Let's try make a Wii U Toolchain / SDK for creating rpx/rpl.
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James Benton 2c18b246ae whb: Fix proc to better support HBL launched applications.
Should exit cleanly to HBL now.

TODO: Is it possible to auto detect if we were launched from HBL?
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wut

Let's try make a Wii U Toolchain / SDK for creating rpx/rpl.

Licensed under the terms of the GNU General Public License, version 2 or later (GPLv2+).

Doxygen output can be found at https://decaf-emu.github.io/wut

If you are looking for the old Makefile based wut, that can be found on the legacy-make branch.

Requirements

  • Tested on Linux, OS X, Windows
  • devkitPPC
  • CMake
  • Make

Linux / OS X

Requires CMake + Make + devkitPPC + libzdev

export DEVKITPPC=<Path to devkitPPC>
git clone --recursive https://github.com/decaf-emu/wut.git
cd wut
mkdir build && cd build
cmake -DCMAKE_INSTALL_PREFIX=install ../
make
make install
export WUT_ROOT=$PWD/install

Then for any wut project you want to build you must use the wut-toolchain.cmake script:

cd ../samples/helloworld
mkdir build && cd build
cmake -DCMAKE_TOOLCHAIN_FILE=$WUT_ROOT/cmake/wut-toolchain.cmake ../
make

Windows

Requires Windows CMake + Windows Make + devkitPPC + Visual Studio.

set DEVKITPPC=<Path to devkitPPC>
git clone --recursive https://github.com/decaf-emu/wut.git
cd wut
mkdir build && cd build
cmake -DCMAKE_INSTALL_PREFIX=install -G "Visual Studio 15 2017" ../
msbuild INSTALL.vcxproj /p:Configuration=Release /p:Platform=Win32
set WUT_ROOT=%CD%\install

Then for any wut project you want to build you must use Unix Makefiles with the wut-toolchain.cmake script:

cd ..\samples\helloworld
mkdir build
cd build
cmake -DCMAKE_TOOLCHAIN_FILE=%WUT_ROOT%\cmake\wut-toolchain.cmake -G "Unix Makefiles" ../
make