sanni
904e23cecd
V1.2: CX4 support by skaman
...
Thanks alot :)
2018-06-21 11:38:42 +02:00
sanni
f7bd4878eb
V1.1: Add support for Intel 512M29EW (64MB) N64 repro
...
Haven't tested it myself but should work thx to BASSIX
2018-06-11 09:42:35 +02:00
sanni
40d2361855
V1.0: Change versioning to the more common #.# format
2018-05-05 20:58:49 +02:00
sanni
bec6426901
Update README.md
2018-05-05 20:56:33 +02:00
sanni
f8f78cc5a1
V33C: Fixed writing first 20 bytes of 27C322 eprom
...
Apparently the step-up converter needs a little delay before it can provide the 12V VPP.
The verify function still does not work though, I have no clue why.
2018-04-21 19:39:56 +02:00
sanni
f9c89d4666
V33B: Updated 27C322 timings
...
The first 10 words still do not get written though, not sure if I need something like a setup delay or if my eprom is broken.
Too enable the eprom menu for testing 27C322 flashing change the following lines in Flash.ino:
// create menu with title and 3 options to choose from
unsigned char flashSlot;
// Copy menuOptions out of progmem
convertPgm(menuOptionsFlash, 3);
flashSlot = question_box("Select flashrom slot", menuOptions, 3, 0);
2018-04-21 17:14:11 +02:00
sanni
72a1a6d7c8
V33A: Accidentally left 27C322 eprom menu enabled
...
Eprom programming is still highly experimental and does not work 100% yet.
2018-04-21 14:23:13 +02:00
sanni
b77519d104
V33: Add PCE support by tamanegi_taro
...
Many thanks to tamanegi_taro, great work.
2018-04-18 16:58:02 +02:00
sanni
09d122369f
V32A: Add verifying ST M27C322 Eproms (beta)
2018-04-05 16:47:19 +02:00
sanni
45f67ed300
V32: Add writing ST M27C322 Eproms (beta)
...
Needs custom flash adapter with 12V step-up converter modul for VPP.
5V VCC seems to work even though datasheet specifies 6.25V VCC while programming.
2018-04-04 22:20:53 +02:00
sanni
8f4e33e20b
V31A: Fix writing Game Boy custom MBC3 Flashcart with MX29F016 flashrom
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These: https://www.jrodrigo.net/wiki/how-to-diy-a-gameboy-flash-cartridge-with-a-rom-adapter-board/
2018-04-03 16:45:45 +02:00
sanni
b37d95b3b5
V31: Add flashing in 16bit mode for 29LV160/320/640 flashroms
2018-04-02 20:23:31 +02:00
sanni
11a12f5926
Fix Copy&Paste error
2018-03-19 12:30:17 +01:00
sanni
2c2eb0e8bd
V30K: Add Momotaro Dentetsu Happy detection
...
and also the updated checksum calculation out of skaman's enhanced snes sketch
2018-03-19 12:24:13 +01:00
sanni
742e96151a
V30J: Fix SA1 sram write
...
Mayne thanks to Oatburner and skaman.
2018-03-12 13:58:03 +01:00
sanni
b369318a32
V30I: Add option to enable/disable N64 CRC32 checking
...
In Cart_Reader.ino line 71 change "boolean n64crc = 1" to "boolean n64crc = 0" to disable the CRC32 check when dumping roms. This is useful if you rather calculate the checksums on your much faster computer. Calculating the CRC32 is enabled by default now and can take quite some time.
2018-02-02 10:52:05 +01:00
sanni
0ba4923699
V30H: Fix MX29L3211 flashing as 16bit in 8bit mode
2018-01-09 23:36:09 +01:00
sanni
6bcc79fd88
V30G: Add N64 manual rom size and force save type menus and Spansion S29GL128N flashrom detection
2017-12-20 10:33:02 +01:00
sanni
8c6d0960fb
V30F: Fix writing MX29LV160
...
Reset pin needs to be connected to Reset of SNES slot.
2017-11-24 21:36:33 +01:00
sanni
76ae5c5408
V30E: Moved disabling interrupts out of the loop when reading/writing N64 eeproms
...
Hopefully this was the reason it sometimes froze at that point.
2017-11-22 12:44:18 +01:00
sanni
fa63471333
Add files via upload
2017-11-21 12:29:09 +01:00
sanni
21585eeb87
Update Cart_Reader.ino
2017-11-21 12:26:39 +01:00
sanni
8613f79382
V30D: Fixed dumping error with all japanese rom names and no game code either
...
Example cartridge: Super Family Tennis
2017-11-21 12:25:55 +01:00
sanni
13657e3a13
V30C: Removed Nintendo Power Menu entry
...
Nintendo Power SF Memory is now found under the SNES and Nintendo Power GB Memory under the Game Boy submenu.
