cartreader/sd/README.md

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### Copy these files to the root of your SD card. If you're on Linux or MAC make sure the Windows style line endings(CRLF) don't get removed.
Hint: You can select all the databases, right-click, properties, mark checkbox Hidden and now they won't show up in the Cart Reader's file browser.
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## gb.txt / gg.txt / md.txt / pce.txt / sms.txt / vb.txt
These files store the ROM names and the CRC32 checksums of the complete ROM and are used only for verification at the end of the dumping process.
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Example:
007 - The World Is Not Enough (USA, Europe).gbc
E038E666
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Name
CRC32
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## colv.txt / wsv.txt
Stores the ROM name, CRC32 of the complete ROM, CRC32 of the first 512 bytes and size in KB, since the size is not stored in the ROM it is needed for dumping.
Example:
Artillery Duel (USA).col
6F88FCF0,48474D52,16
Name
CRC32 (complete ROM), CRC32 (512 bytes), size in KB
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## gba.txt
This file stores the GBA database which is needed because the save type and rom size are not stored inside the rom.
Example:
007 - Everything or Nothing (USA, Europe) (En,Fr,De).gba
9D4F1E18,BJBE,08,1
Name
CRC32, game id, size in MByte, savetype
Savetypes:
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0 = Unknown or no save
1 = 4k Eeprom
2 = 64K Eeprom
3 = 256K Sram
4 = 512K Flash
5 = 1024K Flash
6 = 512K Sram
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## intv.txt
This file stores the Intellivision database which is needed because the save type and rom size are not stored inside the rom.
Example:
Air Strike (USA) (Proto).int
2C668249,1BB8CBB9,0,08,0
Name
CRC32(whole ROM), CRC32(first 512bytes), mapper, size in KB, save
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## n64.txt
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This file stores the N64 database which is needed because the save type and rom size are not stored inside the rom.
The CRC32 checksum is used to verify a good dump.
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Example:
007 - The World Is Not Enough (Europe) (En,Fr,De).z64
002C3B2A,3B941695,32,0
Name
CRC32, ROM internal CRC1, size in MByte, savetype
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Savetypes:
0 = no save chip
1 = SRAM
4 = Flashram
5 = 4K Eeprom
6 = 16K Eeprom
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## nes.txt
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This file stores the CRC32 of the complete ROM minus the iNES header, the CRC32 calculated over the first 512 bytes of the first or last(MMC3) PRG bank and the iNES Header. The iNES header holds all the mapping info.
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Example:
89 Dennou Kyuusei Uranai (Japan).nes
BA58ED29,716956B4,4E45531A100010080000070700000001
Name
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CRC32 (prg+chr combined), CRC32 (512 bytes), iNES Header
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## snes.txt
This file is needed for odd sized SNES games like Final Fantasy (JAP), Super Metroid(US/JAP) or Tales of Symphonia. Without this file you will get overdumps and the checksum calculation will fail.
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Example:
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2020 Super Baseball (Japan).sfc
E95A3DD7,0C19,379A6FFB,12,024
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Name
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CRC32, internal checksum, CRC32 of header area(0xFFB0-0xFFFF), size in Mbit, number of banks (lorom needs twice as many banks as hirom for the same rom size, lorom: 32kb banks, hirom: 64kb banks)
## loopy.txt
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This file stores known Casio Loopy games, including the name and the internal checksum found at 000008h in the ROM header.
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Note that most ROM packs you will find are incorrectly dumped little-endian. These CRCs are for the big-endian dump, including any padding. ROMs are 2MB/16Mbit or 3MB/24Mbit.
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Example:
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Wanwan Aijou Monogatari.bin
D90FE762
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Name
Checksum
## 2600.txt
This file stores known Atari VCS / 2600 games with the required mapping value.
Example:
Wall-Defender
064
Name
mapper
mapper:
004 = Atari 32K with RAM [F4SC]
006 = Atari 16K with RAM [F6SC]
008 = Atari 8K with RAM [F8SC]
010 = UA Ltd 8K [UA]
032 = Atari 2K
063 = Tigervision 8K
064 = Atari 4K (Default)
192 = Commavid 2K [CV]
208 = Pitfall II 10K [DPC]
224 = Parker Bros 8K
231 = M-Network 16K
240 = Megaboy 64K
244 = Atari 32K [F4]
246 = Atari 16K [F6]
248 = Atari 8K [F8]
249 = Time Pilot 8K [TP]
250 = CBS RAM Plus 12K
254 = Activision 8K
## 7800.txt
This file stores known Atari 7800 games with the required mapping value and cart size.
Example:
Rampage
4,4
Name
mapper, cart size
mapper:
0 = Standard 16K/32K/48K [7816/7832/7848]
1 = SuperGame 128K [78SG]
2 = SuperGame - Alien Brigade/Crossbow 144K [78S9]
3 = F-18 Hornet 64K [78AB]
4 = Double Dragon/Rampage 128K [78AC]
5 = Realsports Baseball/Tank Command/Tower Toppler/Waterski 64K [78S4]
6 = Karateka (PAL) 64K [78S4 Variant]
7 = Bankset switching
cart size:
0 = 16K
1 = 32K
2 = 48K
3 = 64K
4 = 128K
5 = 144K
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## c64cart.txt
This file stores known Commodore 64 games with the required mapping value and cart size.
Example:
Donkey Kong
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00,3
Name
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mapper, cart size
mapper:
00 = Normal 4K/8K/16K + Ultimax 8K/16K
01 = Action Replay 32K
02 = KCS Power Cartridge 16K
03 = Final Cartridge III 64K
04 = Simons Basic 16K
05 = Ocean 128K/256K/512K
06 = Expert Cartridge 8K
07 = Fun Play, Power Play 128K
08 = Super Games 64K
09 = Atomic Power 32K
10 = Epyx Fastload 8K
11 = Westermann Learning 16K
12 = Rex Utility 8K
13 = Final Cartridge I 16K
14 = Magic Formel 64K
15 = C64 Game System, System 3 512K
16 = WarpSpeed 16K
17 = Dinamic 128K
18 = Zaxxon, Super Zaxxon (SEGA) 20K
19 = Magic Desk, Domark, HES Australia 32K/64K/128K
20 = Super Snapshot 5 64K
21 = Comal-80 64K
cart size:
0 = 4K
1 = 8K
2 = 12K
3 = 16K
4 = 20K
5 = 32K
6 = 64K
7 = 128K
8 = 256K
9 = 512K