ac1b6658"><div class="ttname"><a href="group__gx2__shader.html#a3e48f985eb6924a8f793efb2ac1b6658">GX2FetchShader::numDivisors</a></div><div class="ttdeci">uint32_t numDivisors</div><div class="ttdef"><b>Definition:</b> <a href="shaders_8h_source.html#l00041">shaders.h:41</a></div></div>
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<div class="ttc" id="agroup__gx2__shader_html_gaa230df3c1f9c72960418710710c6c2c4"><div class="ttname"><a href="group__gx2__shader.html#gaa230df3c1f9c72960418710710c6c2c4">GX2SetGeometryShader</a></div><div class="ttdeci">void GX2SetGeometryShader(GX2GeometryShader *shader)</div></div>
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<div class="ttc" id="agroup__gx2__shader_html_a384a7000e84b476d3dce8bd9f7e1b4d1"><div class="ttname"><a href="group__gx2__shader.html#a384a7000e84b476d3dce8bd9f7e1b4d1">GX2GeometryShader::vertexProgramSize</a></div><div class="ttdeci">uint32_t vertexProgramSize</div><div class="ttdef"><b>Definition:</b> <a href="shaders_8h_source.html#l00282">shaders.h:282</a></div></div>
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<div class="ttc" id="agroup__gx2__shader_html_aca27ac8b7d901a070bc86ca931449f75"><div class="ttname"><a href="group__gx2__shader.html#aca27ac8b7d901a070bc86ca931449f75">GX2GeometryShader::regs</a></div><div class="ttdeci">struct GX2GeometryShader::@8 regs</div></div>
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<div class="ttc" id="agroup__gx2__shader_html_ga90c1fb0cf493f6e5271aa8fefe715d26"><div class="ttname"><a href="group__gx2__shader.html#ga90c1fb0cf493f6e5271aa8fefe715d26">GX2GetPixelShaderStackEntries</a></div><div class="ttdeci">uint32_t GX2GetPixelShaderStackEntries(GX2PixelShader *shader)</div></div>
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<div class="ttc" id="agroup__gx2__shader_html_a86988a65e0d3ece7990c032c159786d6"><div class="ttname"><a href="group__gx2__shader.html#a86988a65e0d3ece7990c032c159786d6">GX2UniformVar::count</a></div><div class="ttdeci">uint32_t count</div><div class="ttdef"><b>Definition:</b> <a href="shaders_8h_source.html#l00068">shaders.h:68</a></div></div>
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<div class="ttc" id="agroup__gx2__shader_html_a480e3629a8b750c08f78f8660a6a9b89"><div class="ttname"><a href="group__gx2__shader.html#a480e3629a8b750c08f78f8660a6a9b89">GX2AttribStream::format</a></div><div class="ttdeci">GX2AttribFormat format</div><div class="ttdef"><b>Definition:</b> <a href="shaders_8h_source.html#l00343">shaders.h:343</a></div></div>
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<div class="ttc" id="agroup__gx2__shader_html_acfa2b81d3e3571287261086bb1f15e54"><div class="ttname"><a href="group__gx2__shader.html#acfa2b81d3e3571287261086bb1f15e54">GX2VertexShader::regs</a></div><div class="ttdeci">struct GX2VertexShader::@6 regs</div></div>
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<div class="ttc" id="agroup__gx2__shader_html_gabe63ee5fa306154d9c9c7bb1dc5caaba"><div class="ttname"><a href="group__gx2__shader.html#gabe63ee5fa306154d9c9c7bb1dc5caaba">GX2SetVertexShader</a></div><div class="ttdeci">void GX2SetVertexShader(GX2VertexShader *shader)</div></div>
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<div class="ttc" id="agroup__gx2__shader_html_ad3bee21df6875eeccd25d3c577e0600a"><div class="ttname"><a href="group__gx2__shader.html#ad3bee21df6875eeccd25d3c577e0600a">GX2AttribStream::mask</a></div><div class="ttdeci">uint32_t mask</div><div class="ttdef"><b>Definition:</b> <a href="shaders_8h_source.html#l00346">shaders.h:346</a></div></div>
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<div class="ttc" id="agroup__gx2__shader_html_gaebb3b60cb9b61fdc616e7a42e749c002"><div class="ttname"><a href="group__gx2__shader.html#gaebb3b60cb9b61fdc616e7a42e749c002">GX2CalcGeometryShaderOutputRingBufferSize</a></div><div class="ttdeci">uint32_t GX2CalcGeometryShaderOutputRingBufferSize(uint32_t ringItemSize)</div></div>
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<div class="ttc" id="agroup__gx2__sampler_html_structGX2Sampler"><div class="ttname"><a href="group__gx2__sampler.html#structGX2Sampler">GX2Sampler</a></div><div class="ttdef"><b>Definition:</b> <a href="sampler_8h_source.html#l00017">sampler.h:17</a></div></div>