2017-11-19 21:03:37 +01:00
sanni
0ab9f7f120
V30B: Add option to always start in a submenu
...
For example you can change "#define startMenu mainMenu" to "#define startMenu n64Menu" if you only need the N64 stuff.
2017-11-17 20:53:00 +01:00
Scott Smith
dc6ed42f14
Fix for games larger than 96 banks (Nintendo Power Fire Emblem 5 Thracia 776)
2017-10-28 19:27:25 -04:00
sanni
27b63819e5
V30: Add support for Fujitsu MSP55LV100S N64 repros and fix bug in Serial Monitor filebrowser
...
- The Fujitsu MSP55LV100S consists out of two Fujitsu MSP55LV512 which themselves are just Spansion S29GL256N flashroms. One flashrom is used for the high byte the other for the low byte.
- You can now browse pages with the Serial Monitor's file browser just like you can with the OLED.
2017-10-22 13:32:14 +02:00
sanni
c119555ce7
V29D: Write mapping data of Nintendo Power GB Memory cartridges (DMG-MMSA-JPN)
2017-10-13 19:00:49 +02:00
sanni
2213f8483f
V29C: Fixed writing Nintendo Power GB Memory cartridges (DMG-MMSA-JPN)
2017-10-12 23:51:47 +02:00
sanni
43ec1a423b
V29B: Added warning when dumping GB Memory flash
...
Still have the bank switching error when writing, problem is located at line 2159. I can't switch the bank any time before since I need an uneven bank for the 0x5555 command and I can't switch afterwards or it will be too late and everything will be written to bank 1...
2017-10-11 23:42:07 +02:00
sanni
79346e3a51
V29A: Write first 0x7FFF bytes of GB Memory cart
...
Don't understand how to switch banks right now or more precise when to switch banks without killing off the buffered write sequence.
2017-10-11 20:57:34 +02:00
sanni
4bb76e01e2
V28I: Added an alternative ID for the Fujitsu MSP GBA Repros
...
Fujitsu MSP55LV128 and Fujitsu MSP55LV128N are the same flashrom but they have different ID's ...
2017-10-07 12:19:34 +02:00
sanni
e2b10ca316
V28H: Support for Fujitsu MSP55LV512 (64MB) and Intel 4400L0ZDQ0 (where the CPLD limits it to 32MB) N64 repros
2017-10-01 19:55:23 +02:00
sanni
8e8ff3262e
V28G: Check N64 repro sector protection
...
Still trying to get the MSP flashrom repros working, hopefully mine will arrive soon so I can actually test revisions quicker
2017-09-21 12:57:09 +02:00
sanni
bda2f84553
V28F: Update version number after merge
2017-09-19 17:34:41 +02:00
sanni
f2e2196ab9
Merge branch 'master' into master
2017-09-19 17:21:14 +02:00
Scott Smith
198e3156c3
Changes needed to read Tengai Makyou Zero (SPC7110) based on skaman code
...
Also includes some code cleanup for reading
2017-09-18 20:21:41 -04:00
sanni
4d5cff1393
V28E: Added some untested flashrom types for GBA and N64
...
I don't have them myself so I can't test but maybe others can.
Flashrom Programmer: Macronix MX29LV320 and MX29LV640 (connected as 16bit flashrom in 8bit mode)
GBA: Intel 4400L0ZDQ0 (Only using the first 32MB)
N64: Fujitsu MSP55LV100S and Macronix MX29LV640 (Fujitsu might have a different sector size)
2017-09-18 23:39:54 +02:00
sanni
684cb15fc9
V28D: Simplify GBA Logo Check
...
byte overflow in last commit
2017-09-15 18:13:46 +02:00
sanni
2a0ca1b236
V28D: Simplify GBA Logo Check
2017-09-15 17:51:41 +02:00
sanni
2846203b35
V28C: Add support for Fujitsu MSP55LV128 GBA repros
...
Almost the same as Macronix MX29GL128E but sector size and write buffer are half the size.
Data pins 0 and 1 are also swapped and it still needs 5V to erase correctly.
2017-09-14 23:09:14 +02:00
sanni
39d7e52509
V28B: Add reset to readmode before blankcheck for GBA repro with Intel flashrom
2017-09-08 14:46:24 +02:00
sanni
1562ed1ff8
V28A: Rewrite GBA repros with 16MB MX29GL128E flashrom (the ones with switched data pins)
...
The whole GBA code is currently a little bit buggy, so for dumping roms you propbably should stay on the last somewhat stable release V27D.
Reflashing only seems to work with 5V. Probably out of the same reason why some real carts don't work with V28 ... bad read/write timings.
I also might have broken support for the Intel flashrom I added in the last commit...
2017-09-08 01:09:42 +02:00
sanni
63b239d27e
V28: Rewrite GBA repros with 32MB Intel 4000L0YBQ0 flashrom
...
