updated for 1.22.1

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TeamCemu 2020-12-02 22:58:09 +01:00 committed by GitHub
parent 9e40818b8f
commit 3dbba2585e
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@ -2,7 +2,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Cemu\n"
"POT-Creation-Date: 2020-10-17 00:18+0200\n"
"POT-Creation-Date: 2020-12-02 22:42+0100\n"
"PO-Revision-Date: 2018-06-12 19:51+0200\n"
"Last-Translator: \n"
"Language-Team: \n"
@ -172,6 +172,26 @@ msgstr ""
msgid "unknown"
msgstr ""
#: CemuApp.cpp
msgid "AccountId missing (The account is not connected to a NNID)"
msgstr ""
#: CemuApp.cpp
msgid ""
"IsPasswordCacheEnabled is set to false (The remember password option on your "
"Wii U must be enabled for this account before dumping it)"
msgstr ""
#: CemuApp.cpp
msgid ""
"AccountPasswordCache is empty (The remember password option on your Wii U "
"must be enabled for this account before dumping it)"
msgstr ""
#: CemuApp.cpp
msgid "PrincipalId missing"
msgstr ""
#: CemuApp.cpp
msgid ""
"Your mlc01 folder seems to be missing.\n"
@ -552,6 +572,10 @@ msgstr ""
msgid "GPR"
msgstr ""
#: debugPPCThreadsWindow.cpp
msgid "Waiting for"
msgstr ""
#: debugPPCThreadsWindow.cpp textureRelationWindow.cpp TitleManager.cpp
msgid "Refresh"
msgstr ""
@ -584,6 +608,10 @@ msgstr ""
msgid "Suspend"
msgstr ""
#: debugPPCThreadsWindow.cpp
msgid "Write stack trace to log"
msgstr ""
#: DisasmCtrl.cpp
msgid "Enter a new instruction."
msgstr ""
@ -672,19 +700,19 @@ msgid "Mode"
msgstr ""
#: GameProfileWindow.cpp
msgid "Singlecore-Interpreter"
msgid "Single-core interpreter"
msgstr ""
#: GameProfileWindow.cpp
msgid "Singlecore-Recompiler"
msgid "Single-core recompiler"
msgstr ""
#: GameProfileWindow.cpp
msgid "Dualcore-Recompiler"
msgid "Multi-core recompiler"
msgstr ""
#: GameProfileWindow.cpp
msgid "Triplecore-Recompiler"
msgid "Auto (recommended)"
msgstr ""
#: GameProfileWindow.cpp
@ -985,6 +1013,17 @@ msgstr ""
msgid "Controls the vsync state"
msgstr ""
#: GeneralSettings2.cpp
msgid "Async shader compile"
msgstr ""
#: GeneralSettings2.cpp
msgid ""
"Enables async shader and pipeline compilation. Reduces stutter at the cost "
"of objects not rendering for a short time.\n"
"Vulkan only"
msgstr ""
#: GeneralSettings2.cpp
msgid "Full sync at GX2DrawDone()"
msgstr ""
@ -1911,34 +1950,6 @@ msgstr ""
msgid "End emulation"
msgstr ""
#: MainWindow.cpp
msgid "&Auto"
msgstr ""
#: MainWindow.cpp
msgid "&USA"
msgstr ""
#: MainWindow.cpp
msgid "&Europe"
msgstr ""
#: MainWindow.cpp
msgid "&Japan"
msgstr ""
#: MainWindow.cpp
msgid "&China"
msgstr ""
#: MainWindow.cpp
msgid "&Korea"
msgstr ""
#: MainWindow.cpp
msgid "&Taiwan"
msgstr ""
#: MainWindow.cpp
msgid "&English"
msgstr ""
@ -2011,10 +2022,6 @@ msgstr ""
msgid "&Active account"
msgstr ""
#: MainWindow.cpp
msgid "&Console region"
msgstr ""
#: MainWindow.cpp
msgid "&Console language"
msgstr ""
@ -2063,6 +2070,10 @@ msgstr ""
msgid "&Coreinit MP API"
msgstr ""
#: MainWindow.cpp
msgid "&Coreinit Thread API"
msgstr ""
#: MainWindow.cpp
msgid "&NN NFP"
msgstr ""
@ -2135,14 +2146,6 @@ msgstr ""
msgid "&Render upside-down"
msgstr ""
#: MainWindow.cpp
msgid "&Async compile (Vulkan)"
msgstr ""
#: MainWindow.cpp
msgid "&Experimental"
msgstr ""
#: MainWindow.cpp
msgid "&Open logging window"
msgstr ""
@ -2618,6 +2621,10 @@ msgstr ""
msgid "&Edit name"
msgstr ""
#: wxGameList.cpp
msgid "&Wiki page"
msgstr ""
#: wxGameList.cpp
msgid "&Game directory"
msgstr ""