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<div class="ttc" id="agroup__gx2__shader_html_ga8475f3b74dd84ec68840c3913e050042"><div class="ttname"><a href="group__gx2__shader.html#ga8475f3b74dd84ec68840c3913e050042">GX2SetFetchShader</a></div><div class="ttdeci">void GX2SetFetchShader(GX2FetchShader *shader)</div></div>
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<div class="ttc" id="agroup__gx2__shader_html_structGX2SamplerVar"><div class="ttname"><a href="group__gx2__shader.html#structGX2SamplerVar">GX2SamplerVar</a></div><div class="ttdef"><b>Definition:</b> <a href="shaders_8h_source.html#l00097">shaders.h:97</a></div></div>
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<div class="ttc" id="agroup__gx2__shader_html_ga46521313cd6ecf5980935acdc068401b"><div class="ttname"><a href="group__gx2__shader.html#ga46521313cd6ecf5980935acdc068401b">GX2GetGeometryShaderStackEntries</a></div><div class="ttdeci">uint32_t GX2GetGeometryShaderStackEntries(GX2GeometryShader *shader)</div></div>
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<div class="ttc" id="agroup__gx2__shader_html_a721354b689956649a42bc1ee10c43534"><div class="ttname"><a href="group__gx2__shader.html#a721354b689956649a42bc1ee10c43534">GX2VertexShader::samplerVarCount</a></div><div class="ttdeci">uint32_t samplerVarCount</div><div class="ttdef"><b>Definition:</b> <a href="shaders_8h_source.html#l00155">shaders.h:155</a></div></div>
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<div class="ttc" id="agroup__gx2__enum_html_gab28c2b81a7f6f2a39e1237480dfa81c6"><div class="ttname"><a href="group__gx2__enum.html#gab28c2b81a7f6f2a39e1237480dfa81c6">GX2SamplerVarType</a></div><div class="ttdeci">GX2SamplerVarType</div><div class="ttdef"><b>Definition:</b> <a href="enum_8h_source.html#l00275">enum.h:275</a></div></div>
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<div class="ttc" id="agroup__gx2__shader_html_a1fea65cb184bc06a98b3671a7ed73072"><div class="ttname"><a href="group__gx2__shader.html#a1fea65cb184bc06a98b3671a7ed73072">GX2VertexShader::attribVarCount</a></div><div class="ttdeci">uint32_t attribVarCount</div><div class="ttdef"><b>Definition:</b> <a href="shaders_8h_source.html#l00158">shaders.h:158</a></div></div>
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<div class="ttc" id="agroup__gx2__shader_html_a733cf6ff463e8d6828f40daae3a0c188"><div class="ttname"><a href="group__gx2__shader.html#a733cf6ff463e8d6828f40daae3a0c188">GX2FetchShader::type</a></div><div class="ttdeci">GX2FetchShaderType type</div><div class="ttdef"><b>Definition:</b> <a href="shaders_8h_source.html#l00031">shaders.h:31</a></div></div>
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<div class="ttc" id="agroup__gx2__shader_html_ga2d47ecf0fcc2cb6ba31eb388974138fd"><div class="ttname"><a href="group__gx2__shader.html#ga2d47ecf0fcc2cb6ba31eb388974138fd">GX2SetGeometryShaderInputRingBuffer</a></div><div class="ttdeci">void GX2SetGeometryShaderInputRingBuffer(void *buffer, uint32_t size)</div></div>
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<div class="ttc" id="agroup__gx2__shader_html_ga5b2678bcb77aad93622701376307b5c3"><div class="ttname"><a href="group__gx2__shader.html#ga5b2678bcb77aad93622701376307b5c3">GX2GetVertexShaderGPRs</a></div><div class="ttdeci">uint32_t GX2GetVertexShaderGPRs(GX2VertexShader *shader)</div></div>
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<div class="ttc" id="awut__types_8h_html_a975dbe9e4396bf9e0064ce01827fa372"><div class="ttname"><a href="wut__types_8h.html#a975dbe9e4396bf9e0064ce01827fa372">BOOL</a></div><div class="ttdeci">int32_t BOOL</div><div class="ttdef"><b>Definition:</b> <a href="wut__types_8h_source.html#l00004">wut_types.h:4</a></div></div>
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<div class="ttc" id="agroup__gx2__shader_html_ae7f66047e6e39ba2bb6af8b95f00d1dd"><div class="ttname"><a href="group__gx2__shader.html#ae7f66047e6e39ba2bb6af8b95f00d1dd">GX2LoopVar::value</a></div><div class="ttdeci">uint32_t value</div><div class="ttdef"><b>Definition:</b> <a href="shaders_8h_source.html#l00091">shaders.h:91</a></div></div>
