Commit Graph

1256 Commits

Author SHA1 Message Date
Vincent Pelletier
65f7950af4 NES.ino: Move PRG, CHR and RAM to PROGMEM.
Uses 90 bytes of program space.
Frees 40 bytes of global ram space.
2022-10-29 07:16:37 +00:00
Vincent Pelletier
133e3feda9 Cart_Reader.ino: New variants of print_Error
Tagged with noreturn so the compiler knows about the effect of
forceReset=true.
Ideally, print_Error should lose its forceReset argument so that:
- print_Error never resets
- print_FatalError always resets (and hosts the code doing so)
so the compiler is more accurately aware of the execution flow.
2022-10-29 07:16:37 +00:00
sanni
34981fdb8e Fix compile error 2022-10-28 15:09:15 +02:00
sanni
a8a981e137 Auto format 2022-10-28 15:02:51 +02:00
sanni
30d880bfa7 Fix SNES romName 2022-10-28 13:38:16 +02:00
sanni
24c5957993 Fix CRC32 calculation 2022-10-28 12:56:38 +02:00
sanni
e19dcc4ee4
Merge pull request #598 from nsx0r/patch-26
added NES mapper 91 + m36 typo fix
2022-10-28 11:50:50 +02:00
nsx0r
2682e5ef94
added NES mapper 91 + m36 typo fix
added NES mapper 91 + m36 typo fix
2022-10-28 11:49:55 +02:00
sanni
bb706549e5
Merge pull request #597 from nsx0r/patch-25
added NES mapper 36
2022-10-28 10:30:59 +02:00
nsx0r
1509549946
added NES mapper 36
added NES mapper 36
2022-10-28 10:29:54 +02:00
sanni
748b9094df V11.0 2022-10-28 10:26:04 +02:00
sanni
202e5ff25e
Merge pull request #596 from vpelletier/trim
Free some program and global ram space
2022-10-28 09:48:25 +02:00
Vincent Pelletier
10061beaf5 MD.ino: Move some globals to getCartInfo_MD locals.
Also, bypass sdBuffer when it was the directory copied to another buffer.
Also, factorise yet another pair of loops copying rom name.
This frees 59 bytes of global ram space.
2022-10-28 05:29:44 +00:00
Vincent Pelletier
3c3b399d6a SFM.ino: Move all menu variables from globals to locals.
Saves about 100 bytes of program memory and 80 bytes of global ram.
2022-10-28 05:29:44 +00:00
Vincent Pelletier
3632b06980 SFM.ino: Factorise single-game gamecode retrieval.
Frees 220 bytes of code and 16 bytes of ram.
2022-10-28 05:29:44 +00:00
Vincent Pelletier
67b54a690b All: Factorise title generation from cart.
Fix out-of-bound access when first byte is not an ascii printable
character.
Reduces program space use by 480 bytes.
2022-10-28 05:29:44 +00:00
Vincent Pelletier
3b05046ee9 All: Factorise CRC functions.
This saves 370 bytes of program space.
2022-10-28 05:29:41 +00:00
Vincent Pelletier
84738038e1 NES.ino: Give more time to read "No data found" message. 2022-10-28 05:29:20 +00:00
Vincent Pelletier
337ef94b07 NES.ino: Factorise code.
Mainly, this removes a lot of the logic from selectMapping by reusing the
copy already present in getMapping. As a result, selectMapping is not
expected to be accessed from outside this module anymore.
Also, this factorises several smaller chunks of code found throughout the
module.
Also, get rid of a few easy globals along the way.
Also, move a bit more of NES-specific initialisation and menu display to
the NES.ino module.