There is still a bug left when it comes to resetting the flashrom to read mode since I can't find the datasheet to look up the partition sizes. So it might be that the verifying process fails even though the flashing was successful. In this case remove the GBA repro for a few seconds then just dump the rom and compare if the write really failed.
2017-08-16 16:08:00 +02:00
sanni
00f4720f76
V27D: Fixed 16bit flashrom functions for writing 29L3211 and similar
...
Seems like my last fix did break more than it did repair but this time everything should work.
2017-07-13 10:51:20 +02:00
sanni
90fad59080
Update README.md
2017-07-10 20:07:45 +02:00
sakman55
840f50d063
SRAM Fixes
2017-07-08 10:07:39 -10:00
sanni
e97dfecf02
V27B: Add Mega Drive FRAM read/write
...
Only tested with Sonic 3
2017-06-28 20:31:50 +02:00
sanni
9335e1d2aa
V27A: Add Mega Drive SRAM read/write
...
Only tested with the game STRIKER. There are probably multiple types of SRAM games so not all will work yet.
2017-06-27 23:27:10 +02:00
sanni
80e0e12c82
V27: Add basic Mega Drive Support
...
Just dumping of roms right now, no save games. Not sure if all games will dump or if there are some special ones.
2017-06-26 23:48:07 +02:00
sanni
e6d49feb92
V26: Flashrom Programmer Bugfixes
...
- It seems like flashroms in the 16bit slot like the 29L3211 were accidentally programmed byte swapped up until now and only the 8bit slot worked correctly.
- You can now program files smaller than the flashrom's size without getting a verification error
- Added the special 29F1601 flashrom taken out of the Nintendo Power SF Memory carts
2017-06-25 03:03:15 +02:00
sanni
6a4b78d1bc
Create README.md
2017-06-10 08:04:37 +02:00
sanni
4958b83e48
V25D: Fixed Derby Stallion 96 (thanks to skaman and tamanegi_taro)
2017-06-10 07:46:05 +02:00
sanni
876190b17e
V25C: Changed ID'ing of 32MB N64 Repros
2017-06-06 10:07:11 +02:00
sanni
abf99f9e1f
V25B: Small Bugfix
2017-06-04 16:36:16 +02:00
sanni
e08689cbbe
V25A: Update to newest versions of the libraries
2017-06-01 08:54:21 +02:00
sanni
2b631600f9
V25: Enabled reading of Nintendo Power GB Memory cartridges
...
Not super reliable right now.
2017-05-30 21:00:12 +02:00
sanni
56e71a59de
V24E: Fixed writing N64 repro (new version with Intel chip)
...
Also re-enabled blankchecking at least until I know this code works reliably.
Writing 64MB takes 40 minutes. I did not optimize yet so it might become faster in the future.
2017-05-21 17:36:36 +02:00
sanni
41d238e1b6
V24D: More names that were one char too long
2017-05-15 10:24:28 +02:00
sanni
d8b888d5a6
V24C: Accidentely made SNES name one char too long
2017-05-15 10:19:13 +02:00
sanni
326d37cebd
V24B: Use game code for SNES titles with all japanese name
2017-05-12 16:08:55 +02:00
sanni
dddf21fc3e
V24: Changed folder structure on SD card
...
All modules now write their roms/saves to a separate subfolder.
2017-05-08 20:42:47 +02:00
sanni
ed5dc3f573
V23A: Speed up flashing the S29GL256N N64 repro
...
Writing a 32MB rom should now only take 12 minutes
2017-05-03 11:54:55 +02:00
sanni
046634fc6f
Update README.md
2017-03-27 17:45:19 +02:00
sanni
6071cf5b47
Update README.md
2017-03-26 11:33:58 +02:00
sanni
67a83ccab2
V23 Add writing of N64 repro (first draft, super slow)
...
Takes ~1 hour or so for a 64MB rom file since I have not yet implemented the roms 16 word write buffer and instead write only one word at a time.
This is the repro I used: https://www.aliexpress.com/item/N64-Game-Resident-Evil-2-Nintendo-Video-Game-Cartridge-Console-Card-English-Language-US-Version/32788522464.html
2017-03-02 00:31:58 +01:00
sanni
4adb7c7506
V22B Improved N64 timing once more
...
This should fix reading of N64 repro carts
2017-02-25 00:15:24 +01:00
sanni
82c69924e3
V22A Changed N64 timings a bit
...
Still fails to read the N64 repro but now at least it fails consistently ...
2017-02-24 16:19:06 +01:00
sanni
7945de9ffd
Update README.md
2017-02-15 20:42:36 +01:00
sanni
5cfdb5cb98
V22 Added GBA database
2017-02-11 16:45:16 +01:00
sanni
5c5b2fecce
V21A Fixed GB Flashrom bug
...
