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@ -542,162 +542,12 @@ for custom_website in custom_websites:
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#End of Creating Launcher Shortcuts
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#Custom Shortcut for NSL
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# Define the parameters for the new shortcut
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nslshortcutdirectory = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/NonSteamLaunchers/\""
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nslappname = "NonSteamLaunchers"
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nsllaunchoptions = f"STEAM_COMPAT_DATA_PATH=\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/NonSteamLaunchers/\" %command%"
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nslstartingdir = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/NonSteamLaunchers/\""
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print(f"nslshortcutdirectory: {nslshortcutdirectory}") # Debug print
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print(f"nslappname: {nslappname}") # Debug print
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print(f"nsllaunchoptions: {nsllaunchoptions}") # Debug print
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# Check if separate_appids is set to 'false'
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if separate_appids == 'false':
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print("separate_appids is set to 'false'. Creating new shortcut...") # Debug print
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# Call the function to create the new shortcut and store the returned appid
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appid = create_new_entry(nslshortcutdirectory, nslappname, nsllaunchoptions, nslstartingdir)
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app_ids[nslappname] = appid
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print(f"appid: {appid}") # Debug print
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else:
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print("separate_appids is not set to 'false'. Skipping shortcut creation.") # Debug print
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# Iterate over each launcher in the app_ids dictionary
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for launcher_name, appid in app_ids.items():
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print(f"The app ID for {launcher_name} is {appid}")
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# Get the app ID for the first launcher that the user chose to install
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if app_ids:
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appid = app_ids.get(launcher_name)
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print(f"App ID for the chosen launcher: {appid}")
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# Create User Friendly Symlinks for the launchers
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# Define the path to the compatdata directory
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compatdata_dir = f'{logged_in_home}/.local/share/Steam/steamapps/compatdata'
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print(f"Compatdata directory: {compatdata_dir}")
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# Define a dictionary of original folder names
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folder_names = {
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'Epic Games': 'EpicGamesLauncher',
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'Gog Galaxy': 'GogGalaxyLauncher',
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'Ubisoft Connect': 'UplayLauncher',
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'Battle.net': 'Battle.netLauncher',
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'EA App': 'TheEAappLauncher',
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'Amazon Games': 'AmazonGamesLauncher',
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'itch.io': 'itchioLauncher',
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'Legacy Games': 'LegacyGamesLauncher',
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'Humble Bundle': 'HumbleGamesLauncher',
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'IndieGala Client': 'IndieGalaLauncher',
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'Rockstar Games Launcher': 'RockstarGamesLauncher',
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'Glyph': 'GlyphLauncher',
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'Playstation Plus': 'PlaystationPlusLauncher',
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'VK Play': 'VKPlayLauncher',
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'HoYoPlay': 'HoYoPlayLauncher',
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}
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# Iterate over each launcher in the folder_names dictionary
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for launcher_name, folder in folder_names.items():
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# Define the current path of the folder
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current_path = os.path.join(compatdata_dir, folder)
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print(f"Current path for {launcher_name}: {current_path}")
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# Check if the folder exists
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if os.path.exists(current_path):
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print(f'{launcher_name}: {folder} exists')
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# Get the app ID for this launcher from the app_id_to_name dictionary
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appid = app_ids.get(launcher_name)
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print(f"App ID for {launcher_name}: {appid}")
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# If appid is not None, proceed with renaming and symlink creation
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if appid is not None:
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# Define the new path of the folder
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new_path = os.path.join(compatdata_dir, str(appid))
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print(f"New path for {launcher_name}: {new_path}")
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# Check if the new path already exists
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if os.path.exists(new_path):
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print(f'{new_path} already exists. Skipping renaming and symlinking.')
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else:
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# Rename the folder
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os.rename(current_path, new_path)
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print(f"Renamed {current_path} to {new_path}")
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# Define the path of the symbolic link
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symlink_path = os.path.join(compatdata_dir, folder)
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print(f"Symlink path for {launcher_name}: {symlink_path}")
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# Create a symbolic link to the renamed folder
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os.symlink(new_path, symlink_path)
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print(f"Created symlink at {symlink_path} to {new_path}")
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else:
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print(f'App ID for {launcher_name} is not available yet.')
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else:
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print(f'{launcher_name}: {folder} does not exist')
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# Define the appid for the custom shortcut
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custom_app_id = 4206469918
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print(f"App ID for the custom shortcut: {custom_app_id}")
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# Check if the NonSteamLaunchers folder exists
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non_steam_launchers_path = os.path.join(compatdata_dir, 'NonSteamLaunchers')
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if os.path.exists(non_steam_launchers_path):
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print("NonSteamLaunchers already exists at the expected path.")
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# Define the current path of the NonSteamLaunchers folder
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current_path = os.path.join(compatdata_dir, 'NonSteamLaunchers')
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print(f"Current path for NonSteamLaunchers: {current_path}")
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# Check if NonSteamLaunchers is already a symbolic link
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if os.path.islink(current_path):
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print('NonSteamLaunchers is already a symbolic link')
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# Check if NonSteamLaunchers is a symlink to an appid folder
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if os.readlink(current_path) != os.path.join(compatdata_dir, str(custom_app_id)):
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print('NonSteamLaunchers is symlinked to a different folder')
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# Remove the existing symbolic link
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os.unlink(current_path)
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print(f'Removed existing symlink at {current_path}')
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# Create a symbolic link to the correct appid folder
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os.symlink(os.path.join(compatdata_dir, str(custom_app_id)), current_path)
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print(f'Created new symlink at {current_path} to {os.path.join(compatdata_dir, str(custom_app_id))}')
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else:
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print('NonSteamLaunchers is already correctly symlinked')
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else:
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print("NonSteamLaunchers is not a symbolic link.")
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# Check if the current path exists
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if os.path.exists(current_path):
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print("NonSteamLaunchers exists at the current path.")
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# Define the new path of the NonSteamLaunchers folder
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new_path = os.path.join(compatdata_dir, str(custom_app_id))
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print(f"New path for NonSteamLaunchers: {new_path}")
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# Check if the new path already exists
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if os.path.exists(new_path):
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print(f'{new_path} already exists. Skipping renaming and symlinking.')
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else:
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# Move the NonSteamLaunchers folder to the new path
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shutil.move(current_path, new_path)
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print(f"Moved NonSteamLaunchers folder to {new_path}")
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# Define the path of the symbolic link
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symlink_path = os.path.join(compatdata_dir, 'NonSteamLaunchers')
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# Create a symbolic link to the renamed NonSteamLaunchers folder
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os.symlink(new_path, symlink_path)
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print(f"Created symlink at {symlink_path} to {new_path}")
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else:
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print(f"The directory {current_path} does not exist. Skipping.")
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#End of old refactored Code
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