wut/struct_g_x2_pixel_shader.html
2016-06-08 01:12:20 +01:00

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&#160;<span id="projectnumber">0.1</span>
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<div class="title">GX2PixelShader Struct Reference<div class="ingroups"><a class="el" href="group__gx2.html">gx2</a> &raquo; <a class="el" href="group__gx2__shader.html">Shaders</a></div></div> </div>
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<p><code>#include &lt;<a class="el" href="shaders_8h_source.html">shaders.h</a>&gt;</code></p>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
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<p>Definition at line <a class="el" href="shaders_8h_source.html#l00199">199</a> of file <a class="el" href="shaders_8h_source.html">shaders.h</a>.</p>
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<td class="memname">uint32_t sq_pgm_resources_ps</td>
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<p>Definition at line <a class="el" href="shaders_8h_source.html#l00203">203</a> of file <a class="el" href="shaders_8h_source.html">shaders.h</a>.</p>
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<td class="memname">uint32_t sq_pgm_exports_ps</td>
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<p>Definition at line <a class="el" href="shaders_8h_source.html#l00204">204</a> of file <a class="el" href="shaders_8h_source.html">shaders.h</a>.</p>
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<td class="memname">uint32_t spi_ps_in_control_0</td>
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<p>Definition at line <a class="el" href="shaders_8h_source.html#l00205">205</a> of file <a class="el" href="shaders_8h_source.html">shaders.h</a>.</p>
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<td class="memname">uint32_t spi_ps_in_control_1</td>
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<p>Definition at line <a class="el" href="shaders_8h_source.html#l00206">206</a> of file <a class="el" href="shaders_8h_source.html">shaders.h</a>.</p>
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<td class="memname">uint32_t num_spi_ps_input_cntl</td>
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<p>Definition at line <a class="el" href="shaders_8h_source.html#l00207">207</a> of file <a class="el" href="shaders_8h_source.html">shaders.h</a>.</p>
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<td class="memname">uint32_t spi_ps_input_cntls[32]</td>
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<p>Definition at line <a class="el" href="shaders_8h_source.html#l00208">208</a> of file <a class="el" href="shaders_8h_source.html">shaders.h</a>.</p>
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<p>Definition at line <a class="el" href="shaders_8h_source.html#l00209">209</a> of file <a class="el" href="shaders_8h_source.html">shaders.h</a>.</p>
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<p>Definition at line <a class="el" href="shaders_8h_source.html#l00210">210</a> of file <a class="el" href="shaders_8h_source.html">shaders.h</a>.</p>
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<p>Definition at line <a class="el" href="shaders_8h_source.html#l00211">211</a> of file <a class="el" href="shaders_8h_source.html">shaders.h</a>.</p>
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<p>Definition at line <a class="el" href="shaders_8h_source.html#l00212">212</a> of file <a class="el" href="shaders_8h_source.html">shaders.h</a>.</p>
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<p>Definition at line <a class="el" href="shaders_8h_source.html#l00215">215</a> of file <a class="el" href="shaders_8h_source.html">shaders.h</a>.</p>
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<p>Definition at line <a class="el" href="shaders_8h_source.html#l00216">216</a> of file <a class="el" href="shaders_8h_source.html">shaders.h</a>.</p>
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<p>Definition at line <a class="el" href="shaders_8h_source.html#l00217">217</a> of file <a class="el" href="shaders_8h_source.html">shaders.h</a>.</p>
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<td class="memname">uint32_t uniformBlockCount</td>
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<p>Definition at line <a class="el" href="shaders_8h_source.html#l00219">219</a> of file <a class="el" href="shaders_8h_source.html">shaders.h</a>.</p>
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<td class="memname"><a class="el" href="struct_g_x2_uniform_block.html">GX2UniformBlock</a>* uniformBlocks</td>
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<p>Definition at line <a class="el" href="shaders_8h_source.html#l00220">220</a> of file <a class="el" href="shaders_8h_source.html">shaders.h</a>.</p>
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<td class="memname">uint32_t uniformVarCount</td>
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<p>Definition at line <a class="el" href="shaders_8h_source.html#l00222">222</a> of file <a class="el" href="shaders_8h_source.html">shaders.h</a>.</p>
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<p>Definition at line <a class="el" href="shaders_8h_source.html#l00223">223</a> of file <a class="el" href="shaders_8h_source.html">shaders.h</a>.</p>
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<td class="memname">uint32_t initialValueCount</td>
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<p>Definition at line <a class="el" href="shaders_8h_source.html#l00225">225</a> of file <a class="el" href="shaders_8h_source.html">shaders.h</a>.</p>
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<td class="memname"><a class="el" href="struct_g_x2_uniform_initial_value.html">GX2UniformInitialValue</a>* initialValues</td>
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<p>Definition at line <a class="el" href="shaders_8h_source.html#l00226">226</a> of file <a class="el" href="shaders_8h_source.html">shaders.h</a>.</p>
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<td class="memname">uint32_t loopVarCount</td>
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<p>Definition at line <a class="el" href="shaders_8h_source.html#l00228">228</a> of file <a class="el" href="shaders_8h_source.html">shaders.h</a>.</p>
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<td class="memname"><a class="el" href="struct_g_x2_loop_var.html">GX2LoopVar</a>* loopVars</td>
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<p>Definition at line <a class="el" href="shaders_8h_source.html#l00229">229</a> of file <a class="el" href="shaders_8h_source.html">shaders.h</a>.</p>
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<td class="memname">uint32_t samplerVarCount</td>
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<p>Definition at line <a class="el" href="shaders_8h_source.html#l00231">231</a> of file <a class="el" href="shaders_8h_source.html">shaders.h</a>.</p>
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<td class="memname"><a class="el" href="struct_g_x2_sampler_var.html">GX2SamplerVar</a>* samplerVars</td>
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<p>Definition at line <a class="el" href="shaders_8h_source.html#l00232">232</a> of file <a class="el" href="shaders_8h_source.html">shaders.h</a>.</p>
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<hr/>The documentation for this struct was generated from the following file:<ul>
<li>D:/Programming/Projects/wut/include/gx2/<a class="el" href="shaders_8h_source.html">shaders.h</a></li>
</ul>
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