Thanks once again to skaman:
"The problem occurs because of the bank switch to 0xAA (0xAA * 0x4000 = 0x2A8000). I'm assuming that the code you're using writes the bank to address 0x2000 (or similar) then follows with the flash sequence to program the byte. Since 0xAA is also a flash command, the flash chip misinterprets the bank switch as the flash command and misses the command sequence to write the first byte in the bank."
2017-01-30 22:48:08 +01:00
sanni
6a9099be8c
V21 Updated GB code to insidegadgets newest version
...
Known bug: When writing a 4MB Game Boy flashcart you can't write anything to offset 0x2A8000. So you get one byte error at the end.
I don't know why.
2017-01-30 15:49:04 +01:00
sanni
6bcdc9526c
V20 Changed N64 timing a bit
...
Hopefully I didn't break anything :x
2017-01-29 19:00:12 +01:00
sanni
05c1965a9a
Reset SA-1 cart after SRAM write
2017-01-12 00:47:38 +01:00
sanni
b6e43f5b34
V19J: Added reading/writing of GBA 64K eeprom save games (fix)
2016-10-15 21:59:07 +02:00
sanni
c95ec351ea
V19J: Added reading/writing of GBA 64K eeprom save games
2016-10-15 21:46:30 +02:00
sanni
00f5dcdc1a
V19I: Added writing of GBA 4K eeprom save games
2016-10-15 16:24:12 +02:00
sanni
80017521f2
V19H: Added reading of GBA 4K eeprom save games
...
Eeprom chip: 9853
2016-10-14 19:35:37 +02:00
sanni
027763940a
V19G: Changed default input mode to two buttons input
...
If you have the old hardware version that has only one button please change:
#define enable_Button2
to
//#define enable_Button2
2016-10-07 13:21:36 +02:00
sanni
861998b155
V19F: Fixed timing for GBA 1M flashrom save games
2016-10-06 23:04:31 +02:00
sanni
7b03f32968
V19E: Started adding support for MX29L010 1MB flashrom saves (not working yet)
2016-10-05 20:15:47 +02:00
sanni
ae8d1e1f28
V19D: Changed the way GBA roms are read
2016-09-27 00:00:22 +02:00
sanni
3825590018
V19C: Added GBA Save support for SST 39VF512 Flashrom
2016-09-21 00:04:04 +02:00
sanni
bdadbf2eb0
V19B: Added GBA FRAM save support
...
This will allow you to read/write the Fujitsu MB85R256 Ferroelectric Random Access Memory Chip
2016-09-18 15:10:59 +02:00
sanni
c97c3ac855
V19A: Minor bugfixes
2016-09-14 00:47:43 +02:00
sanni
b0e2d5b6c2
V19A: Minor bugfixes
2016-09-14 00:46:43 +02:00
sanni
a8c03520c8
V19: Add GBA rom dumping (beta)
...
Seems to work fine with the Arduino running on 5V.
Still a few read errors on 3.3V. Probably timing related.
2016-09-12 15:16:03 +02:00
sanni
84d946a2be
Delete SNS.ino
2016-09-12 15:13:31 +02:00
sanni
be0b5e8986
V18B: Fixed typo that lead to menu error
2016-09-04 15:54:39 +02:00
sanni
5d3e4a3628
V18A: Added delay to SNES write
2016-08-25 15:31:58 +02:00
sanni
ee01ff3bfa
V18: Add SA-1 SRAM write support by skaman
...
Many thanks to skaman for finding out how to write the SA-1 SRAM.
2016-08-25 12:25:04 +02:00
sanni
873de4f026
V17H: Define button 2 as input
2016-08-22 15:33:18 +02:00
sanni
5a6a04263a
V17G: Changed name
2016-08-22 10:44:19 +02:00
sanni
e25577f255
V17F: Added "execute selection" function to second button
...
If you have a cart reader with two buttons change "#define twoButtons 0" to "#define twoButtons 1".
From now on you can execute a selection by either holding the first or just by pressing the second button.
2016-08-22 10:20:48 +02:00
borti4938
f1219e411c
Select previous item (dbl klick) on first element wraps around to last item
2016-08-19 14:47:43 +02:00
sanni
2aa75f02b5
V17E: Added +500ns delay per byte on SNES reads
...
That's an added delay of 0.5 seconds per read Megabyte.
2016-08-15 15:12:36 +02:00
sanni
282aa947ea
V17D: Updated Version String
2016-07-31 09:55:54 +02:00
Scott Smith
4cc73852f0
Fix default compiler warnings
2016-07-30 15:41:25 -04:00
Scott Smith
343c95ae8c
Added SDD1 aupport (for star ocean) based on MichIK code and method
2016-07-30 15:32:22 -04:00
sanni
ec1347fd8a
V17C: Added changes by zzattack
2016-07-29 21:33:19 +02:00