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<div class="ttc" id="agroup__gx2__shader_html_structGX2FetchShader"><div class="ttname"><a href="group__gx2__shader.html#structGX2FetchShader">GX2FetchShader</a></div><div class="ttdef"><b>Definition:</b> <a href="shaders_8h_source.html#l00029">shaders.h:29</a></div></div>
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<div class="ttc" id="agroup__gx2__shader_html_af9760da507d9fe80a1481d1233f51753"><div class="ttname"><a href="group__gx2__shader.html#af9760da507d9fe80a1481d1233f51753">GX2VertexShader::hasStreamOut</a></div><div class="ttdeci">BOOL hasStreamOut</div><div class="ttdef"><b>Definition:</b> <a href="shaders_8h_source.html#l00163">shaders.h:163</a></div></div>
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<div class="ttc" id="agroup__gx2__shader_html_ga5f3a0bbed067a5549ba3f75688403dac"><div class="ttname"><a href="group__gx2__shader.html#ga5f3a0bbed067a5549ba3f75688403dac">GX2InitFetchShaderEx</a></div><div class="ttdeci">void GX2InitFetchShaderEx(GX2FetchShader *fetchShader, uint8_t *buffer, uint32_t attribCount, GX2AttribStream *attribs, GX2FetchShaderType type, GX2TessellationMode tessMode)</div></div>
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<div class="ttc" id="agroup__gx2__shader_html_afaf46715c65e8a81d1d215edc9dcfe44"><div class="ttname"><a href="group__gx2__shader.html#afaf46715c65e8a81d1d215edc9dcfe44">GX2VertexShader::initialValues</a></div><div class="ttdeci">GX2UniformInitialValue * initialValues</div><div class="ttdef"><b>Definition:</b> <a href="shaders_8h_source.html#l00150">shaders.h:150</a></div></div>
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<div class="ttc" id="agroup__gx2__shader_html_structGX2PixelShader"><div class="ttname"><a href="group__gx2__shader.html#structGX2PixelShader">GX2PixelShader</a></div><div class="ttdef"><b>Definition:</b> <a href="shaders_8h_source.html#l00201">shaders.h:201</a></div></div>
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<div class="ttc" id="agroup__gx2__shader_html_a9304dafa20b588a8b4a9fd2a1b17733c"><div class="ttname"><a href="group__gx2__shader.html#a9304dafa20b588a8b4a9fd2a1b17733c">GX2VertexShader::loopVarCount</a></div><div class="ttdeci">uint32_t loopVarCount</div><div class="ttdef"><b>Definition:</b> <a href="shaders_8h_source.html#l00152">shaders.h:152</a></div></div>
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<div class="ttc" id="agroup__gx2__shader_html_a8f37ff59738c23420be43a6b1ba69769"><div class="ttname"><a href="group__gx2__shader.html#a8f37ff59738c23420be43a6b1ba69769">GX2SamplerVar::location</a></div><div class="ttdeci">uint32_t location</div><div class="ttdef"><b>Definition:</b> <a href="shaders_8h_source.html#l00101">shaders.h:101</a></div></div>
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<div class="ttc" id="agroup__gx2__shader_html_ga1f30e7b3eab50097db753ad962a3804f"><div class="ttname"><a href="group__gx2__shader.html#ga1f30e7b3eab50097db753ad962a3804f">GX2SetGeometryUniformBlock</a></div><div class="ttdeci">void GX2SetGeometryUniformBlock(uint32_t location, uint32_t size, const void *data)</div></div>
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<div class="ttc" id="agroup__gx2__shader_html_gabae27f01e633fe23cd5be2f319e6d55a"><div class="ttname"><a href="group__gx2__shader.html#gabae27f01e633fe23cd5be2f319e6d55a">GX2GetVertexShaderStackEntries</a></div><div class="ttdeci">uint32_t GX2GetVertexShaderStackEntries(GX2VertexShader *shader)</div></div>
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<div class="ttc" id="agroup__gx2__shader_html_structGX2LoopVar"><div class="ttname"><a href="group__gx2__shader.html#structGX2LoopVar">GX2LoopVar</a></div><div class="ttdef"><b>Definition:</b> <a href="shaders_8h_source.html#l00088">shaders.h:88</a></div></div>
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<div class="ttc" id="aenum_8h_html"><div class="ttname"><a href="enum_8h.html">enum.h</a></div></div>
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