wut/include/gx2
James Benton ee9bd49c34 whb: Handle GPU hangs by resetting the GPU on shutdown.
So your application will exit cleanly even when you break the GPU.
2017-06-02 11:50:12 +01:00
..
clear.h Remove GX2 functions which don't exist in target system version 2016-08-24 15:46:02 -07:00
context.h gx2: Add missing CHECK_OFFSET for GX2ShadowState. 2016-10-09 20:56:01 +01:00
display.h gx2: Fix return type of GX2GetSystemDRCScanMode. 2017-05-10 17:22:18 +01:00
displaylist.h Add lots of GX2 functions. 2016-01-08 16:38:38 +00:00
draw.h gx2: Add some more draw functions. 2016-10-09 20:56:16 +01:00
enum.h gx2: Add some alignment values to gx2/enum.h 2017-05-10 17:28:09 +01:00
event.h gx2: Add some alignment values to gx2/enum.h 2017-05-10 17:28:09 +01:00
gx2.dox Add module .dox 2016-01-07 16:13:50 +00:00
mem.h Additional GX2 definitions from decaf-emu 2016-08-25 22:01:44 -07:00
registers.h Add gx2/enum.h and move all GX2 enums to it. 2016-06-08 00:15:43 +01:00
sampler.h Add gx2/enum.h and move all GX2 enums to it. 2016-06-08 00:15:43 +01:00
shaders.h gx2: Add some alignment values to gx2/enum.h 2017-05-10 17:28:09 +01:00
state.h whb: Handle GPU hangs by resetting the GPU on shutdown. 2017-06-02 11:50:12 +01:00
surface.h gx2: Add GX2RResourceFlags to GX2Surface. 2017-05-28 12:01:06 +01:00
swap.h Add gx2/enum.h and move all GX2 enums to it. 2016-06-08 00:15:43 +01:00
temp.h gx2: Add GX2TempGetGPUVersion. 2017-05-10 17:24:01 +01:00
tessellation.h gx2: Add some tessellation functions. 2016-10-09 20:56:30 +01:00
texture.h Fix compile errors. 2016-01-08 08:52:12 -08:00