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@ -2,7 +2,7 @@
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msgid ""
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msgstr ""
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"Project-Id-Version: Cemu\n"
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"POT-Creation-Date: 2020-04-03 04:24+0200\n"
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"POT-Creation-Date: 2020-04-04 20:16+0200\n"
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"PO-Revision-Date: 2018-06-12 19:51+0200\n"
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"Last-Translator: \n"
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"Language-Team: \n"
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@ -329,7 +329,8 @@ msgstr ""
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msgid "Graphic packs cannot be updated while a game is running."
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msgstr ""
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#: DownloadGraphicPacksWindow.cpp GraphicPacksWindow2.cpp
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#: DownloadGraphicPacksWindow.cpp GettingStartedDialog.cpp
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#: GraphicPacksWindow2.cpp
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msgid "Graphic packs"
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msgstr ""
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@ -660,7 +661,7 @@ msgid ""
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"cursor is moved to the top"
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msgstr ""
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#: GeneralSettings2.cpp
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#: GeneralSettings2.cpp GettingStartedDialog.cpp
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msgid "Automatically check for updates"
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msgstr ""
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@ -1171,6 +1172,114 @@ msgstr ""
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msgid "Online Status"
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msgstr ""
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#: GettingStartedDialog.cpp
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msgid ""
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"It looks like you're starting Cemu for the first time.\n"
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"This quick setup assistant will help you get the best experience"
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msgstr ""
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#: GettingStartedDialog.cpp
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msgid "mlc01 path"
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msgstr ""
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#: GettingStartedDialog.cpp
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msgid ""
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"The mlc path is the root folder of the emulated Wii U internal flash "
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"storage. It contains all your saves, installed updates and DLCs.\n"
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"It is strongly recommend that you create a dedicated folder for it (example: "
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"C:\\wiiu\\mlc\\) \n"
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"If left empty, the mlc folder will be created inside the Cemu folder."
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msgstr ""
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#: GettingStartedDialog.cpp
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msgid "Custom mlc01 path"
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msgstr ""
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#: GettingStartedDialog.cpp
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msgid "Select a folder"
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msgstr ""
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#: GettingStartedDialog.cpp
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msgid "(optional)"
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msgstr ""
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#: GettingStartedDialog.cpp
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msgid "Game paths"
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msgstr ""
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#: GettingStartedDialog.cpp
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msgid ""
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"The game path is scanned by Cemu to locate your games. We recommend creating "
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"a dedicated directory in which\n"
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"you place all your Wii U games. (example: C:\\wiiu\\games\\)\n"
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"\n"
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"You can also set additional paths in the general settings of Cemu."
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msgstr ""
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#: GettingStartedDialog.cpp
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msgid "Game path"
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msgstr ""
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#: GettingStartedDialog.cpp
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msgid ""
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"Graphic packs improve games by offering the possibility to change "
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"resolution, tweak FPS or add other visual or gameplay modifications.\n"
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"Download the community graphic packs to get started.\n"
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msgstr ""
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#: GettingStartedDialog.cpp
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msgid "Download community graphic packs"
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msgstr ""
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#: GettingStartedDialog.cpp
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msgid "Input settings"
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msgstr ""
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#: GettingStartedDialog.cpp
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msgid ""
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"You can configure one controller for each player.\n"
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"We advise you to always use GamePad as emulated input for the first player, "
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"since many games expect the GamePad to be present. It is also required for "
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"touch functionality.\n"
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"The default global hotkeys are:\n"
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"CTRL - show pad screen\n"
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"CTRL + TAB - toggle pad screen\n"
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"ALT + ENTER - toggle fullscreen\n"
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"ESC - leave fullscreen\n"
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"\n"
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"If you're having trouble configuring your controller, make sure to have it "
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"in idle state and press calibrate.\n"
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"Also don't set the axis deadzone too low."
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msgstr ""
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#: GettingStartedDialog.cpp
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msgid "Configure input"
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msgstr ""
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#: GettingStartedDialog.cpp
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msgid "Additional options"
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msgstr ""
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#: GettingStartedDialog.cpp
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msgid "Start games with fullscreen"
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msgstr ""
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#: GettingStartedDialog.cpp
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msgid "Open separate pad screen"
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msgstr ""
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#: GettingStartedDialog.cpp
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msgid "Don't show this again"
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msgstr ""
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#: GettingStartedDialog.cpp
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msgid "Previous"
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msgstr ""
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#: GettingStartedDialog.cpp
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msgid "Close"
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msgstr ""
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#: GettingStartedDialog.cpp
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msgid "Getting started"
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msgstr ""
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