This saves about 1490 bytes of code.
2022-10-28 05:29:20 +00:00
Vincent Pelletier
e4e09c7bf8 GBA.ino: Reduce gbaMenu size.
Replace switch blocks which produce one output with const tables.
Use functions instead of repeating code.
Move common initial and final statements outside of blocks.
Also, do not erase/flash second bank on dual-bank chips when the first one
had failures.
This saves about 520 bytes of code and increases ram use by 12 bytes.
2022-10-28 05:29:20 +00:00
Vincent Pelletier
27baa2b164 All: Factorise code seeking a file back N lines
This saves 890 bytes of program space.
2022-10-28 05:29:20 +00:00
Vincent Pelletier
0a627e5bd4 All: Use f.seekCur(x) instead of f.seekSet(f.curPosition() + x)
Saves 450 bytes of program space.
2022-10-28 05:29:20 +00:00
Vincent Pelletier
a555f2117f All: Resolve all compiler and linker warnings
No functional change intended.
2022-10-28 05:29:20 +00:00
Vincent Pelletier
d81f2c0509 NES.ino: Simplify CRC functions.
It seems crc32EEP only exists because the actual number of bytes read from
file were not checked, hence falling back to smaller reads.
Instead, always read up to the full available buffer, adding to the CRC
only as many bytes as were actually read.
Also, move some related variables to local scope.
Overall, this saves about 50 bytes of code and 80 bytes of global ram.
2022-10-28 05:29:20 +00:00
Vincent Pelletier
b84f63d1dc Cart_Reader.ino: Drop redundant display_Update call.
In this codepath, there will be a second call just after displaying the
CRC, making this call redundant.
For completeness: In the alternate codepath, the next operation does a lot
of IO, so it makes sense to refresh the screen before printing the CRC.
2022-10-28 05:29:20 +00:00
Vincent Pelletier
daec1f3e35 Card_Reader.ino: Optimise get_line for speed
Do fewer calls to readfile->read, especially if the buffer is large enough
to fit an entire line, resulting in less call/return overhead.
2022-10-28 05:29:20 +00:00
Vincent Pelletier
50da6b9da7 Cart_Reader.ino: Assorted cosmetic changes to compareCRC.
Shorten gamename to the number of bytes actually used in the code, more
sizeof() use.
2022-10-28 05:29:20 +00:00
Vincent Pelletier
264d83f383 Cart_Reader.ino: Drop redundant initialisation.
`i` is initialised on the previous line, along with its declaration.
2022-10-28 05:29:20 +00:00
Vincent Pelletier
92f8626687 Cart_Reader.ino: Drop convertPgm(const char* const [], byte, byte)
This avoids code duplication between it and
  convertPgm(const char* const [], byte)
for just 3 callers, when the callers can be easily updated to call the
latter.
2022-10-28 05:29:20 +00:00
Vincent Pelletier
dc391541b4 Cart_Reader.ino: Simplify fileBrowser pagination.
Also, this resolves a warning about `count` being potentially used
uninitialised: when landing in the "Too many files" codepath.
With this simplification, the limit on the number of files is removed. It
is unclear whether that was intentional (maybe this was gating other
issues ?)?
2022-10-28 05:29:20 +00:00
Vincent Pelletier
dc9ee3b01e Cart_Reader.ino: make myDir a variable local to fileBrowser.
It is not used anywhere else.
2022-10-28 05:29:20 +00:00
Vincent Pelletier
d7bbc59607 N64.ino: Remove unused function
This does not save any space as the linker noticed it wasn't used.
Also, point the (commented-out) only caller to the equivalent libc
function.
2022-10-28 05:29:20 +00:00
Vincent Pelletier
b3eb3dd928 GBS.ino: Move gbSmartGames from globals to a local.
Saves 120 bytes of global ram space.
Also, factorise code reading a single entry. This saves about 60 bytes of
code space.
2022-10-28 05:29:20 +00:00
Vincent Pelletier
ae2e90a6cd PCE.ino: Skip strcpy to menuOptionspceCart
Values can be directly composed/initialised in menuOptionspceCart, avoiding
the need to strcpy to it.
This saves about 100 bytes of ram by dropping a few global char arrays.
Re-duplicates "Reset" string initialiser, but this should not be a big
deal.
2022-10-28 05:29:20 +00:00
Vincent Pelletier
e7ef7fd4bd All: Make flashid an integer
flashid (almost) always contains the hexadecimal representation of two
bytes, which then means it gets compares with strcmp, which in turn need
another string argument. Instead, make it an integer, removing the need to
call strcmp.
Add a separate string representation for printing purposes (maybe this can be
avoided by having the print function format it when needed ?).
The only apparent case where flashid is not an hexadecimal representation
of a pair of bytes is when N64 clears it to "CONF". Set flashid to zero
this case.
This saves about 500 bytes of program space and 200 bytes of ram.
2022-10-28 05:29:20 +00:00
Vincent Pelletier
3fcd1a808d https://github.com/sanni/cartreader/issues/574#issuecomment-1286956251 2022-10-28 05:29:20 +00:00
sanni
fc8df6e1b5 Merge branch 'master' of https://github.com/sanni/cartreader 2022-10-27 23:43:53 +02:00
sanni
5357dea659 Print checksum and header CRC32 when searching database 2022-10-27 23:43:46 +02:00
sanni
948cfc4285
Fix Brain Lord checksum and header CRC32 2022-10-27 23:38:20 +02:00
sanni
1a081eb6f6
Merge pull request #592 from PsyK0p4T/master
Use sg1000.txt database
2022-10-27 22:30:51 +02:00
PsyK0p4T
ce436e8a77
Use sg1000.txt database
Use sg1000.txt database to verify/rename SG-1000 dumps
2022-10-27 22:25:34 +02:00
sanni
91523269f4
Change Brain Lord to 24 banks 2022-10-27 18:58:00 +02:00
sanni
47b02e38a9
Merge pull request #591 from PsyK0p4T/master
Update gba.txt
2022-10-27 18:13:38 +02:00
sanni
d65a887690
Merge pull request #590 from nsx0r/patch-24
added NES mappers 240 and 246 and 255
2022-10-27 18:12:36 +02:00
sanni
b2ae4abcbc
Add SG-1000 no-intro database (20221022-024211) 2022-10-27 18:12:10 +02:00
nsx0r
2f9ff59343
added mapper 255 (same as 225)
added mapper 255 (same as 225)
2022-10-27 16:56:46 +02:00
PsyK0p4T
60470c5155
Update gba.txt 2022-10-27 16:56:16 +02:00
nsx0r
6435a64df8
added NES mappers 240 and 246
added NES mappers 240 and 246
2022-10-27 16:17:49 +02:00
sanni
3f83dcec55
Merge pull request #589 from nsx0r/master
more NES mappers fixes
2022-10-26 21:58:35 +02:00
sanni
e106488453
Merge pull request #585 from BacteriaMage/master
fix superfx sram size detection
2022-10-26 09:50:31 +02:00